ModernUO/Projects/UOContent/Items/Containers/SalvageBag.cs

378 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Network;
using Server.Utilities;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class SalvageBag : Bag
{
private bool m_Failure;
[Constructible]
public SalvageBag() : this(Utility.RandomBlueHue())
{
}
[Constructible]
public SalvageBag(int hue)
{
Weight = 2.0;
Hue = hue;
m_Failure = false;
}
public override int LabelNumber => 1079931; // Salvage Bag
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
{
var inBackpack = IsChildOf(from.Backpack);
var resmeltables = inBackpack && Resmeltables();
var scissorables = inBackpack && Scissorables();
list.Add(new SalvageIngotsEntry(this, resmeltables));
list.Add(new SalvageClothEntry(this, scissorables));
list.Add(new SalvageAllEntry(this, resmeltables && scissorables));
}
}
private bool Resmelt(Mobile from, Item item, CraftResource resource)
{
try
{
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
{
return false;
}
var info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
{
return false;
}
var craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
if (craftItem == null || craftItem.Resources.Count == 0)
{
return false;
}
var craftResource = craftItem.Resources[0];
if (craftResource.Amount < 2)
{
return false; // Not enough metal to resmelt
}
var difficulty = resource switch
{
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 0.0
};
var ingot = info.ResourceTypes[0].CreateInstance<Item>();
if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
item is BaseWeapon weapon && weapon.PlayerConstructed ||
item is BaseClothing clothing && clothing.PlayerConstructed)
{
var mining = from.Skills.Mining.Value;
if (mining > 100.0)
{
mining = 100.0;
}
var amount = ((4 + mining) * craftResource.Amount - 4) * 0.0068;
if (amount < 2)
{
ingot.Amount = 2;
}
else
{
ingot.Amount = (int)amount;
}
}
else
{
ingot.Amount = 2;
}
if (difficulty > from.Skills.Mining.Value)
{
m_Failure = true;
ingot.Delete();
}
else
{
item.Delete();
}
from.AddToBackpack(ingot);
from.PlaySound(0x2A);
from.PlaySound(0x240);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
return false;
}
private bool Resmeltables() // Where context menu checks for metal items and dragon barding deeds
{
foreach (var i in Items)
{
return i?.Deleted == false && (
i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
i is DragonBardingDeed
);
}
return false;
}
private bool Scissorables() // Where context menu checks for Leather items and cloth items
{
foreach (var i in Items)
{
if (i is not IScissorable || i.Deleted)
{
continue;
}
if (i is BaseClothing or Cloth or BoltOfCloth or Hides or BonePile || i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather)
{
return true;
}
}
return false;
}
private void SalvageIngots(Mobile from)
{
var hasTool = false;
if (from.Backpack != null)
{
foreach (var tool in from.Backpack.FindItemsByType<BaseTool>())
{
if (tool.CraftSystem == DefBlacksmithy.CraftSystem)
{
hasTool = true;
break;
}
}
}
if (!hasTool)
{
from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
return;
}
DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out var forge);
if (!forge)
{
from.SendLocalizedMessage(1044265); // You must be near a forge.
return;
}
var salvaged = 0;
var notSalvaged = 0;
foreach (var item in EnumerateItems())
{
if (item?.Deleted != false)
{
continue;
}
if (item is BaseArmor armor && Resmelt(from, armor, armor.Resource) ||
item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource) ||
item is DragonBardingDeed)
{
salvaged++;
}
else
{
notSalvaged++;
}
}
if (m_Failure)
{
from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
m_Failure = false;
}
else
{
// Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
from.SendLocalizedMessage(1079973, $"{salvaged}\t{salvaged + notSalvaged}");
}
}
private static readonly Type[] _clothTypes = {
typeof(Leather), typeof(Cloth), typeof(SpinedLeather), typeof(HornedLeather), typeof(BarbedLeather),
typeof(Bandage), typeof(Bone)
};
private void SalvageCloth(Mobile from)
{
var scissors = from.Backpack.FindItemByType<Scissors>();
if (scissors == null)
{
from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
return;
}
var salvaged = 0;
var notSalvaged = 0;
foreach (var item in EnumerateItems())
{
if (item is not IScissorable scissorable)
{
continue;
}
if (Scissors.CanScissor(from, scissorable) && scissorable.Scissor(from, scissors))
{
++salvaged;
}
else
{
++notSalvaged;
}
}
// Salvaged: ~1_COUNT~/~2_NUM~ tailored items
from.SendLocalizedMessage(1079974, $"{salvaged}\t{salvaged + notSalvaged}");
foreach (var item in EnumerateItems())
{
if (item.InTypeList(_clothTypes))
{
from.AddToBackpack(item);
}
}
}
private void SalvageAll(Mobile from)
{
SalvageIngots(from);
SalvageCloth(from);
}
private class SalvageAllEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageAllEntry(SalvageBag bag, bool enabled) : base(6276)
{
m_Bag = bag;
if (!enabled)
{
Flags |= CMEFlags.Disabled;
}
}
public override void OnClick()
{
if (m_Bag.Deleted)
{
return;
}
var from = Owner.From;
if (from.CheckAlive())
{
m_Bag.SalvageAll(from);
}
}
}
private class SalvageIngotsEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageIngotsEntry(SalvageBag bag, bool enabled) : base(6277)
{
m_Bag = bag;
if (!enabled)
{
Flags |= CMEFlags.Disabled;
}
}
public override void OnClick()
{
if (m_Bag.Deleted)
{
return;
}
var from = Owner.From;
if (from.CheckAlive())
{
m_Bag.SalvageIngots(from);
}
}
}
private class SalvageClothEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageClothEntry(SalvageBag bag, bool enabled) : base(6278)
{
m_Bag = bag;
if (!enabled)
{
Flags |= CMEFlags.Disabled;
}
}
public override void OnClick()
{
if (m_Bag.Deleted)
{
return;
}
var from = Owner.From;
if (from.CheckAlive())
{
m_Bag.SalvageCloth(from);
}
}
}
}