Complete the SA-loot path Joe's original PR left dead: add SAWeaponTypes / SARangedWeaponTypes pools + isStygian branches to Loot.RandomWeapon / RandomRangedWeapon, and — the piece that was missing — compute IsStygian (map == Map.TerMur) in LootPackEntry.Construct and thread it through LootPackItem.Construct. Creatures in Ter Mur now roll SA gear + the three throwing weapons (Boomerang/Cyclone/SoulGlaive) from their normal BaseWeapon/BaseRanged loot entries. Conservative IsStygian: Ter Mur map only (not ServUO's extra `|| RandomBool()` that would sprinkle SA gear everywhere). Server (UOContent.csproj) builds clean; full test verification is blocked by an unrelated pre-existing break in the OPL PropertyList tests on main (PR #2501). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| Application | ||
| BuildTool | ||
| Logger | ||
| Server | ||
| Server.Tests | ||
| UOContent | ||
| UOContent.Tests | ||