ModernUO/Scripts/Items/Armor/DaemonBone/DaemonChest.cs
2018-08-14 06:16:50 +08:00

63 lines
1.5 KiB
C#

using System;
using Server.Items;
namespace Server.Items
{
[FlippableAttribute( 0x144f, 0x1454 )]
public class DaemonChest : BaseArmor
{
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int OldDexBonus => -6;
public override int ArmorBase => 46;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041372; // daemon bone armor
[Constructible]
public DaemonChest() : base( 0x144F )
{
Weight = 6.0;
Hue = 0x648;
ArmorAttributes.SelfRepair = 1;
}
public DaemonChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 6.0;
if ( ArmorAttributes.SelfRepair == 0 )
ArmorAttributes.SelfRepair = 1;
}
}
}