ModernUO/Scripts/Items/Shields/BronzeShield.cs
2018-08-14 06:16:50 +08:00

45 lines
968 B
C#

using System;
using Server;
namespace Server.Items
{
public class BronzeShield : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 1;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 35;
public override int ArmorBase => 10;
[Constructible]
public BronzeShield() : base( 0x1B72 )
{
Weight = 6.0;
}
public BronzeShield( Serial serial ) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 );//version
}
}
}