- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingCombatPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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namespace Server.Network
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{
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public static class OutgoingCombatPackets
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{
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public static void SendSwing(this NetState ns, Serial attacker, Serial defender)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x2F); // Packet ID
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writer.Write((byte)0);
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writer.Write(attacker);
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writer.Write(defender);
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendSetWarMode(this NetState ns, bool warmode)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x72); // Packet ID
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// Warmode, 0x00, 0x32, 0x00
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writer.Write(warmode ? 0x01003200 : 0x00003200);
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendChangeCombatant(this NetState ns, Serial combatant)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xAA); // Packet ID
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writer.Write(combatant);
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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