ModernUO/Projects/UOContent/Items/Weapons/Maces/FireworksWand.cs
2021-08-19 09:11:48 -07:00

137 lines
3.5 KiB
C#

using System;
namespace Server.Items
{
public class FireworksWand : MagicWand
{
private int m_Charges;
[Constructible]
public FireworksWand(int charges = 100)
{
m_Charges = charges;
LootType = LootType.Blessed;
}
public FireworksWand(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041424; // a fireworks wand
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
get => m_Charges;
set
{
m_Charges = value;
InvalidateProperties();
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
list.Add(1060741, m_Charges.ToString()); // charges: ~1_val~
}
public override void OnDoubleClick(Mobile from)
{
BeginLaunch(from, true);
}
public void BeginLaunch(Mobile from, bool useCharges)
{
var map = from.Map;
if (map == null || map == Map.Internal)
{
return;
}
if (useCharges)
{
if (Charges > 0)
{
--Charges;
}
else
{
from.SendLocalizedMessage(502412); // There are no charges left on that item.
return;
}
}
from.SendLocalizedMessage(502615); // You launch a firework!
var ourLoc = GetWorldLocation();
var startLoc = new Point3D(ourLoc.X, ourLoc.Y, ourLoc.Z + 10);
var endLoc = new Point3D(
startLoc.X + Utility.RandomMinMax(-2, 2),
startLoc.Y + Utility.RandomMinMax(-2, 2),
startLoc.Z + 32
);
Effects.SendMovingEffect(
new Entity(Serial.Zero, startLoc, map),
new Entity(Serial.Zero, endLoc, map),
0x36E4,
5,
0
);
Timer.StartTimer(TimeSpan.FromSeconds(1.0), () => FinishLaunch(endLoc, map));
}
private static void FinishLaunch(Point3D endLoc, Map map)
{
var hue = Utility.Random(40) switch
{
< 8 => 0x66D,
< 10 => 0x482,
< 12 => 0x47E,
< 16 => 0x480,
< 20 => 0x47F,
_ => 0
};
if (Utility.RandomBool())
{
hue = Utility.RandomList(0x47E, 0x47F, 0x480, 0x482, 0x66D);
}
var renderMode = Utility.RandomList(0, 2, 3, 4, 5, 7);
Effects.PlaySound(endLoc, map, Utility.Random(0x11B, 4));
Effects.SendLocationEffect(endLoc, map, 0x373A + 0x10 * Utility.Random(4), 16, 10, hue, renderMode);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Charges);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Charges = reader.ReadInt();
break;
}
}
}
}
}