46 lines
999 B
C#
46 lines
999 B
C#
using System;
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using ModernUO.Serialization;
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using Server.Mobiles;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Torch : BaseEquipableLight
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{
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[Constructible]
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public Torch() : base(0xF6B)
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{
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Duration = Burnout ? TimeSpan.FromMinutes(30) : TimeSpan.Zero;
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Burning = false;
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Stackable = true;
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Light = LightType.Circle300;
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Weight = 1.0;
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}
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public override int LitItemID => 0xA12;
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public override int UnlitItemID => 0xF6B;
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public override int LitSound => 0x54;
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public override int UnlitSound => 0x4BB;
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public override void OnAdded(IEntity parent)
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{
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base.OnAdded(parent);
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if (parent is Mobile mobile && Burning)
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{
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MeerMage.StopEffect(mobile, true);
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}
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}
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public override void Ignite()
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{
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base.Ignite();
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if (Parent is Mobile mobile && Burning)
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{
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MeerMage.StopEffect(mobile, true);
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}
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}
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}
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