ModernUO/Projects/Server/Serialization/BufferReader.cs
Kamron Batman 313eda6a3e
Speeds up world loading (#315)
- [X] Speeds up world loading
- [X] Removes PeekChar cause it wasn't used
- [X] Adds a BufferReader
- [X] Removes BinaryFileReader
- [X] Removes reading/writing `char` since it is not consistent and will cause a deserialize issue if used.

Bumps version release
2020-11-16 21:58:58 -08:00

323 lines
9 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: BufferReader.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Net;
using System.Text;
using Server.Guilds;
namespace Server
{
public class BufferReader : IGenericReader
{
private readonly Encoding _encoding;
private ArraySegment<byte> _segment;
public int Position { get; private set; }
public BufferReader(ArraySegment<byte> segment)
{
_segment = segment;
_encoding = Utility.UTF8;
}
public string ReadString()
{
if (!ReadBool())
{
return null;
}
var length = ReadEncodedInt();
var s = length == 0 ? "" : _encoding.GetString(_segment.AsSpan(Position, length));
Position += length;
return s;
}
public DateTime ReadDateTime() => new DateTime(ReadLong());
public DateTimeOffset ReadDateTimeOffset() => new DateTimeOffset(ReadLong(), ReadTimeSpan());
public TimeSpan ReadTimeSpan() => new TimeSpan(ReadLong());
public DateTime ReadDeltaTime()
{
var ticks = ReadLong();
var now = DateTime.UtcNow.Ticks;
if (ticks > 0 && ticks + now < 0)
{
return DateTime.MaxValue;
}
if (ticks < 0 && ticks + now < 0)
{
return DateTime.MinValue;
}
try
{
return new DateTime(now + ticks);
}
catch
{
return ticks > 0 ? DateTime.MaxValue : DateTime.MinValue;
}
}
public decimal ReadDecimal() => new decimal(new[] { ReadInt(), ReadInt(), ReadInt(), ReadInt() });
public long ReadLong()
{
var v = BinaryPrimitives.ReadInt64LittleEndian(_segment.AsSpan(Position, 8));
Position += 8;
return v;
}
public ulong ReadULong()
{
var v = BinaryPrimitives.ReadUInt64LittleEndian(_segment.AsSpan(Position, 8));
Position += 8;
return v;
}
public int ReadInt()
{
var v = BinaryPrimitives.ReadInt32LittleEndian(_segment.AsSpan(Position, 4));
Position += 4;
return v;
}
public uint ReadUInt()
{
var v = BinaryPrimitives.ReadUInt32LittleEndian(_segment.AsSpan(Position, 4));
Position += 4;
return v;
}
public short ReadShort()
{
var v = BinaryPrimitives.ReadInt16LittleEndian(_segment.AsSpan(Position, 2));
Position += 2;
return v;
}
public ushort ReadUShort()
{
var v = BinaryPrimitives.ReadUInt16LittleEndian(_segment.AsSpan(Position, 2));
Position += 2;
return v;
}
public double ReadDouble()
{
var v = BinaryPrimitives.ReadDoubleLittleEndian(_segment.AsSpan(Position, 8));
Position += 8;
return v;
}
public float ReadFloat()
{
var v = BinaryPrimitives.ReadSingleLittleEndian(_segment.AsSpan(Position, 4));
Position += 4;
return v;
}
public byte ReadByte() => _segment[Position++];
public sbyte ReadSByte() => (sbyte)_segment[Position++];
public bool ReadBool() => _segment[Position++] != 0;
public int ReadEncodedInt()
{
int v = 0, shift = 0;
byte b;
do
{
b = ReadByte();
v |= (b & 0x7F) << shift;
shift += 7;
} while (b >= 0x80);
return v;
}
public IPAddress ReadIPAddress() => new IPAddress(ReadLong());
public Point3D ReadPoint3D() => new Point3D(ReadInt(), ReadInt(), ReadInt());
public Point2D ReadPoint2D() => new Point2D(ReadInt(), ReadInt());
public Rectangle2D ReadRect2D() => new Rectangle2D(ReadPoint2D(), ReadPoint2D());
public Rectangle3D ReadRect3D() => new Rectangle3D(ReadPoint3D(), ReadPoint3D());
public Map ReadMap() => Map.Maps[ReadByte()];
public IEntity ReadEntity()
{
Serial serial = ReadUInt();
return World.FindEntity(serial) ?? new Entity(serial, new Point3D(0, 0, 0), Map.Internal);
}
public Item ReadItem() => World.FindItem(ReadUInt());
public Mobile ReadMobile() => World.FindMobile(ReadUInt());
public BaseGuild ReadGuild() => World.FindGuild(ReadUInt());
public T ReadItem<T>() where T : Item => ReadItem() as T;
public T ReadMobile<T>() where T : Mobile => ReadMobile() as T;
public T ReadGuild<T>() where T : BaseGuild => ReadGuild() as T;
public List<Item> ReadStrongItemList() => ReadStrongItemList<Item>();
public List<T> ReadStrongItemList<T>() where T : Item
{
var count = ReadInt();
var list = new List<T>(count);
for (var i = 0; i < count; ++i)
{
if (ReadItem() is T item)
{
list.Add(item);
}
}
return list;
}
public HashSet<Item> ReadItemSet() => ReadItemSet<Item>();
public HashSet<T> ReadItemSet<T>() where T : Item
{
var count = ReadInt();
var set = new HashSet<T>();
for (var i = 0; i < count; ++i)
{
if (ReadItem() is T item)
{
set.Add(item);
}
}
return set;
}
public List<Mobile> ReadStrongMobileList() => ReadStrongMobileList<Mobile>();
public List<T> ReadStrongMobileList<T>() where T : Mobile
{
var count = ReadInt();
var list = new List<T>(count);
for (var i = 0; i < count; ++i)
{
if (ReadMobile() is T m)
{
list.Add(m);
}
}
return list;
}
public HashSet<Mobile> ReadMobileSet() => ReadMobileSet<Mobile>();
public HashSet<T> ReadMobileSet<T>() where T : Mobile
{
var count = ReadInt();
var set = new HashSet<T>();
for (var i = 0; i < count; ++i)
{
if (ReadMobile() is T item)
{
set.Add(item);
}
}
return set;
}
public List<BaseGuild> ReadStrongGuildList() => ReadStrongGuildList<BaseGuild>();
public List<T> ReadStrongGuildList<T>() where T : BaseGuild
{
var count = ReadInt();
var list = new List<T>(count);
if (count > 0)
{
for (var i = 0; i < count; ++i)
{
if (ReadGuild() is T g)
{
list.Add(g);
}
}
}
return list;
}
public HashSet<BaseGuild> ReadGuildSet() => ReadGuildSet<BaseGuild>();
public HashSet<T> ReadGuildSet<T>() where T : BaseGuild
{
var count = ReadInt();
var set = new HashSet<T>();
if (count > 0)
{
for (var i = 0; i < count; ++i)
{
if (ReadGuild() is T item)
{
set.Add(item);
}
}
}
return set;
}
public Race ReadRace() => Race.Races[ReadByte()];
public int Read(Span<byte> buffer)
{
var length = buffer.Length;
if (length > _segment.Count - Position)
{
throw new OutOfMemoryException();
}
_segment.AsSpan(Position, length).CopyTo(buffer);
Position += length;
return length;
}
}
}