200 lines
5.5 KiB
C#
200 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.ContextMenus;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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namespace Server.Items
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{
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public class HouseTeleporter : Item, ISecurable
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{
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public HouseTeleporter(int itemID, Item target = null) : base(itemID)
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{
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Movable = false;
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Level = SecureLevel.Anyone;
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Target = target;
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}
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public HouseTeleporter(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Item Target { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public SecureLevel Level { get; set; }
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public bool CheckAccess(Mobile m)
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{
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var house = BaseHouse.FindHouseAt(this);
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return (house == null || house.Public && !house.IsBanned(m) || house.HasAccess(m)) &&
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house?.HasSecureAccess(m, Level) == true;
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (Target?.Deleted == false)
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{
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if (CheckAccess(m))
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{
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if (!m.Hidden || m.AccessLevel == AccessLevel.Player)
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{
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new EffectTimer(Location, Map, 2023, 0x1F0, TimeSpan.FromSeconds(0.4)).Start();
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}
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new DelayTimer(this, m).Start();
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}
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else
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{
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m.SendLocalizedMessage(1061637); // You are not allowed to access this.
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}
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}
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return true;
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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SetSecureLevelEntry.AddTo(from, this, list);
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)Level);
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writer.Write(Target);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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Level = (SecureLevel)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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Target = reader.ReadItem();
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if (version < 1)
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{
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Level = SecureLevel.Anyone;
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}
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break;
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}
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}
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}
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private class EffectTimer : Timer
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{
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private readonly int m_EffectID;
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private readonly Point3D m_Location;
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private readonly Map m_Map;
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private readonly int m_SoundID;
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public EffectTimer(Point3D p, Map map, int effectID, int soundID, TimeSpan delay) : base(delay)
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{
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m_Location = p;
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m_Map = map;
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m_EffectID = effectID;
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m_SoundID = soundID;
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}
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protected override void OnTick()
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{
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Effects.SendLocationParticles(
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EffectItem.Create(m_Location, m_Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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m_EffectID,
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0
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);
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if (m_SoundID != -1)
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{
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Effects.PlaySound(m_Location, m_Map, m_SoundID);
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}
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}
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}
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private class DelayTimer : Timer
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{
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private readonly Mobile m_Mobile;
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private readonly HouseTeleporter m_Teleporter;
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public DelayTimer(HouseTeleporter tp, Mobile m) : base(TimeSpan.FromSeconds(1.0))
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{
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m_Teleporter = tp;
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m_Mobile = m;
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}
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protected override void OnTick()
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{
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var target = m_Teleporter.Target;
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if (target?.Deleted != false)
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{
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return;
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}
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var m = m_Mobile;
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if (m.Location != m_Teleporter.Location || m.Map != m_Teleporter.Map)
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{
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return;
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}
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var p = target.GetWorldTop();
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var map = target.Map;
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BaseCreature.TeleportPets(m, p, map);
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m.MoveToWorld(p, map);
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if (m.Hidden && m.AccessLevel != AccessLevel.Player)
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{
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return;
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}
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Effects.PlaySound(target.Location, target.Map, 0x1FE);
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Effects.SendLocationParticles(
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EffectItem.Create(m_Teleporter.Location, m_Teleporter.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023,
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0
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);
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Effects.SendLocationParticles(
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EffectItem.Create(target.Location, target.Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023,
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0
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);
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new EffectTimer(target.Location, target.Map, 2023, -1, TimeSpan.FromSeconds(0.4)).Start();
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}
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}
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}
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}
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