Highly Performant & Scalable Ultima Online Server Emulator
https://www.modernuo.com
c-sharpcsharpcsharp-coredotnetdotnet-coreemulatorgplgplv3mmommo-enginemmorpgmmorpg-serveronlinerpgrunuoserverservuoultimaultima-onlineuo
CI reported success despite two failing tests because the Test step ran `dotnet test --no-restore`, but the Build step (BuildTool) only restores and builds Application - never the test projects. Without a restore, the test projects have no project.assets.json, so the Microsoft.NET.Test.Sdk build targets aren't imported, the projects aren't recognized as test projects, and `dotnet test` invokes the VSTest target against zero projects: no output, exit 0. Failures were silently masked. - Replace `--no-restore` with `dotnet test --logger trx --results-directory` on both the macOS and Linux jobs so the test projects restore and run. - Add a guard that fails the job if no .trx is produced, as a permanent backstop against silent zero-test passes. Also removes the two AosWeapon/AosArmor `EmitsLowerStatReqWhenPassed` tests. PR #2501 deliberately emits LowerStatReq (1060435) inline in each item, not in AosWeaponAttributes/AosArmorAttributes.GetProperties, which no longer take a lowerStatReq argument. A prior "fix" dropped the argument to make them compile but left the assertions expecting 1060435, so they threw KeyNotFoundException at runtime. The "not emitted by GetProperties" behavior stays covered by the sibling tests; the stale comments that claimed lowerStatReq is passed in are removed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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ModernUO

Ultima Online Server Emulator for the modern era!
Requirements
Supported Operating Systems
Required Frameworks
All Operating Systems
Windows
Development
Supported IDEs
Getting Started
- Install prerequisite requirements
- Clone this repository (or download the latest):
git clone https://github.com/modernuo/ModernUO.git
- Open
ModernUO.slnto start developing
Building/Publishing
Interactive Mode (Recommended for new users)
Run ./publish.cmd (Windows) or ./publish.sh (Linux/macOS) with no arguments to launch the guided build tool. It will:
- Check prerequisites (.NET SDK, native libraries)
- Walk you through configuration and platform selection
- Build and publish the server to the
Distributiondirectory - Show deployment instructions for cross-compiled builds
Command Line
./publish.cmd [release|debug] [os] [arch]
os- Supported operating systemsarchx64- Intel/AMD 64-bitarm64- ARM 64-bit
Linux Prerequisites
Fedora, CentOS, RHEL, etc
dnf upgrade --refresh -y
# CentOS does not come with EPEL enabled
dnf install -y epel-release epel-next-release
dnf install -y findutils libicu libdeflate-devel zstd libargon2-devel liburing-devel
Ubuntu, Debian, etc
apt-get update -y
apt-get install -y libicu-dev libdeflate-dev zstd libargon2-dev liburing-dev
OSX Requirements
brew install icu4c libdeflate zstd argon2
Running the Server
- Follow the publish instructions
- The
Distributiondirectory is portable — copy it to your production server for deployment - Run
ModernUO.exeordotnet ModernUO.dllfrom theDistributiondirectory - On first run, the server will prompt you to configure game data file locations
Troubleshooting / FAQ
- See FAQ
Want to sponsor?
Thank you for supporting us! You can find out how by visiting the sponsors page.
Collaborators
Thanks
- RunUO Team & Community
- Voxpire, the ServUO Team & Community
- Karasho, Jaedan and the ClassicUO Community
Development Tools & Plugins provided with ♥ by
Code Signing Policy
Free code signing provided by SignPath.io, certificate by SignPath Foundation.
This program will not transfer any information to other networked systems unless specifically requested by the user or the person installing or operating it
Teams & Roles
Approvers & Committers: Development Team