ModernUO/Scripts/Items/Resources/Tailor/Hides.cs
mark 208acafd7e Runic sewing kits will no longer apply durability
http://www.uodemise.com/forum/showthread.php?t=133757

Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531

Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321

Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262

Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864

Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749

Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236

Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042

Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212

greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072

divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489

pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820

Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774

E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680

Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913

Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134

Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258

Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962

Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799

Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060

Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248

PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216

Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406

pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091

Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984

bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00

307 lines
No EOL
6.3 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Items
{
public abstract class BaseHides : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get{ return m_Resource; }
set{ m_Resource = value; InvalidateProperties(); }
}
string ICommodity.Description
{
get
{
return String.Format( Amount == 1 ? "{0} pile of hides" : "{0} piles of hides", Amount );
}
}
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseHides( CraftResource resource ) : this( resource, 1 )
{
}
public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseHides( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1024216 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1024216 ); // pile of hides
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
return 1049687 + (int)(m_Resource - CraftResource.SpinedLeather);
return 1047023;
}
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class Hides : BaseHides, IScissorable
{
[Constructable]
public Hides() : this( 1 )
{
}
[Constructable]
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
public Hides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new Leather(), 1 );
return true;
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class SpinedHides : BaseHides, IScissorable
{
[Constructable]
public SpinedHides() : this( 1 )
{
}
[Constructable]
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
public SpinedHides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new SpinedLeather(), 1 );
return true;
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class HornedHides : BaseHides, IScissorable
{
[Constructable]
public HornedHides() : this( 1 )
{
}
[Constructable]
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
public HornedHides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new HornedLeather(), 1 );
return true;
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
public class BarbedHides : BaseHides, IScissorable
{
[Constructable]
public BarbedHides() : this( 1 )
{
}
[Constructable]
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}
public BarbedHides( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new BarbedLeather(), 1 );
return true;
}
}
}