http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
155 lines
No EOL
3.9 KiB
C#
155 lines
No EOL
3.9 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Fifth
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{
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public class MindBlastSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Mind Blast", "Por Corp Wis",
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218,
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Core.AOS ? 9002 : 9032,
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Reagent.BlackPearl,
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Reagent.MandrakeRoot,
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Reagent.Nightshade,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Fifth; } }
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public MindBlastSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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if ( Core.AOS )
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m_Info.LeftHandEffect = m_Info.RightHandEffect = 9002;
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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private void AosDelay_Callback( object state )
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{
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object[] states = (object[])state;
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Mobile caster = (Mobile)states[0];
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Mobile target = (Mobile)states[1];
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Mobile defender = (Mobile)states[2];
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int damage = (int)states[3];
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if ( caster.HarmfulCheck( defender ) )
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{
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SpellHelper.Damage( this, target, Utility.RandomMinMax( damage, damage + 4 ), 0, 0, 100, 0, 0 );
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target.FixedParticles( 0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head );
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target.PlaySound( 0x213 );
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}
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}
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public override bool DelayedDamage{ get{ return !Core.AOS; } }
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( Core.AOS )
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{
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if ( Caster.CanBeHarmful( m ) && CheckSequence() )
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{
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Mobile from = Caster, target = m;
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SpellHelper.Turn( from, target );
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SpellHelper.CheckReflect( (int)this.Circle, ref from, ref target );
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int damage = (int)((Caster.Skills[SkillName.Magery].Value + Caster.Int) / 5);
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if ( damage > 60 )
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damage = 60;
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Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ),
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new TimerStateCallback( AosDelay_Callback ),
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new object[]{ Caster, target, m, damage } );
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}
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}
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else if ( CheckHSequence( m ) )
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{
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Mobile from = Caster, target = m;
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SpellHelper.Turn( from, target );
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SpellHelper.CheckReflect( (int)this.Circle, ref from, ref target );
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// Algorithm: (highestStat - lowestStat) / 2 [- 50% if resisted]
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int highestStat = target.Str, lowestStat = target.Str;
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if ( target.Dex > highestStat )
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highestStat = target.Dex;
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if ( target.Dex < lowestStat )
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lowestStat = target.Dex;
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if ( target.Int > highestStat )
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highestStat = target.Int;
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if ( target.Int < lowestStat )
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lowestStat = target.Int;
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if ( highestStat > 150 )
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highestStat = 150;
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if ( lowestStat > 150 )
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lowestStat = 150;
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double damage = GetDamageScalar(m)*(highestStat - lowestStat) / 4;//less damage
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if ( damage > 45 )
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damage = 45;
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if ( CheckResisted( target ) )
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{
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damage /= 2;
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target.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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from.FixedParticles( 0x374A, 10, 15, 2038, EffectLayer.Head );
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target.FixedParticles( 0x374A, 10, 15, 5038, EffectLayer.Head );
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target.PlaySound( 0x213 );
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SpellHelper.Damage( this, target, damage, 0, 0, 100, 0, 0 );
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}
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FinishSequence();
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}
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public override double GetSlayerDamageScalar( Mobile target )
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{
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return 1.0; //This spell isn't affected by slayer spellbooks
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}
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private class InternalTarget : Target
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{
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private MindBlastSpell m_Owner;
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public InternalTarget( MindBlastSpell owner ) : base( Core.ML ? 10 : 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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} |