(http://www.runuo.com/bugs/index.php?cmd=view&id=38) - Unfilled commodity deeds now carry the etching "Unfilled" (http://www.runuo.com/bugs/index.php?cmd=view&id=40) - Empty scrolls can be deeded in a commodity deed (http://www.uodemise.com/discussion/showthread.php?t=127485) - Dying tubs, if locked down, can allow security level choices (http://www.uodemise.com/discussion/showthread.php?t=128546) - Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90) (http://www.uodemise.com/discussion/showthread.php?t=122733) - Wooden Footlockers now show the correct container gump (http://www.uodemise.com/discussion/showthread.php?t=126452) - Changes to Interior Decorator (still not includes the fix to turn paragon chests): --> single item addons can be raised/lowered --> the gump stays visible until target is cancelled --> target won't be cancelled automatically when the decorator is used on a target (http://www.uodemise.com/discussion/showthread.php?t=126668) - Doom Lever Puzzle item list changed to generics (http://www.uodemise.com/discussion/showthread.php?t=130396) - Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required. (http://www.uodemise.com/discussion/showthread.php?t=116542) - Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI (http://www.runuo.com/bugs/index.php?cmd=view&id=90) (http://www.runuo.com/bugs/index.php?cmd=view&id=113) - You can't anymore discord NPC vendors (http://www.runuo.com/bugs/index.php?cmd=view&id=33) - Removing a rune from runebook won't change the default rune set (http://www.runuo.com/bugs/index.php?cmd=view&id=41) - Various runebook security changes (see link for the list) (http://www.runuo.com/bugs/index.php?cmd=view&id=39) - You can't use the Sacrifice virtue while hidden (http://www.runuo.com/bugs/index.php?cmd=view&id=42) - Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays) (http://www.uodemise.com/discussion/showthread.php?t=123805) - Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak) (http://www.runuo.com/bugs/index.php?cmd=view&id=43) - Word of Death changes: --> the "pitful damage" is much powerful now --> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage --> the damage is influenced by SDI (http://www.runuo.com/bugs/index.php?cmd=view&id=36) - Teleporters generated by [telgen got corrected for the Wrong dungeon (http://www.runuo.com/bugs/index.php?cmd=view&id=34)
251 lines
No EOL
5.5 KiB
C#
251 lines
No EOL
5.5 KiB
C#
using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Items
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{
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public interface ICommodity
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{
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string Description{ get; }
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int DescriptionNumber{ get; }
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}
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public class CommodityDeed : Item
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{
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private Item m_Commodity;
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[CommandProperty( AccessLevel.GameMaster )]
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public Item Commodity
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{
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get
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{
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return m_Commodity;
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}
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}
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public bool SetCommodity( Item item )
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{
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InvalidateProperties();
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if ( m_Commodity == null && item is ICommodity )
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{
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m_Commodity = item;
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m_Commodity.Internalize();
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InvalidateProperties();
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return true;
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}
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else
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{
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return false;
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Commodity );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Commodity = reader.ReadItem();
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break;
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}
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}
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if ( m_Commodity != null && !( m_Commodity is ICommodity ) ) //Apparently, there may be items out there with this. Funky.
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{
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Timer.DelayCall( TimeSpan.Zero, this.Delete );
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}
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}
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public CommodityDeed( Item commodity ) : base( 0x14F0 )
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{
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Weight = 1.0;
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Hue = 0x47;
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m_Commodity = commodity;
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LootType = LootType.Blessed;
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}
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[Constructable]
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public CommodityDeed() : this( null )
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{
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}
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public CommodityDeed( Serial serial ) : base( serial )
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{
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}
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public override void OnDelete()
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{
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if ( m_Commodity != null )
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m_Commodity.Delete();
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base.OnDelete();
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}
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public override int LabelNumber{ get{ return m_Commodity == null ? 1047016 : 1047017; } }
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Commodity != null && m_Commodity is ICommodity )
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list.Add( 1060658, "#{0}\t{1}", ((ICommodity)m_Commodity).DescriptionNumber, m_Commodity.Amount ); // ~1_val~: ~2_val~
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else
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list.Add( 1060748 ); // unfilled
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}
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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if ( m_Commodity != null && m_Commodity is ICommodity )
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from.Send( new UnicodeMessage( Serial, ItemID, MessageType.Label, 0x3B2, 3, "ENU", "", ((ICommodity)m_Commodity).Description ) );
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}
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public override void OnDoubleClick( Mobile from )
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{
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int number;
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BankBox box = from.FindBankNoCreate();
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CommodityDeedBox cox = CommodityDeedBox.Find( this );
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// Veteran Rewards mods
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if ( m_Commodity != null )
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{
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if ( box != null && IsChildOf( box ) )
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{
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number = 1047031; // The commodity has been redeemed.
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box.DropItem( m_Commodity );
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m_Commodity = null;
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Delete();
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}
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else if ( cox != null )
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{
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if ( cox.IsSecure )
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{
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number = 1047031; // The commodity has been redeemed.
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cox.DropItem( m_Commodity );
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m_Commodity = null;
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Delete();
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}
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else
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number = 1080525; // The commodity deed box must be secured before you can use it.
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}
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else
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{
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if( Core.ML )
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{
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number = 1080526; // That must be in your bank box or commodity deed box to use it.
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}
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else
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{
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number = 1047024; // To claim the resources ....
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}
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}
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}
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else if ( cox != null && !cox.IsSecure )
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{
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number = 1080525; // The commodity deed box must be secured before you can use it.
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}
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else if ( ( box == null || !IsChildOf( box ) ) && cox == null )
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{
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if( Core.ML )
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{
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number = 1080526; // That must be in your bank box or commodity deed box to use it.
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}
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else
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{
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number = 1047026; // That must be in your bank box to use it.
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}
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}
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else
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{
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number = 1047029; // Target the commodity to fill this deed with.
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from.Target = new InternalTarget( this );
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}
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from.SendLocalizedMessage( number );
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}
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private class InternalTarget : Target
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{
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private CommodityDeed m_Deed;
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public InternalTarget( CommodityDeed deed ) : base( 3, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Deed.Deleted )
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return;
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int number;
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if ( m_Deed.Commodity != null )
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{
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number = 1047028; // The commodity deed has already been filled.
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}
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else if ( targeted is Item )
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{
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BankBox box = from.FindBankNoCreate();
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CommodityDeedBox cox = CommodityDeedBox.Find( m_Deed );
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// Veteran Rewards mods
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if ( box != null && m_Deed.IsChildOf( box ) && ((Item)targeted).IsChildOf( box ) ||
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cox != null && cox.IsSecure && ((Item)targeted).IsChildOf( cox ) )
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{
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if ( m_Deed.SetCommodity( (Item) targeted ) )
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{
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number = 1047030; // The commodity deed has been filled.
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}
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else
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{
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number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
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}
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}
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else
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{
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if( Core.ML )
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{
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number = 1080526; // That must be in your bank box or commodity deed box to use it.
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}
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else
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{
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number = 1047026; // That must be in your bank box to use it.
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}
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}
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}
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else
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{
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number = 1047027; // That is not a commodity the bankers will fill a commodity deed with.
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}
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from.SendLocalizedMessage( number );
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}
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}
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}
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} |