ModernUO/Projects/UOContent/Commands/VisibilityList.cs
Kamron Batman 525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00

145 lines
4.9 KiB
C#

using System.Collections.Generic;
using Server.Mobiles;
using Server.Network;
using Server.Targeting;
namespace Server.Commands
{
public static class VisibilityList
{
public static void Initialize()
{
EventSink.Login += OnLogin;
CommandSystem.Register("Vis", AccessLevel.Counselor, Vis_OnCommand);
CommandSystem.Register("VisList", AccessLevel.Counselor, VisList_OnCommand);
CommandSystem.Register("VisClear", AccessLevel.Counselor, VisClear_OnCommand);
}
public static void OnLogin(Mobile m)
{
(m as PlayerMobile)?.VisibilityList.Clear();
}
[Usage("Vis"), Description(
"Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden."
)]
public static void Vis_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile)
{
e.Mobile.Target = new VisTarget();
e.Mobile.SendMessage("Select person to add or remove from your visibility list.");
}
}
[Usage("VisList"), Description("Shows the names of everyone in your visibility list.")]
public static void VisList_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile pm)
{
var list = pm.VisibilityList;
if (list.Count > 0)
{
pm.SendMessage("You are visible to {0} mobile{1}:", list.Count, list.Count == 1 ? "" : "s");
for (var i = 0; i < list.Count; ++i)
{
pm.SendMessage("#{0}: {1}", i + 1, list[i].Name);
}
}
else
{
pm.SendMessage("Your visibility list is empty.");
}
}
}
[Usage("VisClear"), Description("Removes everyone from your visibility list.")]
public static void VisClear_OnCommand(CommandEventArgs e)
{
if (e.Mobile is PlayerMobile pm)
{
var list = new List<Mobile>(pm.VisibilityList);
pm.VisibilityList.Clear();
pm.SendMessage("Your visibility list has been cleared.");
for (var i = 0; i < list.Count; ++i)
{
var m = list[i];
if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
{
m.Send(pm.RemovePacket);
}
}
}
}
private class VisTarget : Target
{
public VisTarget() : base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (from is PlayerMobile pm && targeted is Mobile targ)
{
if (targ.AccessLevel <= pm.AccessLevel)
{
var list = pm.VisibilityList;
if (list.Contains(targ))
{
list.Remove(targ);
pm.SendMessage("{0} has been removed from your visibility list.", targ.Name);
}
else
{
list.Add(targ);
pm.SendMessage("{0} has been added to your visibility list.", targ.Name);
}
if (Utility.InUpdateRange(targ, from))
{
var ns = targ.NetState;
if (ns != null)
{
if (targ.CanSee(pm))
{
ns.Send(MobileIncoming.Create(ns, targ, pm));
if (ObjectPropertyList.Enabled)
{
ns.Send(pm.OPLPacket);
foreach (var item in pm.Items)
{
ns.Send(item.OPLPacket);
}
}
}
else
{
ns.Send(pm.RemovePacket);
}
}
}
}
else
{
pm.SendMessage("They can already see you!");
}
}
else
{
from.SendMessage("Add only mobiles to your visibility list.");
}
}
}
}
}