ModernUO/Projects/UOContent/Items/Skill Items/Magical/Runebook.cs
Kamron Batman 3097eb4fa7
fix: Fixes Dice Infinite loop and deserialization of some items (#1360)
### Summary
- Fixes deserialization issues with some items.
- Changes Utility.Dice to prevent long iteration by passing `(uint)-1`
2023-03-05 18:29:48 -08:00

429 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Gumps;
using Server.Mobiles;
using Server.Multis;
namespace Server.Items;
[SerializationGenerator(4, false)]
public partial class Runebook : Item, ISecurable, ICraftable
{
public static readonly TimeSpan UseDelay = TimeSpan.FromSeconds(7.0);
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private BookQuality _quality;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _crafter;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private SecureLevel _level;
[SerializableField(3, setter: "private")]
private List<RunebookEntry> _entries;
[InvalidateProperties]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _description;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _curCharges;
[SerializableField(6)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _maxCharges;
[SerializableField(7, getter: "private", setter: "private")]
private int _defaultIndex;
[Constructible]
public Runebook() : this(Core.SE ? 12 : 6)
{
}
[Constructible]
public Runebook(int maxCharges) : base(Core.AOS ? 0x22C5 : 0xEFA)
{
Weight = Core.SE ? 1.0 : 3.0;
LootType = LootType.Blessed;
Hue = 0x461;
Layer = Core.AOS ? Layer.Invalid : Layer.OneHanded;
_entries = new List<RunebookEntry>();
_maxCharges = maxCharges;
_defaultIndex = -1;
_level = SecureLevel.CoOwners;
}
[CommandProperty(AccessLevel.GameMaster)]
public DateTime NextUse { get; set; }
public List<Mobile> Openers { get; set; } = new();
public override int LabelNumber => 1041267; // runebook
public RunebookEntry Default
{
get
{
if (_defaultIndex >= 0 && _defaultIndex < Entries.Count)
{
return Entries[_defaultIndex];
}
return null;
}
set => DefaultIndex = value == null ? -1 : Entries.IndexOf(value);
}
public override bool DisplayLootType => Core.AOS;
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
var charges = Math.Min(5 + quality + (int)(from.Skills.Inscribe.Value / 30), 10);
MaxCharges = Core.SE ? charges * 2 : charges;
if (makersMark)
{
Crafter = from.RawName;
}
Quality = (BookQuality)(quality - 1);
return quality;
}
public override bool AllowEquippedCast(Mobile from) => true;
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
SetSecureLevelEntry.AddTo(from, this, list);
}
private void Deserialize(IGenericReader reader, int version)
{
_quality = (BookQuality)reader.ReadByte();
Timer.DelayCall(crafter => _crafter = crafter?.RawName, reader.ReadEntity<Mobile>());
_level = (SecureLevel)reader.ReadInt();
var count = reader.ReadInt();
Entries = new List<RunebookEntry>(count);
for (var i = 0; i < count; ++i)
{
Entries.Add(new RunebookEntry(reader));
}
_description = reader.ReadString();
_curCharges = reader.ReadInt();
_maxCharges = reader.ReadInt();
_defaultIndex = reader.ReadInt();
}
public void DropRune(Mobile from, RunebookEntry e, int index)
{
if (_defaultIndex > index)
{
DefaultIndex -= 1;
}
else if (_defaultIndex == index)
{
DefaultIndex = -1;
}
this.RemoveAt(_entries, index);
var rune = new RecallRune
{
Target = e.Location,
TargetMap = e.Map,
Description = e.Description,
House = e.House,
Marked = true
};
from.AddToBackpack(rune);
from.SendLocalizedMessage(502421); // You have removed the rune.
}
public bool IsOpen(Mobile toCheck)
{
var ns = toCheck.NetState;
if (ns == null)
{
return false;
}
foreach (var gump in ns.Gumps)
{
if ((gump as RunebookGump)?.Book == this)
{
return true;
}
}
return false;
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_quality == BookQuality.Exceptional)
{
list.Add(1063341); // exceptional
}
if (_crafter != null)
{
list.Add(1050043, _crafter); // crafted by ~1_NAME~
}
if (!string.IsNullOrEmpty(_description))
{
list.Add(_description);
}
}
public override bool OnDragLift(Mobile from)
{
if (from.HasGump<RunebookGump>())
{
from.SendLocalizedMessage(500169); // You cannot pick that up.
return false;
}
foreach (var m in Openers)
{
if (IsOpen(m))
{
m.CloseGump<RunebookGump>();
}
}
Openers.Clear();
return true;
}
public override void OnSingleClick(Mobile from)
{
if (_description?.Length > 0)
{
LabelTo(from, _description);
}
base.OnSingleClick(from);
if (_crafter != null)
{
LabelTo(from, 1050043, _crafter);
}
}
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), Core.ML ? 3 : 1) && CheckAccess(from))
{
if (RootParent is BaseCreature)
{
from.SendLocalizedMessage(502402); // That is inaccessible.
return;
}
if (Core.Now < NextUse)
{
from.SendLocalizedMessage(502406); // This book needs time to recharge.
return;
}
from.CloseGump<RunebookGump>();
from.SendGump(new RunebookGump(from, this));
Openers.Add(from);
}
}
public virtual void OnTravel()
{
if (!Core.SA)
{
NextUse = Core.Now + UseDelay;
}
}
public override void OnAfterDuped(Item newItem)
{
if (newItem is not Runebook book)
{
return;
}
book.Entries = new List<RunebookEntry>();
for (var i = 0; i < Entries.Count; i++)
{
var entry = Entries[i];
book.Entries.Add(new RunebookEntry(entry.Location, entry.Map, entry.Description, entry.House));
}
}
public bool CheckAccess(Mobile m)
{
if (!IsLockedDown || m.AccessLevel >= AccessLevel.GameMaster)
{
return true;
}
var house = BaseHouse.FindHouseAt(this);
return (house?.IsAosRules != true || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
house?.HasSecureAccess(m, Level) == true;
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is RecallRune rune)
{
if (IsLockedDown && from.AccessLevel < AccessLevel.GameMaster)
{
from.SendLocalizedMessage(502413, null, 0x35); // That cannot be done while the book is locked down.
return false;
}
if (IsOpen(from))
{
from.SendLocalizedMessage(1005571); // You cannot place objects in the book while viewing the contents.
return false;
}
if (Entries.Count >= 16)
{
from.SendLocalizedMessage(502401); // This runebook is full.
return false;
}
if (rune.Marked && rune.TargetMap != null)
{
Entries.Add(new RunebookEntry(rune.Target, rune.TargetMap, rune.Description, rune.House));
rune.Delete();
from.SendSound(0x42, GetWorldLocation());
from.SendMessage((rune.Description?.Trim()).DefaultIfNullOrEmpty("(indescript)"));
return true;
}
from.SendLocalizedMessage(502409); // This rune does not have a marked location.
return false;
}
if (dropped is RecallScroll)
{
if (CurCharges >= MaxCharges)
{
from.SendLocalizedMessage(502410); // This book already has the maximum amount of charges.
return false;
}
from.SendSound(0x249, GetWorldLocation());
var amount = dropped.Amount;
if (amount > MaxCharges - CurCharges)
{
dropped.Consume(MaxCharges - CurCharges);
CurCharges = MaxCharges;
}
else
{
CurCharges += amount;
dropped.Delete();
return true;
}
}
return false;
}
}
[ManualDirtyChecking]
public class RunebookEntry
{
public RunebookEntry(Point3D loc, Map map, string description, BaseHouse house = null)
{
Location = loc;
Map = map;
Description = description;
House = house;
}
public RunebookEntry(IGenericReader reader)
{
var version = reader.ReadByte();
switch (version)
{
case 1:
{
House = reader.ReadEntity<BaseHouse>();
goto case 0;
}
case 0:
{
Location = reader.ReadPoint3D();
Map = reader.ReadMap();
Description = reader.ReadString();
break;
}
}
}
public void Serialize(IGenericWriter writer)
{
if (House?.Deleted == false)
{
writer.Write((byte)1); // version
writer.Write(House);
}
else
{
writer.Write((byte)0); // version
}
writer.Write(Location);
writer.Write(Map);
writer.Write(Description);
}
public BaseHouse House { get; }
public Point3D Location { get; }
public Map Map { get; }
public string Description { get; }
}