- [X] Fixes several bugs - [X] Updates more ordinal issues - [X] Cleans up the code a bit - [X] Turns classes static that should have been - [X] Changes TcpServer.Instances to a HashSet Bumps release version
145 lines
4.9 KiB
C#
145 lines
4.9 KiB
C#
using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Commands
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{
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public static class VisibilityList
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{
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public static void Initialize()
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{
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EventSink.Login += OnLogin;
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CommandSystem.Register("Vis", AccessLevel.Counselor, Vis_OnCommand);
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CommandSystem.Register("VisList", AccessLevel.Counselor, VisList_OnCommand);
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CommandSystem.Register("VisClear", AccessLevel.Counselor, VisClear_OnCommand);
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}
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public static void OnLogin(Mobile m)
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{
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(m as PlayerMobile)?.VisibilityList.Clear();
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}
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[Usage("Vis"), Description(
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"Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden."
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)]
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public static void Vis_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile)
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{
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e.Mobile.Target = new VisTarget();
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e.Mobile.SendMessage("Select person to add or remove from your visibility list.");
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}
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}
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[Usage("VisList"), Description("Shows the names of everyone in your visibility list.")]
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public static void VisList_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile pm)
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{
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var list = pm.VisibilityList;
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if (list.Count > 0)
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{
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pm.SendMessage("You are visible to {0} mobile{1}:", list.Count, list.Count == 1 ? "" : "s");
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for (var i = 0; i < list.Count; ++i)
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{
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pm.SendMessage("#{0}: {1}", i + 1, list[i].Name);
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}
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}
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else
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{
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pm.SendMessage("Your visibility list is empty.");
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}
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}
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}
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[Usage("VisClear"), Description("Removes everyone from your visibility list.")]
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public static void VisClear_OnCommand(CommandEventArgs e)
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{
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if (e.Mobile is PlayerMobile pm)
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{
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var list = new List<Mobile>(pm.VisibilityList);
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pm.VisibilityList.Clear();
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pm.SendMessage("Your visibility list has been cleared.");
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for (var i = 0; i < list.Count; ++i)
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{
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var m = list[i];
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if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
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{
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m.Send(pm.RemovePacket);
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}
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}
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}
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}
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private class VisTarget : Target
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{
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public VisTarget() : base(-1, false, TargetFlags.None)
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{
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (from is PlayerMobile pm && targeted is Mobile targ)
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{
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if (targ.AccessLevel <= pm.AccessLevel)
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{
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var list = pm.VisibilityList;
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if (list.Contains(targ))
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{
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list.Remove(targ);
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pm.SendMessage("{0} has been removed from your visibility list.", targ.Name);
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}
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else
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{
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list.Add(targ);
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pm.SendMessage("{0} has been added to your visibility list.", targ.Name);
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}
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if (Utility.InUpdateRange(targ, from))
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{
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var ns = targ.NetState;
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if (ns != null)
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{
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if (targ.CanSee(pm))
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{
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ns.Send(MobileIncoming.Create(ns, targ, pm));
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if (ObjectPropertyList.Enabled)
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{
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ns.Send(pm.OPLPacket);
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foreach (var item in pm.Items)
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{
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ns.Send(item.OPLPacket);
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}
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}
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}
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else
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{
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ns.Send(pm.RemovePacket);
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}
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}
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}
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}
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else
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{
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pm.SendMessage("They can already see you!");
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}
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}
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else
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{
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from.SendMessage("Add only mobiles to your visibility list.");
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}
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}
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}
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}
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}
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