- [X] Adds gump close packet - [X] Fixes gump tooltip - [X] Adds new compile/append functions for the new gump packets
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System.Buffers;
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using Server.Collections;
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpImage : GumpEntry
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{
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private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppic");
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private static readonly byte[] m_HueEquals = Gump.StringToBuffer(" hue=");
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private static readonly byte[] m_ClassEquals = Gump.StringToBuffer(" class=");
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public GumpImage(int x, int y, int gumpID, int hue = 0, string cls = null)
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{
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X = x;
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Y = y;
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GumpID = gumpID;
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Hue = hue;
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Class = cls;
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}
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public int X { get; set; }
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public int Y { get; set; }
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public int GumpID { get; set; }
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public int Hue { get; set; }
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public string Class { get; set; }
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public override string Compile(NetState ns) =>
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$"{{ gumppic {X} {Y} {GumpID}{(Hue == 0 ? "" : $"hue={Hue}")}{(string.IsNullOrEmpty(Class) ? "" : $"class={Class}")} }}";
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public override string Compile(OrderedHashSet<string> strings) =>
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$"{{ gumppic {X} {Y} {GumpID}{(Hue == 0 ? "" : $"hue={Hue}")}{(string.IsNullOrEmpty(Class) ? "" : $"class={Class}")} }}";
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(X);
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disp.AppendLayout(Y);
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disp.AppendLayout(GumpID);
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if (Hue != 0)
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{
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disp.AppendLayout(m_HueEquals);
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disp.AppendLayoutNS(Hue);
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}
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if (!string.IsNullOrEmpty(Class))
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{
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disp.AppendLayout(m_ClassEquals);
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disp.AppendLayoutNS(Class);
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}
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}
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public override void AppendTo(ref SpanWriter writer, OrderedHashSet<string> strings, ref int entries, ref int switches)
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{
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writer.Write((ushort)0x7B20); // "{ "
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writer.Write(m_LayoutName);
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writer.WriteAscii(X.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(Y.ToString());
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writer.Write((byte)0x20); // ' '
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writer.WriteAscii(GumpID.ToString());
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writer.Write((byte)0x20); // ' '
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if (Hue != 0)
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{
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writer.Write(m_HueEquals);
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writer.WriteAscii(Hue.ToString());
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writer.Write((byte)0x20); // ' '
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}
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if (!string.IsNullOrWhiteSpace(Class))
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{
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writer.Write(m_ClassEquals);
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writer.WriteAscii(Class);
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writer.Write((byte)0x20); // ' '
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}
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writer.Write((byte)0x7D); // '}'
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}
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}
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}
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