- [X] Removes EventArgs - not needed - [X] Merges sequential checks - [X] Removes redundant type declarations
321 lines
12 KiB
C#
321 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.ConPVP
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{
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public class AcceptDuelGump : Gump
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{
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private const int LabelColor32 = 0xFFFFFF;
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private const int BlackColor32 = 0x000008;
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private static readonly Dictionary<Mobile, List<IgnoreEntry>> m_IgnoreLists =
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new();
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private readonly Mobile m_Challenged;
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private readonly Mobile m_Challenger;
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private readonly DuelContext m_Context;
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private readonly Participant m_Participant;
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private readonly int m_Slot;
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private bool m_Active = true;
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public AcceptDuelGump(Mobile challenger, Mobile challenged, DuelContext context, Participant p, int slot) : base(
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50,
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50
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)
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{
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m_Challenger = challenger;
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m_Challenged = challenged;
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m_Context = context;
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m_Participant = p;
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m_Slot = slot;
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challenged.CloseGump<AcceptDuelGump>();
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Closable = false;
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AddPage(0);
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// AddBackground( 0, 0, 400, 220, 9150 );
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AddBackground(1, 1, 398, 218, 3600);
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// AddBackground( 16, 15, 369, 189, 9100 );
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AddImageTiled(16, 15, 369, 189, 3604);
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AddAlphaRegion(16, 15, 369, 189);
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AddImage(215, -43, 0xEE40);
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// AddImage( 330, 141, 0x8BA );
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AddHtml(22 - 1, 22, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
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AddHtml(22 + 1, 22, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
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AddHtml(22, 22 - 1, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
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AddHtml(22, 22 + 1, 294, 20, Color(Center("Duel Challenge"), BlackColor32));
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AddHtml(22, 22, 294, 20, Color(Center("Duel Challenge"), LabelColor32));
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string fmt;
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if (p.Contains(challenger))
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{
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fmt = "You have been asked to join sides with {0} in a duel. Do you accept?";
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}
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else
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{
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fmt = "You have been challenged to a duel from {0}. Do you accept?";
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}
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AddHtml(22 - 1, 50, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
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AddHtml(22 + 1, 50, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
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AddHtml(22, 50 - 1, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
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AddHtml(22, 50 + 1, 294, 40, Color(string.Format(fmt, challenger.Name), BlackColor32));
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AddHtml(22, 50, 294, 40, Color(string.Format(fmt, challenger.Name), 0xB0C868));
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AddImageTiled(32, 88, 264, 1, 9107);
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AddImageTiled(42, 90, 264, 1, 9157);
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AddRadio(24, 100, 9727, 9730, true, 1);
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AddHtml(60 - 1, 105, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
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AddHtml(60 + 1, 105, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
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AddHtml(60, 105 - 1, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
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AddHtml(60, 105 + 1, 250, 20, Color("Yes, I will fight this duel.", BlackColor32));
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AddHtml(60, 105, 250, 20, Color("Yes, I will fight this duel.", LabelColor32));
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AddRadio(24, 135, 9727, 9730, false, 2);
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AddHtml(60 - 1, 140, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
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AddHtml(60 + 1, 140, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
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AddHtml(60, 140 - 1, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
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AddHtml(60, 140 + 1, 250, 20, Color("No, I do not wish to fight.", BlackColor32));
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AddHtml(60, 140, 250, 20, Color("No, I do not wish to fight.", LabelColor32));
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AddRadio(24, 170, 9727, 9730, false, 3);
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AddHtml(60 - 1, 175, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
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AddHtml(60 + 1, 175, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
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AddHtml(60, 175 - 1, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
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AddHtml(60, 175 + 1, 250, 20, Color("No, knave. Do not ask again.", BlackColor32));
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AddHtml(60, 175, 250, 20, Color("No, knave. Do not ask again.", LabelColor32));
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AddButton(314, 173, 247, 248, 1);
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Timer.DelayCall(TimeSpan.FromSeconds(15.0), AutoReject);
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}
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public string Center(string text) => $"<CENTER>{text}</CENTER>";
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public string Color(string text, int color) => $"<BASEFONT COLOR=#{color:X6}>{text}</BASEFONT>";
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public void AutoReject()
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{
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if (!m_Active)
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{
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return;
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}
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m_Active = false;
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m_Challenged.CloseGump<AcceptDuelGump>();
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m_Challenger.SendMessage("{0} seems unresponsive.", m_Challenged.Name);
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m_Challenged.SendMessage("You decline the challenge.");
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}
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public static void BeginIgnore(Mobile source, Mobile toIgnore)
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{
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if (!m_IgnoreLists.TryGetValue(source, out var list))
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{
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m_IgnoreLists[source] = list = new List<IgnoreEntry>();
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}
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for (var i = 0; i < list.Count; ++i)
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{
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var ie = list[i];
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if (ie.Ignored == toIgnore)
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{
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ie.Refresh();
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return;
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}
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if (ie.Expired)
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{
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list.RemoveAt(i--);
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}
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}
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list.Add(new IgnoreEntry(toIgnore));
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}
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public static bool IsIgnored(Mobile source, Mobile check)
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{
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if (!m_IgnoreLists.TryGetValue(source, out var list))
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{
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return false;
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}
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for (var i = 0; i < list.Count; ++i)
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{
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var ie = list[i];
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if (ie.Expired)
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{
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list.RemoveAt(i--);
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}
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else if (ie.Ignored == check)
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{
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return true;
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}
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}
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return false;
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (info.ButtonID != 1 || !m_Active || !m_Context.Registered)
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{
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return;
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}
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m_Active = false;
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if (!m_Context.Participants.Contains(m_Participant))
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{
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return;
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}
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if (info.IsSwitched(1))
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{
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if (!(m_Challenged is PlayerMobile pm))
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{
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return;
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}
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if (pm.DuelContext != null)
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{
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if (pm.DuelContext.Initiator == pm)
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{
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pm.SendMessage(0x22, "You have already started a duel.");
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}
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else
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{
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pm.SendMessage(0x22, "You have already been challenged in a duel.");
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}
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m_Challenger.SendMessage("{0} cannot fight because they are already assigned to another duel.", pm.Name);
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}
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else if (DuelContext.CheckCombat(pm))
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{
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pm.SendMessage(
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0x22,
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"You have recently been in combat with another player and must wait before starting a duel."
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);
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m_Challenger.SendMessage(
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"{0} cannot fight because they have recently been in combat with another player.",
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pm.Name
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);
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}
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else if (TournamentController.IsActive)
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{
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pm.SendMessage(0x22, "A tournament is currently active and you may not duel.");
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m_Challenger.SendMessage(0x22, "A tournament is currently active and you may not duel.");
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}
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else
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{
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var added = false;
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if (m_Slot >= 0 && m_Slot < m_Participant.Players.Length && m_Participant.Players[m_Slot] == null)
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{
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added = true;
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m_Participant.Players[m_Slot] = new DuelPlayer(m_Challenged, m_Participant);
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}
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else
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{
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for (var i = 0; i < m_Participant.Players.Length; ++i)
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{
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if (m_Participant.Players[i] == null)
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{
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added = true;
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m_Participant.Players[i] = new DuelPlayer(m_Challenged, m_Participant);
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break;
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}
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}
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}
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if (added)
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{
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m_Challenger.SendMessage("{0} has accepted the request.", m_Challenged.Name);
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m_Challenged.SendMessage("You have accepted the request from {0}.", m_Challenger.Name);
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var ns = m_Challenger.NetState;
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if (ns != null)
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{
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foreach (var g in ns.Gumps)
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{
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if (g is ParticipantGump pg && pg.Participant == m_Participant)
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{
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m_Challenger.SendGump(new ParticipantGump(m_Challenger, m_Context, m_Participant));
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break;
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}
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if (g is DuelContextGump dcg && dcg.Context == m_Context)
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{
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m_Challenger.SendGump(new DuelContextGump(m_Challenger, m_Context));
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break;
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}
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}
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}
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}
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else
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{
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m_Challenger.SendMessage(
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"The participant list was full and so {0} could not join.",
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m_Challenged.Name
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);
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m_Challenged.SendMessage(
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"The participant list was full and so you could not join the fight {1} {0}.",
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m_Challenger.Name,
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m_Participant.Contains(m_Challenger) ? "with" : "against"
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);
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}
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}
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}
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else
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{
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if (info.IsSwitched(3))
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{
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BeginIgnore(m_Challenged, m_Challenger);
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}
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m_Challenger.SendMessage("{0} does not wish to fight.", m_Challenged.Name);
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m_Challenged.SendMessage(
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"You chose not to fight {1} {0}.",
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m_Challenger.Name,
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m_Participant.Contains(m_Challenger) ? "with" : "against"
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);
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}
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}
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private class IgnoreEntry
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{
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private static readonly TimeSpan ExpireDelay = TimeSpan.FromMinutes(15.0);
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public readonly Mobile m_Ignored;
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public DateTime m_Expire;
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public IgnoreEntry(Mobile ignored)
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{
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m_Ignored = ignored;
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Refresh();
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}
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public Mobile Ignored => m_Ignored;
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public bool Expired => DateTime.UtcNow >= m_Expire;
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public void Refresh()
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{
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m_Expire = DateTime.UtcNow + ExpireDelay;
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}
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}
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}
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}
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