Highly Performant & Scalable Ultima Online Server Emulator
https://www.modernuo.com
c-sharpcsharpcsharp-coredotnetdotnet-coreemulatorgplgplv3mmommo-enginemmorpgmmorpg-serveronlinerpgrunuoserverservuoultimaultima-onlineuo
- [X] Updates Movement packets
- [X] Adds OSI fastwalk packets. These aren't used on OSi anymore.
- [X] Adds new movement handling, but looks like the client doesn't use it. (Also leaving the 0x4000 Character List Flag off)
- [X] Adds time sync request handler, but also looks like the client doesn't use it.
- [X] Adds time sync response for time sync, just in case, but it isn't used, so not sure about the arguments.
- [X] Reimplements RunUO's fastwalk to use a circular array on the netstate instead of every mobile
- [X] Removes ClearFastwalkStack from RunUO implementation. This shouldn't be needed anymore
Changed fastwalk settings:
```cs
public static int WalkFootDelay { get; set; } = 440;
public static int RunFootDelay { get; set; } = 220;
public static int WalkMountDelay { get; set; } = 220;
public static int RunMountDelay { get; set; } = 110;
public static bool EnableFastwalkPrevention { get; set; } = true;
public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor;
// If this is changed during runtime, then the steps array needs resizing.
public static int MaxSteps { get; private set; } = 4;
```
modernuo.json
```json
{
"settings": {
"movement.delay.runFoot": "220",
"movement.delay.runMount": "110",
"movement.delay.walkFoot": "440",
"movement.delay.walkMount": "220",
"movement.enableFastWalkPrevention": "True",
"movement.fastwalkExemptionLevel": "Counselor",
"movement.maxSteps": "4"
}
}
```
Notes about OSI fastwalk:
While it does work, I can't find a benefit in using it because of the variable speeds. If players moved at a single speed then we could refill the stack every X milliseconds with 6 keys and use a naive token bucket implementation.
Unfortunately variable speeds mount/run/walk/etc means we would have to use a leaky bucket algorithm.
If we are using a leaky bucket algorithm with a variable leak, then we don't need to send tokens because we are already tracking it on the server side.
ModernUO vs OSI Fastwalk:
When the fastwalk was implemented on OSI, it used up to 6 tokens. These tokens were probably distributed every 600-750 milliseconds. To get the same effect, the new fastwalk settings might need to be adjusted. I would tweak them and feel free to let me know what worked for you!
Bumps release version
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| .github | ||
| Distribution/Data | ||
| docs | ||
| Projects | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| azure-pipelines.yml | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| Directory.Build.props | ||
| FAQ.md | ||
| GOALS.md | ||
| LICENSE | ||
| mkdocs.yml | ||
| ModernUO.sln | ||
| publish.cmd | ||
| publish.sh | ||
| README.md | ||
| rider-settings.zip | ||
| Rules.ruleset | ||
| RUNUO_MIGRATIONS.md | ||
| stylecop.json | ||
| THIRD-PARTY-NOTICES | ||
| version.json | ||
ModernUO

Ultima Online Server Emulator for the modern era!
Building the server
Requirements
Publishing Builds
- Using terminal or powershell:
./publish.cmd [release|debug (default: release)] [os]os- Supported operating systemswin- Windows 8.1/10/2016/2019osx- MacOS 10.13+/11.0 (High Sierra, Mojave, Catalina, & Big Sur)ubuntu.16.04,ubuntu.18.04ubuntu.20.04- Ubuntu LTSdebian.9,debian.10- Debiancentos.7,centos.8- CentOS- If blank, the operating system running the build is used
Deploying / Running Server
- Follow the publish instructions
- Copy
Distributiondirectory to the production server
Requirements
Running
dotnet ModernUO.dll
Cleaning
dotnet clean
Thanks
Troubleshooting / FAQ
- See FAQ
