### Summary - Fixes issues with non-_ISerializable_ objects having bad serialization (Skill/Stat. Mods) - Fixes issues with MarkDirty and namespaces: https://github.com/modernuo/SerializationGenerator/issues/29 - Fixes missing dirty tracking for some data structures. - Fixes cascading MarkDirty for non-serializable types that have owners that are also non-serializable types. ### New Codegenned API When a data structure (Array, List, Dictionary, HashSet, etc) is source generated for serialization, new methods are added which will handle dirty tracking. Use these instead of the built in methods for that data structure. _All Data Structures_ ```cs public void Clear<PropertyName>(); ``` _Lists and Sets_ ```cs public void AddTo<PropertyName>(V value); public void RemoveFrom<PropertyName>(V value); ``` _Lists_ ```cs public void InsertInto<PropertyName>(int index, V value); public void RemoveFrom<PropertyName>At(int index); ``` _Dictionaries_ ```cs public void AddTo<PropertyName>(T key, V value); public void RemoveFrom<PropertyName>(T key); public void ReplaceIn<PropertyName>(T key, V value); ``` Over time, they will be cleaned up and more variants added such as `bool RemoveFrom<PropertyName>(T key, out V value)`
1160 lines
35 KiB
C#
1160 lines
35 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using ModernUO.Serialization;
|
|
using Server.ContextMenus;
|
|
using Server.Multis;
|
|
using Server.Network;
|
|
using Server.Utilities;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[SerializationGenerator(4, false)]
|
|
public partial class Aquarium : BaseAddonContainer
|
|
{
|
|
public static readonly TimeSpan EvaluationInterval = TimeSpan.FromDays(1);
|
|
|
|
private static readonly Type[] m_Decorations =
|
|
{
|
|
typeof(FishBones),
|
|
typeof(WaterloggedBoots),
|
|
typeof(CaptainBlackheartsFishingPole),
|
|
typeof(CraftysFishingHat),
|
|
typeof(AquariumFishNet),
|
|
typeof(AquariumMessage),
|
|
typeof(IslandStatue),
|
|
typeof(Shell),
|
|
typeof(ToyBoat)
|
|
};
|
|
|
|
private bool m_EvaluateDay;
|
|
|
|
[SerializableField(0, setter: "private")]
|
|
private Timer _evaluateTimer;
|
|
|
|
[DeserializeTimerField(0)]
|
|
private void DeserializeEvaluateTimer(TimeSpan delay)
|
|
{
|
|
_evaluateTimer = Timer.DelayCall(delay, EvaluationInterval, Evaluate);
|
|
}
|
|
|
|
[SerializableField(1, setter: "private")]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private int _liveCreatures;
|
|
|
|
[InvalidateProperties]
|
|
[SerializableField(2, setter: "private")]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private int _vacationLeft;
|
|
|
|
[InvalidateProperties]
|
|
[SerializableField(3, setter: "private")]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private AquariumState _food;
|
|
|
|
[InvalidateProperties]
|
|
[SerializableField(4, setter: "private")]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private AquariumState _water;
|
|
|
|
[SerializableField(5, setter: "private")]
|
|
private List<int> _events;
|
|
|
|
[InvalidateProperties]
|
|
[SerializableField(6)]
|
|
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
|
private bool _rewardAvailable;
|
|
|
|
public Aquarium(int itemID) : base(itemID)
|
|
{
|
|
Movable = false;
|
|
|
|
if (itemID == 0x3060)
|
|
{
|
|
AddComponent(new AddonContainerComponent(0x3061), -1, 0, 0);
|
|
}
|
|
|
|
if (itemID == 0x3062)
|
|
{
|
|
AddComponent(new AddonContainerComponent(0x3063), 0, -1, 0);
|
|
}
|
|
|
|
MaxItems = 30;
|
|
|
|
_food = new AquariumState(this);
|
|
_water = new AquariumState(this);
|
|
|
|
_food.State = (int)FoodState.Full;
|
|
_water.State = (int)WaterState.Strong;
|
|
|
|
_food.Maintain = Utility.RandomMinMax(1, 2);
|
|
_food.Improve = _food.Maintain + Utility.RandomMinMax(1, 2);
|
|
|
|
_water.Maintain = Utility.RandomMinMax(1, 3);
|
|
|
|
_events = new List<int>();
|
|
|
|
_evaluateTimer = Timer.DelayCall(EvaluationInterval, EvaluationInterval, Evaluate);
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int DeadCreatures
|
|
{
|
|
get
|
|
{
|
|
var dead = 0;
|
|
|
|
for (var i = 0; i < Items.Count; i++)
|
|
{
|
|
if (Items[i] is BaseFish)
|
|
{
|
|
var fish = (BaseFish)Items[i];
|
|
|
|
if (fish.Dead)
|
|
{
|
|
dead += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return dead;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int MaxLiveCreatures
|
|
{
|
|
get
|
|
{
|
|
var state = _food.State == (int)FoodState.Overfed ? 1 : (int)FoodState.Full - _food.State;
|
|
|
|
state += (int)WaterState.Strong - _water.State;
|
|
|
|
state = (int)Math.Pow(state, 1.75);
|
|
|
|
return MaxItems - state;
|
|
}
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool IsFull => Items.Count >= MaxItems;
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public bool OptimalState => _food.State == (int)FoodState.Full && _water.State == (int)WaterState.Strong;
|
|
|
|
public override BaseAddonContainerDeed Deed => ItemID == 0x3062 ? new AquariumEastDeed() : new AquariumNorthDeed();
|
|
|
|
public override double DefaultWeight => 10.0;
|
|
|
|
private static int[] FishHues =
|
|
{
|
|
0x1C2, 0x1C3, 0x2A3, 0x47E, 0x51D
|
|
};
|
|
|
|
public override void OnDelete()
|
|
{
|
|
_evaluateTimer.Stop();
|
|
_evaluateTimer = null;
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
ExamineAquarium(from);
|
|
}
|
|
|
|
public virtual bool HasAccess(Mobile from) =>
|
|
from?.Deleted == false && (
|
|
from.AccessLevel >= AccessLevel.GameMaster ||
|
|
BaseHouse.FindHouseAt(this)?.IsCoOwner(from) == true);
|
|
|
|
public override bool OnDragDrop(Mobile from, Item dropped)
|
|
{
|
|
if (!HasAccess(from))
|
|
{
|
|
from.SendLocalizedMessage(1073821); // You do not have access to that item for use with the aquarium.
|
|
return false;
|
|
}
|
|
|
|
if (_vacationLeft > 0)
|
|
{
|
|
from.SendLocalizedMessage(1074427); // The aquarium is in vacation mode.
|
|
return false;
|
|
}
|
|
|
|
var takeItem = true;
|
|
|
|
if (dropped is FishBowl bowl)
|
|
{
|
|
if (bowl.Empty || !AddFish(from, bowl.Fish))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bowl.InvalidateProperties();
|
|
|
|
takeItem = false;
|
|
}
|
|
else if (dropped is BaseFish fish)
|
|
{
|
|
if (!AddFish(from, fish))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else if (dropped is VacationWafer)
|
|
{
|
|
_vacationLeft = VacationWafer.VacationDays;
|
|
dropped.Delete();
|
|
|
|
from.SendLocalizedMessage(
|
|
1074428,
|
|
_vacationLeft.ToString()
|
|
); // The aquarium will be in vacation mode for ~1_DAYS~ days
|
|
}
|
|
else if (dropped is AquariumFood)
|
|
{
|
|
_food.Added += 1;
|
|
dropped.Delete();
|
|
|
|
from.SendLocalizedMessage(1074259, "1"); // ~1_NUM~ unit(s) of food have been added to the aquarium.
|
|
}
|
|
else if (dropped is BaseBeverage beverage)
|
|
{
|
|
if (beverage.IsEmpty || !beverage.Pourable || beverage.Content != BeverageType.Water)
|
|
{
|
|
from.SendLocalizedMessage(500840); // Can't pour that in there.
|
|
return false;
|
|
}
|
|
|
|
_water.Added += 1;
|
|
beverage.Quantity -= 1;
|
|
|
|
from.PlaySound(0x4E);
|
|
from.SendLocalizedMessage(1074260, "1"); // ~1_NUM~ unit(s) of water have been added to the aquarium.
|
|
|
|
takeItem = false;
|
|
}
|
|
else if (!AddDecoration(from, dropped))
|
|
{
|
|
takeItem = false;
|
|
}
|
|
|
|
from.CloseGump<AquariumGump>();
|
|
|
|
InvalidateProperties();
|
|
|
|
if (takeItem)
|
|
{
|
|
from.PlaySound(0x42);
|
|
}
|
|
|
|
return takeItem;
|
|
}
|
|
|
|
public override void DropItemsToGround()
|
|
{
|
|
var loc = GetWorldLocation();
|
|
|
|
for (var i = Items.Count - 1; i >= 0; i--)
|
|
{
|
|
var item = Items[i];
|
|
|
|
item.MoveToWorld(loc, Map);
|
|
|
|
if (item is BaseFish fish && !fish.Dead)
|
|
{
|
|
fish.StartTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool CheckItemUse(Mobile from, Item item)
|
|
{
|
|
if (item != this)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return base.CheckItemUse(from, item);
|
|
}
|
|
|
|
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
|
|
{
|
|
if (item != this)
|
|
{
|
|
reject = LRReason.CannotLift;
|
|
return false;
|
|
}
|
|
|
|
return base.CheckLift(from, item, ref reject);
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
if (Deleted || !from.CanSee(this))
|
|
{
|
|
return;
|
|
}
|
|
|
|
base.OnSingleClick(from);
|
|
|
|
if (_vacationLeft > 0)
|
|
{
|
|
LabelTo(from, 1074430, _vacationLeft.ToString()); // Vacation days left: ~1_DAYS
|
|
}
|
|
|
|
if (_events.Count > 0)
|
|
{
|
|
LabelTo(from, 1074426, _events.Count.ToString()); // ~1_NUM~ event(s) to view!
|
|
}
|
|
|
|
if (_rewardAvailable)
|
|
{
|
|
LabelTo(from, 1074362); // A reward is available!
|
|
}
|
|
|
|
LabelTo(from, 1074247, $"{LiveCreatures}\t{MaxLiveCreatures}"); // Live Creatures: ~1_NUM~ / ~2_MAX~
|
|
|
|
if (DeadCreatures > 0)
|
|
{
|
|
LabelTo(from, 1074248, DeadCreatures.ToString()); // Dead Creatures: ~1_NUM~
|
|
}
|
|
|
|
var decorations = Items.Count - LiveCreatures - DeadCreatures;
|
|
|
|
if (decorations > 0)
|
|
{
|
|
LabelTo(from, 1074249, decorations.ToString()); // Decorations: ~1_NUM~
|
|
}
|
|
|
|
LabelTo(from, 1074250, $"#{FoodNumber()}"); // Food state: ~1_STATE~
|
|
LabelTo(from, 1074251, $"#{WaterNumber()}"); // Water state: ~1_STATE~
|
|
|
|
if (_food.State == (int)FoodState.Dead)
|
|
{
|
|
LabelTo(from, 1074577, $"{_food.Added}\t{_food.Improve}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else if (_food.State == (int)FoodState.Overfed)
|
|
{
|
|
LabelTo(from, 1074577, $"{_food.Added}\t{_food.Maintain}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else
|
|
{
|
|
LabelTo(
|
|
from,
|
|
1074253, // Food Added: ~1_CUR~ Feed: ~2_NEED~ Improve: ~3_GROW~
|
|
$"{_food.Added}\t{_food.Maintain}\t{_food.Improve}"
|
|
);
|
|
}
|
|
|
|
if (_water.State == (int)WaterState.Dead)
|
|
{
|
|
LabelTo(from, 1074578, $"{_water.Added}\t{_water.Improve}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else if (_water.State == (int)WaterState.Strong)
|
|
{
|
|
LabelTo(from, 1074578, $"{_water.Added}\t{_water.Maintain}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else
|
|
{
|
|
LabelTo(
|
|
from,
|
|
1074254,
|
|
$"{_water.Added}\t{_water.Maintain}\t{_water.Improve}"
|
|
); // Water Added: ~1_CUR~ Maintain: ~2_NEED~ Improve: ~3_GROW~
|
|
}
|
|
}
|
|
|
|
public override void AddNameProperties(IPropertyList list)
|
|
{
|
|
base.AddNameProperties(list);
|
|
|
|
if (_vacationLeft > 0)
|
|
{
|
|
list.Add(1074430, $"{_vacationLeft}"); // Vacation days left: ~1_DAYS
|
|
}
|
|
|
|
if (_events.Count > 0)
|
|
{
|
|
list.Add(1074426, $"{_events.Count}"); // ~1_NUM~ event(s) to view!
|
|
}
|
|
|
|
if (_rewardAvailable)
|
|
{
|
|
list.Add(1074362); // A reward is available!
|
|
}
|
|
|
|
list.Add(1074247, $"{LiveCreatures}\t{MaxLiveCreatures}"); // Live Creatures: ~1_NUM~ / ~2_MAX~
|
|
|
|
var dead = DeadCreatures;
|
|
|
|
if (dead > 0)
|
|
{
|
|
list.Add(1074248, dead); // Dead Creatures: ~1_NUM~
|
|
}
|
|
|
|
var decorations = Items.Count - LiveCreatures - dead;
|
|
|
|
if (decorations > 0)
|
|
{
|
|
list.Add(1074249, decorations); // Decorations: ~1_NUM~
|
|
}
|
|
|
|
list.AddLocalized(1074250, FoodNumber()); // Food state: ~1_STATE~
|
|
list.AddLocalized(1074251, WaterNumber()); // Water state: ~1_STATE~
|
|
|
|
if (_food.State == (int)FoodState.Dead)
|
|
{
|
|
list.Add(1074577, $"{_food.Added}\t{_food.Improve}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else if (_food.State == (int)FoodState.Overfed)
|
|
{
|
|
list.Add(1074577, $"{_food.Added}\t{_food.Maintain}"); // Food Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else
|
|
{
|
|
list.Add(
|
|
1074253, // Food Added: ~1_CUR~ Feed: ~2_NEED~ Improve: ~3_GROW~
|
|
$"{_food.Added}\t{_food.Maintain}\t{_food.Improve}"
|
|
);
|
|
}
|
|
|
|
if (_water.State == (int)WaterState.Dead)
|
|
{
|
|
list.Add(1074578, $"{_water.Added}\t{_water.Improve}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else if (_water.State == (int)WaterState.Strong)
|
|
{
|
|
list.Add(1074578, $"{_water.Added}\t{_water.Maintain}"); // Water Added: ~1_CUR~ Needed: ~2_NEED~
|
|
}
|
|
else
|
|
{
|
|
list.Add(
|
|
1074254, // Water Added: ~1_CUR~ Maintain: ~2_NEED~ Improve: ~3_GROW~
|
|
$"{_water.Added}\t{_water.Maintain}\t{_water.Improve}"
|
|
);
|
|
}
|
|
}
|
|
|
|
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
|
{
|
|
base.GetContextMenuEntries(from, list);
|
|
|
|
if (from.Alive)
|
|
{
|
|
list.Add(new ExamineEntry(this));
|
|
|
|
if (HasAccess(from))
|
|
{
|
|
if (_rewardAvailable)
|
|
{
|
|
list.Add(new CollectRewardEntry(this));
|
|
}
|
|
|
|
if (_events.Count > 0)
|
|
{
|
|
list.Add(new ViewEventEntry(this));
|
|
}
|
|
|
|
if (_vacationLeft > 0)
|
|
{
|
|
list.Add(new CancelVacationMode(this));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (from.AccessLevel >= AccessLevel.GameMaster)
|
|
{
|
|
list.Add(new GMAddFood(this));
|
|
list.Add(new GMAddWater(this));
|
|
list.Add(new GMForceEvaluate(this));
|
|
list.Add(new GMOpen(this));
|
|
list.Add(new GMFill(this));
|
|
}
|
|
}
|
|
|
|
private void Deserialize(IGenericReader reader, int version)
|
|
{
|
|
switch (version)
|
|
{
|
|
case 3:
|
|
case 2:
|
|
case 1:
|
|
{
|
|
var next = reader.ReadDateTime();
|
|
|
|
if (next < Core.Now)
|
|
{
|
|
next = Core.Now;
|
|
}
|
|
|
|
_evaluateTimer = Timer.DelayCall(next - Core.Now, EvaluationInterval, Evaluate);
|
|
|
|
goto case 0;
|
|
}
|
|
case 0:
|
|
{
|
|
_liveCreatures = reader.ReadInt();
|
|
_vacationLeft = reader.ReadInt();
|
|
|
|
_food = new AquariumState(this);
|
|
_food.Deserialize(reader);
|
|
_water = new AquariumState(this);
|
|
_water.Deserialize(reader);
|
|
|
|
_events = new List<int>();
|
|
var count = reader.ReadInt();
|
|
for (var i = 0; i < count; i++)
|
|
{
|
|
_events.Add(reader.ReadInt());
|
|
}
|
|
|
|
_rewardAvailable = reader.ReadBool();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int FoodNumber() =>
|
|
_food.State switch
|
|
{
|
|
(int)FoodState.Full => 1074240,
|
|
(int)FoodState.Overfed => 1074239,
|
|
_ => 1074236 + _food.State
|
|
};
|
|
|
|
public int WaterNumber() => 1074242 + _water.State;
|
|
|
|
public virtual void KillFish(int amount)
|
|
{
|
|
var toKill = new List<BaseFish>();
|
|
|
|
for (var i = 0; i < Items.Count; i++)
|
|
{
|
|
if (Items[i] is BaseFish)
|
|
{
|
|
var fish = (BaseFish)Items[i];
|
|
|
|
if (!fish.Dead)
|
|
{
|
|
toKill.Add(fish);
|
|
}
|
|
}
|
|
}
|
|
|
|
while (amount > 0 && toKill.Count > 0)
|
|
{
|
|
var kill = toKill.TakeRandomElement();
|
|
kill.Kill();
|
|
|
|
amount -= 1;
|
|
LiveCreatures = Math.Max(LiveCreatures - 1, 0);
|
|
|
|
// An unfortunate accident has left a creature floating upside-down. It is starting to smell.
|
|
AddToEvents(1074366);
|
|
}
|
|
}
|
|
|
|
public virtual void Evaluate()
|
|
{
|
|
if (_vacationLeft > 0)
|
|
{
|
|
_vacationLeft -= 1;
|
|
}
|
|
else if (m_EvaluateDay)
|
|
{
|
|
// reset events
|
|
ClearEvents();
|
|
|
|
// food events
|
|
if (
|
|
_food.Added < _food.Maintain && _food.State != (int)FoodState.Overfed &&
|
|
_food.State != (int)FoodState.Dead ||
|
|
_food.Added >= _food.Improve && _food.State == (int)FoodState.Full)
|
|
{
|
|
AddToEvents(1074368); // The tank looks worse than it did yesterday.
|
|
}
|
|
|
|
if (
|
|
_food.Added >= _food.Improve && _food.State != (int)FoodState.Full &&
|
|
_food.State != (int)FoodState.Overfed ||
|
|
_food.Added < _food.Maintain && _food.State == (int)FoodState.Overfed)
|
|
{
|
|
AddToEvents(1074367); // The tank looks healthier today.
|
|
}
|
|
|
|
// water events
|
|
if (_water.Added < _water.Maintain && _water.State != (int)WaterState.Dead)
|
|
{
|
|
AddToEvents(1074370); // This tank can use more water.
|
|
}
|
|
|
|
if (_water.Added >= _water.Improve && _water.State != (int)WaterState.Strong)
|
|
{
|
|
AddToEvents(1074369); // The water looks clearer today.
|
|
}
|
|
|
|
UpdateFoodState();
|
|
UpdateWaterState();
|
|
|
|
// reward
|
|
if (_liveCreatures > 0)
|
|
{
|
|
RewardAvailable = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// new fish
|
|
if (OptimalState && _liveCreatures < MaxLiveCreatures)
|
|
{
|
|
if (Utility.RandomDouble() < 0.005 * _liveCreatures)
|
|
{
|
|
BaseFish fish;
|
|
int message;
|
|
|
|
switch (Utility.Random(6))
|
|
{
|
|
case 0:
|
|
{
|
|
message = 1074371; // Brine shrimp have hatched overnight in the tank.
|
|
fish = new BrineShrimp();
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new Coral();
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new FullMoonFish();
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
message = 1074373; // A sea horse has hatched overnight in the tank.
|
|
fish = new SeaHorseFish();
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new StrippedFlakeFish();
|
|
break;
|
|
}
|
|
default: // 5
|
|
{
|
|
message = 1074365; // A new creature has hatched overnight in the tank.
|
|
fish = new StrippedSosarianSwill();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (Utility.RandomDouble() < 0.05)
|
|
{
|
|
fish.Hue = FishHues.RandomElement();
|
|
}
|
|
else if (Utility.RandomBool())
|
|
{
|
|
fish.Hue = Utility.RandomMinMax(0x100, 0x3E5);
|
|
}
|
|
|
|
if (AddFish(fish))
|
|
{
|
|
AddToEvents(message);
|
|
}
|
|
else
|
|
{
|
|
fish.Delete();
|
|
}
|
|
}
|
|
}
|
|
|
|
// kill fish *grins*
|
|
if (_liveCreatures < MaxLiveCreatures)
|
|
{
|
|
if (Utility.RandomDouble() < 0.01)
|
|
{
|
|
KillFish(1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
KillFish(_liveCreatures - MaxLiveCreatures);
|
|
}
|
|
}
|
|
|
|
m_EvaluateDay = !m_EvaluateDay;
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public virtual void GiveReward(Mobile to)
|
|
{
|
|
if (!_rewardAvailable)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var max = (int)((double)_liveCreatures / 30 * m_Decorations.Length);
|
|
|
|
var random = max <= 0 ? 0 : Utility.Random(max);
|
|
|
|
if (random >= m_Decorations.Length)
|
|
{
|
|
random = m_Decorations.Length - 1;
|
|
}
|
|
|
|
Item item;
|
|
|
|
try
|
|
{
|
|
item = m_Decorations[random].CreateInstance<Item>();
|
|
}
|
|
catch
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (item == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!to.PlaceInBackpack(item))
|
|
{
|
|
item.Delete();
|
|
to.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack.
|
|
return;
|
|
}
|
|
|
|
to.SendLocalizedMessage(1074360, $"#{item.LabelNumber}"); // You receive a reward: ~1_REWARD~
|
|
to.PlaySound(0x5A3);
|
|
|
|
RewardAvailable = false;
|
|
|
|
InvalidateProperties();
|
|
}
|
|
|
|
public virtual void UpdateFoodState()
|
|
{
|
|
if (_food.Added < _food.Maintain)
|
|
{
|
|
_food.State = _food.State <= 0 ? 0 : _food.State - 1;
|
|
}
|
|
else if (_food.Added >= _food.Improve)
|
|
{
|
|
_food.State = _food.State >= (int)FoodState.Overfed ? (int)FoodState.Overfed : _food.State + 1;
|
|
}
|
|
|
|
_food.Maintain = Utility.Random((int)FoodState.Overfed + 1 - _food.State, 2);
|
|
|
|
if (_food.State == (int)FoodState.Overfed)
|
|
{
|
|
_food.Improve = 0;
|
|
}
|
|
else
|
|
{
|
|
_food.Improve = _food.Maintain + 2;
|
|
}
|
|
|
|
_food.Added = 0;
|
|
}
|
|
|
|
public virtual void UpdateWaterState()
|
|
{
|
|
if (_water.Added < _water.Maintain)
|
|
{
|
|
_water.State = _water.State <= 0 ? 0 : _water.State - 1;
|
|
}
|
|
else if (_water.Added >= _water.Improve)
|
|
{
|
|
_water.State = _water.State >= (int)WaterState.Strong ? (int)WaterState.Strong : _water.State + 1;
|
|
}
|
|
|
|
_water.Maintain = Utility.Random((int)WaterState.Strong + 2 - _water.State, 2);
|
|
|
|
if (_water.State == (int)WaterState.Strong)
|
|
{
|
|
_water.Improve = 0;
|
|
}
|
|
else
|
|
{
|
|
_water.Improve = _water.Maintain + 2;
|
|
}
|
|
|
|
_water.Added = 0;
|
|
}
|
|
|
|
public virtual bool RemoveItem(Mobile from, int at)
|
|
{
|
|
if (at < 0 || at >= Items.Count)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var item = Items[at];
|
|
|
|
if (item.IsLockedDown) // for legacy aquariums
|
|
{
|
|
from.SendLocalizedMessage(1010449); // You may not use this object while it is locked down.
|
|
return false;
|
|
}
|
|
|
|
if (item is BaseFish fish)
|
|
{
|
|
FishBowl bowl;
|
|
|
|
if ((bowl = GetEmptyBowl(from)) != null)
|
|
{
|
|
bowl.AddItem(fish);
|
|
|
|
from.SendLocalizedMessage(1074511); // You put the creature into a fish bowl.
|
|
}
|
|
else
|
|
{
|
|
if (!from.PlaceInBackpack(fish))
|
|
{
|
|
from.SendLocalizedMessage(1074514); // You have no place to put it.
|
|
return false;
|
|
}
|
|
|
|
from.SendLocalizedMessage(1074512); // You put the gasping creature into your pack.
|
|
}
|
|
|
|
if (!fish.Dead)
|
|
{
|
|
LiveCreatures -= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!from.PlaceInBackpack(item))
|
|
{
|
|
from.SendLocalizedMessage(1074514); // You have no place to put it.
|
|
return false;
|
|
}
|
|
|
|
from.SendLocalizedMessage(1074513); // You put the item into your pack.
|
|
}
|
|
|
|
InvalidateProperties();
|
|
return true;
|
|
}
|
|
|
|
public virtual void ExamineAquarium(Mobile from)
|
|
{
|
|
if (!from.InRange(GetWorldLocation(), 2))
|
|
{
|
|
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
|
return;
|
|
}
|
|
|
|
from.CloseGump<AquariumGump>();
|
|
from.SendGump(new AquariumGump(this, HasAccess(from)));
|
|
|
|
from.PlaySound(0x5A4);
|
|
}
|
|
|
|
public virtual bool AddFish(BaseFish fish) => AddFish(null, fish);
|
|
|
|
public virtual bool AddFish(Mobile from, BaseFish fish)
|
|
{
|
|
if (fish == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (IsFull || _liveCreatures >= MaxLiveCreatures || fish.Dead)
|
|
{
|
|
from?.SendLocalizedMessage(1073633); // The aquarium can not hold the creature.
|
|
|
|
return false;
|
|
}
|
|
|
|
AddItem(fish);
|
|
fish.StopTimer();
|
|
|
|
LiveCreatures += 1;
|
|
|
|
from?.SendLocalizedMessage(
|
|
1073632,
|
|
$"#{fish.LabelNumber}"
|
|
); // You add the following creature to your aquarium: ~1_FISH~
|
|
|
|
InvalidateProperties();
|
|
return true;
|
|
}
|
|
|
|
public virtual bool AddDecoration(Item item) => AddDecoration(null, item);
|
|
|
|
public virtual bool AddDecoration(Mobile from, Item item)
|
|
{
|
|
if (item == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (IsFull)
|
|
{
|
|
from?.SendLocalizedMessage(1073636); // The decoration will not fit in the aquarium.
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!Accepts(item))
|
|
{
|
|
from?.SendLocalizedMessage(1073822); // The aquarium can not hold that item.
|
|
|
|
return false;
|
|
}
|
|
|
|
AddItem(item);
|
|
|
|
// You add the following decoration to your aquarium: ~1_NAME~
|
|
from?.SendLocalizedMessage(1073635, item.LabelNumber != 0 ? $"#{item.LabelNumber}" : item.Name);
|
|
|
|
InvalidateProperties();
|
|
return true;
|
|
}
|
|
|
|
public static FishBowl GetEmptyBowl(Mobile from)
|
|
{
|
|
if (from.Backpack == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
foreach (var bowl in from.Backpack.FindItemsByType<FishBowl>())
|
|
{
|
|
if (bowl.Empty)
|
|
{
|
|
return bowl;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static bool Accepts(Item item)
|
|
{
|
|
if (item == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
var type = item.GetType();
|
|
|
|
for (var i = 0; i < m_Decorations.Length; i++)
|
|
{
|
|
if (type == m_Decorations[i])
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private class ExamineEntry : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public ExamineEntry(Aquarium aquarium) : base(6235, 2) // Examine Aquarium
|
|
=>
|
|
m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Aquarium.ExamineAquarium(Owner.From);
|
|
}
|
|
}
|
|
|
|
private class CollectRewardEntry : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public CollectRewardEntry(Aquarium aquarium) : base(6237, 2) // Collect Reward
|
|
=>
|
|
m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted || !m_Aquarium.HasAccess(Owner.From))
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Aquarium.GiveReward(Owner.From);
|
|
}
|
|
}
|
|
|
|
private class ViewEventEntry : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public ViewEventEntry(Aquarium aquarium) : base(6239, 2) // View events
|
|
=>
|
|
m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted || !m_Aquarium.HasAccess(Owner.From) || m_Aquarium._events.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Owner.From.SendLocalizedMessage(m_Aquarium.Events[0]);
|
|
|
|
if (m_Aquarium.Events[0] == 1074366)
|
|
{
|
|
Owner.From.PlaySound(0x5A2);
|
|
}
|
|
|
|
m_Aquarium.RemoveFromEventsAt(0);
|
|
m_Aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
private class CancelVacationMode : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public CancelVacationMode(Aquarium aquarium) : base(6240, 2) // Cancel vacation mode
|
|
=>
|
|
m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted || !m_Aquarium.HasAccess(Owner.From))
|
|
{
|
|
return;
|
|
}
|
|
|
|
Owner.From.SendLocalizedMessage(1074429); // Vacation mode has been cancelled.
|
|
m_Aquarium.VacationLeft = 0;
|
|
m_Aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
// GM context entries
|
|
private class GMAddFood : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public GMAddFood(Aquarium aquarium) : base(6231) => m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Aquarium.Food.Added += 1;
|
|
m_Aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
private class GMAddWater : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public GMAddWater(Aquarium aquarium) : base(6232) => m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Aquarium.Water.Added += 1;
|
|
m_Aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
|
|
private class GMForceEvaluate : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public GMForceEvaluate(Aquarium aquarium) : base(6233) => m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Aquarium.Evaluate();
|
|
}
|
|
}
|
|
|
|
private class GMOpen : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public GMOpen(Aquarium aquarium) : base(6234) => m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Owner.From.SendGump(new AquariumGump(m_Aquarium, true));
|
|
}
|
|
}
|
|
|
|
private class GMFill : ContextMenuEntry
|
|
{
|
|
private readonly Aquarium m_Aquarium;
|
|
|
|
public GMFill(Aquarium aquarium) : base(6236) => m_Aquarium = aquarium;
|
|
|
|
public override void OnClick()
|
|
{
|
|
if (m_Aquarium.Deleted)
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Aquarium.Food.Added = m_Aquarium.Food.Maintain;
|
|
m_Aquarium.Water.Added = m_Aquarium.Water.Maintain;
|
|
m_Aquarium.InvalidateProperties();
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class AquariumEastDeed : BaseAddonContainerDeed
|
|
{
|
|
[Constructible]
|
|
public AquariumEastDeed()
|
|
{
|
|
}
|
|
|
|
public override BaseAddonContainer Addon => new Aquarium(0x3062);
|
|
public override int LabelNumber => 1074501; // Large Aquarium (east)
|
|
}
|
|
|
|
[SerializationGenerator(0, false)]
|
|
public partial class AquariumNorthDeed : BaseAddonContainerDeed
|
|
{
|
|
[Constructible]
|
|
public AquariumNorthDeed()
|
|
{
|
|
}
|
|
|
|
public override BaseAddonContainer Addon => new Aquarium(0x3060);
|
|
public override int LabelNumber => 1074497; // Large Aquarium (north)
|
|
}
|
|
}
|