(http://www.uodemise.com/discussion/showthread.php?t=116685) - Dog Form HPR rate is tweaked as per OSI (http://www.uodemise.com/discussion/showthread.php?t=124422) - Hairstylist gump now works for elves (http://www.uodemise.com/discussion/showthread.php?t=120199) - Bless buff icon now will report correct values (http://www.uodemise.com/discussion/showthread.php?t=123760) - When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump) (http://www.uodemise.com/discussion/showthread.php?t=121250) - You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft (http://www.uodemise.com/discussion/showthread.php?t=122750)
40 lines
882 B
C#
40 lines
882 B
C#
using System;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class QuiverOfLightning : ElvenQuiver
|
|
{
|
|
public override int LabelNumber{ get{ return 1073112; } } // Quiver of Lightning
|
|
|
|
[Constructable]
|
|
public QuiverOfLightning() : base()
|
|
{
|
|
Hue = 0x4F9;
|
|
}
|
|
|
|
public QuiverOfLightning( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct )
|
|
{
|
|
fire = cold = pois = chaos = direct = 0;
|
|
phys = nrgy = 50;
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.WriteEncodedInt( 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
}
|