- [X] Removes EventArgs - not needed - [X] Merges sequential checks - [X] Removes redundant type declarations
173 lines
5.3 KiB
C#
173 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Spells.Spellweaving
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{
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public class ArcaneCircleSpell : ArcanistSpell
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{
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private static readonly SpellInfo m_Info = new(
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"Arcane Circle",
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"Myrshalee",
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-1
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);
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public ArcaneCircleSpell(Mobile caster, Item scroll = null)
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: base(caster, scroll, m_Info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5);
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public override double RequiredSkill => 0.0;
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public override int RequiredMana => 24;
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public override bool CheckCast()
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{
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if (!IsValidLocation(Caster.Location, Caster.Map))
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{
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Caster.SendLocalizedMessage(
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1072705
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); // You must be standing on an arcane circle, pentagram or abbatoir to use this spell.
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return false;
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}
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if (GetArcanists().Count < 2)
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{
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Caster.SendLocalizedMessage(1080452); // There are not enough spellweavers present to create an Arcane Focus.
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return false;
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}
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return base.CheckCast();
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.FixedParticles(0x3779, 10, 20, 0x0, EffectLayer.Waist);
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Caster.PlaySound(0x5C0);
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var Arcanists = GetArcanists();
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var duration = TimeSpan.FromHours(Math.Max(1, (int)(Caster.Skills.Spellweaving.Value / 24)));
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var strengthBonus =
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Math.Min(
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Arcanists.Count,
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IsSanctuary(Caster.Location, Caster.Map)
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? 6
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: 5
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); // The Sanctuary is a special, single location place
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for (var i = 0; i < Arcanists.Count; i++)
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{
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GiveArcaneFocus(Arcanists[i], duration, strengthBonus);
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}
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}
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FinishSequence();
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}
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private static bool IsSanctuary(Point3D p, Map m) =>
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(m == Map.Trammel || m == Map.Felucca) && p.X == 6267 && p.Y == 131;
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private static bool IsValidLocation(Point3D location, Map map)
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{
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var lt = map.Tiles.GetLandTile(location.X, location.Y); // Land Tiles
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if (IsValidTile(lt.ID) && lt.Z == location.Z)
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{
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return true;
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}
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var tiles = map.Tiles.GetStaticTiles(location.X, location.Y); // Static Tiles
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for (var i = 0; i < tiles.Length; ++i)
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{
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var t = tiles[i];
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var id = TileData.ItemTable[t.ID & TileData.MaxItemValue];
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var tand = t.ID;
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if (t.Z + id.CalcHeight != location.Z)
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{
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continue;
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}
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if (IsValidTile(tand))
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{
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return true;
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}
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}
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var eable = map.GetItemsInRange(location, 0);
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var found = eable.Any(
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item =>
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item.Z + item.ItemData.CalcHeight == location.Z && IsValidTile(item.ItemID)
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);
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eable.Free();
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return found;
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}
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public static bool IsValidTile(int itemID) =>
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itemID == 0xFEA || itemID == 0x1216 || itemID == 0x307F || itemID == 0x1D10 || itemID == 0x1D0F ||
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itemID == 0x1D1F ||
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itemID == 0x1D12;
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private List<Mobile> GetArcanists()
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{
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var weavers = new List<Mobile> { Caster };
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// OSI Verified: Even enemies/combatants count
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// Everyone gets the Arcane Focus, power capped elsewhere
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weavers.AddRange(
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Caster.GetMobilesInRange(1)
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.Where(
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m => m != Caster && m is PlayerMobile && Caster.CanBeBeneficial(m, false) &&
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Math.Abs(Caster.Skills.Spellweaving.Value - m.Skills.Spellweaving.Value) <= 20
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)
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);
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return weavers;
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}
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private void GiveArcaneFocus(Mobile to, TimeSpan duration, int strengthBonus)
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{
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if (to == null) // Sanity
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{
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return;
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}
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var focus = FindArcaneFocus(to);
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if (focus == null)
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{
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focus = new ArcaneFocus(duration, strengthBonus);
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if (to.PlaceInBackpack(focus))
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{
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focus.SendTimeRemainingMessage(to);
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to.SendLocalizedMessage(1072740); // An arcane focus appears in your backpack.
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}
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else
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{
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focus.Delete();
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}
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}
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else // OSI renewal rules: the new one will override the old one, always.
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{
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to.SendLocalizedMessage(1072828); // Your arcane focus is renewed.
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focus.LifeSpan = duration;
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focus.CreationTime = DateTime.UtcNow;
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focus.StrengthBonus = strengthBonus;
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focus.InvalidateProperties();
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focus.SendTimeRemainingMessage(to);
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}
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}
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}
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}
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