ModernUO/Scripts/Spells/Seventh/EnergyField.cs
mark 208acafd7e Runic sewing kits will no longer apply durability
http://www.uodemise.com/forum/showthread.php?t=133757

Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531

Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321

Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262

Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864

Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749

Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236

Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042

Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212

greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072

divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489

pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820

Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774

E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680

Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913

Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134

Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258

Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962

Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799

Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060

Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248

PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216

Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406

pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091

Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984

bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00

208 lines
No EOL
4.6 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
namespace Server.Spells.Seventh
{
public class EnergyFieldSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Energy Field", "In Sanct Grav",
221,
9022,
false,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SpidersSilk,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Seventh; } }
public EnergyFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
SpellHelper.GetSurfaceTop( ref p );
int dx = Caster.Location.X - p.X;
int dy = Caster.Location.Y - p.Y;
int rx = (dx - dy) * 44;
int ry = (dx + dy) * 44;
bool eastToWest;
if ( rx >= 0 && ry >= 0 )
{
eastToWest = false;
}
else if ( rx >= 0 )
{
eastToWest = true;
}
else if ( ry >= 0 )
{
eastToWest = true;
}
else
{
eastToWest = false;
}
Effects.PlaySound( p, Caster.Map, 0x20B );
TimeSpan duration;
if ( Core.AOS )
duration = TimeSpan.FromSeconds( (15 + (Caster.Skills.Magery.Fixed / 5)) / 7 );
else
duration = TimeSpan.FromSeconds( Caster.Skills[SkillName.Magery].Value * 0.28 + 2.0 ); // (28% of magery) + 2.0 seconds
int itemID = eastToWest ? 0x3946 : 0x3956;
for ( int i = -2; i <= 2; ++i )
{
Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z );
bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false );
if ( !canFit )
continue;
Item item = new InternalItem( loc, Caster.Map, duration, itemID, Caster );
item.ProcessDelta();
Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5051 );
}
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Item
{
private Timer m_Timer;
private Mobile m_Caster;
public override bool BlocksFit{ get{ return true; } }
public InternalItem( Point3D loc, Map map, TimeSpan duration, int itemID, Mobile caster ) : base( itemID )
{
Visible = false;
Movable = false;
Light = LightType.Circle300;
MoveToWorld( loc, map );
m_Caster = caster;
if ( caster.InLOS( this ) )
Visible = true;
else
Delete();
if ( Deleted )
return;
m_Timer = new InternalTimer( this, duration );
m_Timer.Start();
}
public InternalItem( Serial serial ) : base( serial )
{
m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( 5.0 ) );
m_Timer.Start();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override bool OnMoveOver( Mobile m )
{
int noto;
if ( m is PlayerMobile )
{
noto = Notoriety.Compute( m_Caster, m );
if ( noto == Notoriety.Enemy || noto == Notoriety.Ally )
return false;
}
return base.OnMoveOver( m );
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
if ( m_Timer != null )
m_Timer.Stop();
}
private class InternalTimer : Timer
{
private InternalItem m_Item;
public InternalTimer( InternalItem item, TimeSpan duration ) : base( duration )
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
private class InternalTarget : Target
{
private EnergyFieldSpell m_Owner;
public InternalTarget( EnergyFieldSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is IPoint3D )
m_Owner.Target( (IPoint3D)o );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}