- [X] Adds gump close packet - [X] Fixes gump tooltip - [X] Adds new compile/append functions for the new gump packets
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using System.Buffers;
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using Server.Collections;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpHtml : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("htmlgump");
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public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Text = text;
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Background = background;
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Scrollbar = scrollbar;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public string Text { get; set; }
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public bool Background { get; set; }
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public bool Scrollbar { get; set; }
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public override string Compile(NetState ns) =>
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$"{{ htmlgump {X} {Y} {Width} {Height} {Parent.Intern(Text)} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}";
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ htmlgump {X} {Y} {Width} {Height} {strings.GetOrAdd(Text)} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(Width);
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disp.AppendLayout(Height);
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disp.AppendLayout(Parent.Intern(Text));
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disp.AppendLayout(Background);
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disp.AppendLayout(Scrollbar);
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}
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(m_LayoutName);
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writer.WriteAscii(X.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Y.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Width.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Height.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(strings.GetOrAdd(Text).ToString());
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writer.Write((byte)0x20); // ' '
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writer.Write((byte)(Background ? 0x31 : 0x30)); // 1 or 0
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writer.Write((byte)0x20); // ' '
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writer.Write((byte)(Scrollbar ? 0x31 : 0x30)); // 1 or 0
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writer.Write((ushort)0x207D); // " }"
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}
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}
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}
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