- [X] Updates Movement packets
- [X] Adds OSI fastwalk packets. These aren't used on OSi anymore.
- [X] Adds new movement handling, but looks like the client doesn't use it. (Also leaving the 0x4000 Character List Flag off)
- [X] Adds time sync request handler, but also looks like the client doesn't use it.
- [X] Adds time sync response for time sync, just in case, but it isn't used, so not sure about the arguments.
- [X] Reimplements RunUO's fastwalk to use a circular array on the netstate instead of every mobile
- [X] Removes ClearFastwalkStack from RunUO implementation. This shouldn't be needed anymore
Changed fastwalk settings:
```cs
public static int WalkFootDelay { get; set; } = 440;
public static int RunFootDelay { get; set; } = 220;
public static int WalkMountDelay { get; set; } = 220;
public static int RunMountDelay { get; set; } = 110;
public static bool EnableFastwalkPrevention { get; set; } = true;
public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor;
// If this is changed during runtime, then the steps array needs resizing.
public static int MaxSteps { get; private set; } = 4;
```
modernuo.json
```json
{
"settings": {
"movement.delay.runFoot": "220",
"movement.delay.runMount": "110",
"movement.delay.walkFoot": "440",
"movement.delay.walkMount": "220",
"movement.enableFastWalkPrevention": "True",
"movement.fastwalkExemptionLevel": "Counselor",
"movement.maxSteps": "4"
}
}
```
Notes about OSI fastwalk:
While it does work, I can't find a benefit in using it because of the variable speeds. If players moved at a single speed then we could refill the stack every X milliseconds with 6 keys and use a naive token bucket implementation.
Unfortunately variable speeds mount/run/walk/etc means we would have to use a leaky bucket algorithm.
If we are using a leaky bucket algorithm with a variable leak, then we don't need to send tokens because we are already tracking it on the server side.
ModernUO vs OSI Fastwalk:
When the fastwalk was implemented on OSI, it used up to 6 tokens. These tokens were probably distributed every 600-750 milliseconds. To get the same effect, the new fastwalk settings might need to be adjusted. I would tweak them and feel free to let me know what worked for you!
Bumps release version
474 lines
15 KiB
C#
474 lines
15 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: CircularBufferWriter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers.Binary;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Server;
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namespace System.Buffers
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{
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public ref struct CircularBufferWriter
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{
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private readonly Span<byte> _first;
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private readonly Span<byte> _second;
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public int Length { get; }
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public int Position { get; private set; }
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public CircularBufferWriter(CircularBuffer<byte> buffer) : this(buffer.GetSpan(0), buffer.GetSpan(1))
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{
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}
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public CircularBufferWriter(ArraySegment<byte>[] buffer) : this(buffer[0], buffer[1])
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{
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}
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public CircularBufferWriter(Span<byte> first, Span<byte> second)
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{
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_first = first;
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_second = second;
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Position = 0;
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Length = first.Length + second.Length;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(byte value)
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{
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if (Position < _first.Length)
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{
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_first[Position++] = value;
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}
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else if (Position < Length)
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{
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_second[Position++ - _first.Length] = value;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(bool value)
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{
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if (value)
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{
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Write((byte)1);
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}
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else
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{
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Write((byte)0);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(sbyte value)
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{
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Write((byte)value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(short value)
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{
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if (Position < _first.Length)
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{
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if (!BinaryPrimitives.TryWriteInt16BigEndian(_first.Slice(Position), value))
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{
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// Not enough space. Split the spans
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Write((byte)(value >> 8));
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Write((byte)value);
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}
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else
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{
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Position += 2;
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}
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}
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else if (BinaryPrimitives.TryWriteInt16BigEndian(_second.Slice(Position - _first.Length), value))
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{
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Position += 2;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(ushort value)
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{
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if (Position < _first.Length)
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{
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if (!BinaryPrimitives.TryWriteUInt16BigEndian(_first.Slice(Position), value))
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{
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// Not enough space. Split the spans
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Write((byte)(value >> 8));
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Write((byte)value);
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}
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else
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{
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Position += 2;
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}
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}
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else if (BinaryPrimitives.TryWriteUInt16BigEndian(_second.Slice(Position - _first.Length), value))
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{
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Position += 2;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(int value)
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{
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if (Position < _first.Length)
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{
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if (!BinaryPrimitives.TryWriteInt32BigEndian(_first.Slice(Position), value))
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{
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// Not enough space. Split the spans
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Write((byte)(value >> 24));
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Write((byte)(value >> 16));
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Write((byte)(value >> 8));
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Write((byte)value);
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}
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else
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{
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Position += 4;
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}
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}
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else if (BinaryPrimitives.TryWriteInt32BigEndian(_second.Slice(Position - _first.Length), value))
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{
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Position += 4;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteLE(int value)
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{
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if (Position < _first.Length)
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{
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if (!BinaryPrimitives.TryWriteInt32LittleEndian(_first.Slice(Position), value))
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{
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// Not enough space. Split the spans
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Write((byte)(value >> 24));
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Write((byte)(value >> 16));
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Write((byte)(value >> 8));
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Write((byte)value);
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}
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else
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{
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Position += 4;
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}
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}
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else if (BinaryPrimitives.TryWriteInt32LittleEndian(_second.Slice(Position - _first.Length), value))
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{
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Position += 4;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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/// <summary>
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/// Writes a 4-byte unsigned integer value to the underlying stream.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(uint value)
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{
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if (Position < _first.Length)
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{
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if (!BinaryPrimitives.TryWriteUInt32BigEndian(_first.Slice(Position), value))
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{
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// Not enough space. Split the spans
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Write((byte)(value >> 24));
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Write((byte)(value >> 16));
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Write((byte)(value >> 8));
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Write((byte)value);
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}
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else
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{
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Position += 4;
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}
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}
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else if (BinaryPrimitives.TryWriteUInt32BigEndian(_second.Slice(Position - _first.Length), value))
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{
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Position += 4;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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/// <summary>
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/// Writes a 8-byte signed integer value to the underlying stream.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(long value)
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{
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if (Position < _first.Length)
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{
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if (!BinaryPrimitives.TryWriteInt64BigEndian(_first.Slice(Position), value))
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{
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// Not enough space. Split the spans
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Write((byte)(value >> 56));
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Write((byte)(value >> 48));
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Write((byte)(value >> 40));
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Write((byte)(value >> 32));
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Write((byte)(value >> 24));
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Write((byte)(value >> 16));
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Write((byte)(value >> 8));
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Write((byte)value);
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}
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else
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{
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Position += 8;
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}
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}
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else if (BinaryPrimitives.TryWriteInt64BigEndian(_second.Slice(Position - _first.Length), value))
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{
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Position += 8;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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/// <summary>
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/// Writes a 8-byte unsigned integer value to the underlying stream.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(ulong value)
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{
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if (Position < _first.Length)
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{
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if (!BinaryPrimitives.TryWriteUInt64BigEndian(_first.Slice(Position), value))
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{
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// Not enough space. Split the spans
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Write((byte)(value >> 56));
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Write((byte)(value >> 48));
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Write((byte)(value >> 40));
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Write((byte)(value >> 32));
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Write((byte)(value >> 24));
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Write((byte)(value >> 16));
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Write((byte)(value >> 8));
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Write((byte)value);
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}
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else
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{
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Position += 8;
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}
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}
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else if (BinaryPrimitives.TryWriteUInt64BigEndian(_second.Slice(Position - _first.Length), value))
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{
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Position += 8;
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(ReadOnlySpan<byte> buffer)
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{
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if (Position + buffer.Length > Length)
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{
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throw new OutOfMemoryException();
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}
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if (Position < _first.Length)
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{
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var sz = Math.Min(buffer.Length, _first.Length - Position);
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buffer.CopyTo(_first.Slice(Position));
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buffer.Slice(sz).CopyTo(_second);
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Position += buffer.Length;
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}
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else if (Position < Length)
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{
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buffer.CopyTo(_second.Slice(Position - _first.Length));
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}
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else
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{
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throw new OutOfMemoryException();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteString(ReadOnlySpan<char> value, Encoding encoding)
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{
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var byteCount = encoding.GetByteCount(value);
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if (Position + byteCount > Length)
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{
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throw new OutOfMemoryException();
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}
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Span<byte> bytes = stackalloc byte[byteCount];
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encoding.GetBytes(value, bytes);
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int count;
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if (Position < _first.Length)
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{
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count = Math.Min(_first.Length - Position, byteCount);
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bytes.Slice(0, count).CopyTo(_first.Slice(Position));
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byteCount -= count;
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Position += count;
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}
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else
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{
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count = 0;
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}
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if (byteCount > 0)
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{
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bytes.Slice(count).CopyTo(_second.Slice(Math.Max(0, Position - _first.Length)));
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Position += byteCount;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteLittleUni(string value, int fixedLength = -1)
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{
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if (fixedLength < 0) { fixedLength = value.Length; }
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WriteString(value.AsSpan(0, Math.Min(fixedLength, value.Length)), Utility.UnicodeLE);
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var count = fixedLength - value.Length;
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if (count > 0)
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{
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Clear(count * 2);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteLittleUniNull(string value)
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{
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WriteString(value, Utility.UnicodeLE);
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Write((ushort)0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteBigUni(string value, int fixedLength = -1)
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{
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if (fixedLength < 0) { fixedLength = value.Length; }
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WriteString(value.AsSpan(0, Math.Min(fixedLength, value.Length)), Utility.Unicode);
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var count = fixedLength - value.Length;
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if (count > 0)
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{
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Clear(count * 2);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteBigUniNull(string value)
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{
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WriteString(value, Utility.Unicode);
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Write((ushort)0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteUTF8(string value) => WriteString(value, Utility.UTF8);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteUTF8Null(string value)
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{
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WriteString(value, Utility.UTF8);
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Write((byte)0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteAscii(string value, int fixedLength = -1)
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{
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if (fixedLength < 0) { fixedLength = value.Length; }
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WriteString(value.AsSpan(0, Math.Min(fixedLength, value.Length)), Encoding.ASCII);
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var count = fixedLength - value.Length;
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if (count > 0)
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{
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Clear(count);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void WriteAsciiNull(string value)
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{
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WriteString(value, Encoding.ASCII);
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Write((byte)0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Clear()
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{
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if (Position < _first.Length)
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{
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_first.Slice(Position).Clear();
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_second.Clear();
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}
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else
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{
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_second.Slice(Position - _first.Length).Clear();
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}
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Position = Length;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Clear(int amount)
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{
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if (Position + amount > Length)
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{
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throw new OutOfMemoryException();
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}
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int count;
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if (Position < _first.Length)
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{
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count = Math.Min(amount, _first.Length - Position);
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_first.Slice(Position, count).Clear();
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count = amount - count;
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}
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else
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{
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count = amount;
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}
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if (count > 0)
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{
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_second.Slice(Position - _first.Length, count).Clear();
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}
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Position += amount;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public int Seek(int offset, SeekOrigin origin) =>
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Position = origin switch
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{
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SeekOrigin.Begin => offset,
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SeekOrigin.End => Length - offset,
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_ => Position + offset // Current
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};
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}
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}
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