ModernUO/Projects/UOContent/Items/Lights/Lantern.cs

61 lines
1.5 KiB
C#

using System;
namespace Server.Items
{
public class Lantern : BaseEquipableLight
{
[Constructible]
public Lantern() : base(0xA25)
{
Duration = Burnout ? TimeSpan.FromMinutes(20) : TimeSpan.Zero;
Burning = false;
Light = LightType.Circle300;
Weight = 2.0;
}
public Lantern(Serial serial) : base(serial)
{
}
public override int LitItemID => ItemID is 0xA15 or 0xA17 ? ItemID : 0xA22;
public override int UnlitItemID => ItemID == 0xA18 ? ItemID : 0xA25;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class LanternOfSouls : Lantern
{
[Constructible]
public LanternOfSouls() => Hue = 0x482;
public LanternOfSouls(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061618; // Lantern of Souls
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}