- [X] Removes EventArgs - not needed - [X] Merges sequential checks - [X] Removes redundant type declarations
153 lines
5.4 KiB
C#
153 lines
5.4 KiB
C#
using System;
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using System.IO;
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namespace Server
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{
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public enum BodyType : byte
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{
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Empty,
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Monster,
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Sea,
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Animal,
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Human,
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Equipment
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}
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public readonly struct Body : IEquatable<object>, IEquatable<Body>, IEquatable<int>
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{
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private static readonly BodyType[] m_Types = Array.Empty<BodyType>();
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static Body()
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{
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if (File.Exists("Data/bodyTable.cfg"))
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{
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using var ip = new StreamReader("Data/bodyTable.cfg");
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m_Types = new BodyType[0x1000];
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string line;
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while ((line = ip.ReadLine()) != null)
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{
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if (line.Length == 0 || line.StartsWith("#", StringComparison.Ordinal))
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{
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continue;
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}
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var split = line.Split('\t');
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if (int.TryParse(split[0], out var bodyID) && Enum.TryParse(split[1], true, out BodyType type) &&
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bodyID >= 0 &&
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bodyID < m_Types.Length)
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{
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m_Types[bodyID] = type;
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}
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else
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{
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Console.WriteLine("Warning: Invalid bodyTable entry:");
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Console.WriteLine(line);
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}
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}
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}
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else
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{
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Console.WriteLine("Warning: Data/bodyTable.cfg does not exist");
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}
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}
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public Body(int bodyID) => BodyID = bodyID;
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public BodyType Type => BodyID >= 0 && BodyID < m_Types.Length ? m_Types[BodyID] : BodyType.Empty;
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public bool IsHuman => BodyID >= 0
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&& BodyID < m_Types.Length
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&& m_Types[BodyID] == BodyType.Human
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&& BodyID != 402
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&& BodyID != 403
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&& BodyID != 607
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&& BodyID != 608
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&& BodyID != 694
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&& BodyID != 695
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&& BodyID != 970;
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public bool IsGargoyle => BodyID == 666
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|| BodyID == 667
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|| BodyID == 694
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|| BodyID == 695;
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public bool IsMale => BodyID == 183
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|| BodyID == 185
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|| BodyID == 400
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|| BodyID == 402
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|| BodyID == 605
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|| BodyID == 607
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|| BodyID == 666
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|| BodyID == 694
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|| BodyID == 750;
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public bool IsFemale => BodyID == 184
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|| BodyID == 186
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|| BodyID == 401
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|| BodyID == 403
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|| BodyID == 606
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|| BodyID == 608
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|| BodyID == 667
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|| BodyID == 695
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|| BodyID == 751;
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public bool IsGhost => BodyID == 402
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|| BodyID == 403
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|| BodyID == 607
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|| BodyID == 608
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|| BodyID == 694
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|| BodyID == 695
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|| BodyID == 970;
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public bool IsMonster => BodyID >= 0
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&& BodyID < m_Types.Length
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&& m_Types[BodyID] == BodyType.Monster;
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public bool IsAnimal => BodyID >= 0
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&& BodyID < m_Types.Length
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&& m_Types[BodyID] == BodyType.Animal;
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public bool IsEmpty => BodyID >= 0
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&& BodyID < m_Types.Length
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&& m_Types[BodyID] == BodyType.Empty;
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public bool IsSea => BodyID >= 0
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&& BodyID < m_Types.Length
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&& m_Types[BodyID] == BodyType.Sea;
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public bool IsEquipment => BodyID >= 0
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&& BodyID < m_Types.Length
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&& m_Types[BodyID] == BodyType.Equipment;
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public int BodyID { get; }
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public static implicit operator int(Body a) => a.BodyID;
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public static implicit operator Body(int a) => new(a);
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public override string ToString() => $"0x{BodyID:X}";
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public override int GetHashCode() => BodyID.GetHashCode();
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public override bool Equals(object o) => o is Body b && b.BodyID == BodyID;
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public bool Equals(Body b) => b.BodyID == BodyID;
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public bool Equals(int number) => number == BodyID;
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public static bool operator ==(Body l, Body r) => l.BodyID == r.BodyID;
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public static bool operator !=(Body l, Body r) => l.BodyID != r.BodyID;
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public static bool operator >(Body l, Body r) => l.BodyID > r.BodyID;
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public static bool operator >=(Body l, Body r) => l.BodyID >= r.BodyID;
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public static bool operator <(Body l, Body r) => l.BodyID < r.BodyID;
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public static bool operator <=(Body l, Body r) => l.BodyID <= r.BodyID;
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}
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}
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