http://www.uodemise.com/forum/showthread.php?t=133757 Vendor Look/Browse/View will now work properly http://www.uodemise.com/forum/showthread.php?t=135531 Stacked Eggbombs will now unstack correctly http://www.uodemise.com/forum/showthread.php?t=134321 Unbonded pets should logout too http://www.uodemise.com/forum/showthread.php?t=119262 Paragon chests placed on player vendors will now behave correctly http://www.uodemise.com/forum/showthread.php?t=116864 Proper party fame/karma sharing http://www.uodemise.com/forum/showthread.php?t=122749 Guild Alliance/War update bug fixed http://www.uodemise.com/forum/showthread.php?t=115236 Fukiya properties updates and loading bug fixed http://www.uodemise.com/forum/showthread.php?t=136042 Shuriken, same problems as fukiya http://www.uodemise.com/forum/showthread.php?t=120212 greater mongbats will now be recognised as quest objectives http://www.uodemise.com/forum/showthread.php?t=128072 divine fury sound tweaks. http://www.uodemise.com/forum/showthread.php?t=136489 pet stat gains fix http://www.uodemise.com/forum/showthread.php?t=134820 Pets follow speed corrected http://www.uodemise.com/forum/showthread.php?t=124774 E-fields no longer block in trammel rulesets. http://www.uodemise.com/forum/showthread.php?t=116680 Disguise kit timer fix http://www.uodemise.com/forum/showthread.php?t=133913 Meer Mage special abilities fixes. http://www.uodemise.com/forum/showthread.php?t=122134 Missing food property if eggs, in animal lore gump http://www.uodemise.com/forum/showthread.php?t=135258 Pets will follow after an attack is completed. http://www.uodemise.com/forum/showthread.php?t=135962 Hides should not be scissored whilst still on the corpse http://www.uodemise.com/forum/showthread.php?t=118799 Pet bonding changed to include jewelry skill adjustments. http://www.uodemise.com/forum/showthread.php?t=121060 Skinning knife can be used to cut corpses http://www.uodemise.com/forum/showthread.php?t=115248 PlayerVendors will correctly send update packets to the client when hair is changed http://www.uodemise.com/forum/showthread.php?t=120216 Corrections to house sign gump http://www.uodemise.com/forum/showthread.php?t=134406 pet "guarding" system message added http://www.uodemise.com/forum/showthread.php?t=134091 Giant toads should be aggressive http://www.uodemise.com/forum/showthread.php?t=133984 bardiche and halberds are axe tools. http://www.uodemise.com/forum/showthread.php?t=122739
307 lines
No EOL
6.3 KiB
C#
307 lines
No EOL
6.3 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public abstract class BaseHides : Item, ICommodity
|
|
{
|
|
private CraftResource m_Resource;
|
|
|
|
[CommandProperty( AccessLevel.GameMaster )]
|
|
public CraftResource Resource
|
|
{
|
|
get{ return m_Resource; }
|
|
set{ m_Resource = value; InvalidateProperties(); }
|
|
}
|
|
|
|
string ICommodity.Description
|
|
{
|
|
get
|
|
{
|
|
return String.Format( Amount == 1 ? "{0} pile of hides" : "{0} piles of hides", Amount );
|
|
}
|
|
}
|
|
|
|
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 1 ); // version
|
|
|
|
writer.Write( (int) m_Resource );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 1:
|
|
{
|
|
m_Resource = (CraftResource)reader.ReadInt();
|
|
break;
|
|
}
|
|
case 0:
|
|
{
|
|
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
|
|
|
|
m_Resource = CraftResources.GetFromOreInfo( info );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public BaseHides( CraftResource resource ) : this( resource, 1 )
|
|
{
|
|
}
|
|
|
|
public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
|
|
{
|
|
Stackable = true;
|
|
Weight = 5.0;
|
|
Amount = amount;
|
|
Hue = CraftResources.GetHue( resource );
|
|
|
|
m_Resource = resource;
|
|
}
|
|
|
|
public BaseHides( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void AddNameProperty( ObjectPropertyList list )
|
|
{
|
|
if ( Amount > 1 )
|
|
list.Add( 1050039, "{0}\t#{1}", Amount, 1024216 ); // ~1_NUMBER~ ~2_ITEMNAME~
|
|
else
|
|
list.Add( 1024216 ); // pile of hides
|
|
}
|
|
|
|
public override void GetProperties( ObjectPropertyList list )
|
|
{
|
|
base.GetProperties( list );
|
|
|
|
if ( !CraftResources.IsStandard( m_Resource ) )
|
|
{
|
|
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
|
|
|
if ( num > 0 )
|
|
list.Add( num );
|
|
else
|
|
list.Add( CraftResources.GetName( m_Resource ) );
|
|
}
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
|
|
return 1049687 + (int)(m_Resource - CraftResource.SpinedLeather);
|
|
|
|
return 1047023;
|
|
}
|
|
}
|
|
}
|
|
|
|
[FlipableAttribute( 0x1079, 0x1078 )]
|
|
public class Hides : BaseHides, IScissorable
|
|
{
|
|
[Constructable]
|
|
public Hides() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
|
|
{
|
|
}
|
|
|
|
public Hides( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
|
|
|
|
public bool Scissor( Mobile from, Scissors scissors )
|
|
{
|
|
if ( Deleted || !from.CanSee( this ) ) return false;
|
|
|
|
if ( !IsChildOf ( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
|
return false;
|
|
}
|
|
base.ScissorHelper( from, new Leather(), 1 );
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
[FlipableAttribute( 0x1079, 0x1078 )]
|
|
public class SpinedHides : BaseHides, IScissorable
|
|
{
|
|
[Constructable]
|
|
public SpinedHides() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
|
|
{
|
|
}
|
|
|
|
public SpinedHides( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
|
|
|
|
public bool Scissor( Mobile from, Scissors scissors )
|
|
{
|
|
if ( Deleted || !from.CanSee( this ) ) return false;
|
|
|
|
if ( !IsChildOf ( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
|
return false;
|
|
}
|
|
|
|
base.ScissorHelper( from, new SpinedLeather(), 1 );
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
[FlipableAttribute( 0x1079, 0x1078 )]
|
|
public class HornedHides : BaseHides, IScissorable
|
|
{
|
|
[Constructable]
|
|
public HornedHides() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
|
|
{
|
|
}
|
|
|
|
public HornedHides( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
|
|
|
|
public bool Scissor( Mobile from, Scissors scissors )
|
|
{
|
|
if ( Deleted || !from.CanSee( this ) ) return false;
|
|
|
|
if ( !IsChildOf ( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
|
return false;
|
|
}
|
|
|
|
base.ScissorHelper( from, new HornedLeather(), 1 );
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
[FlipableAttribute( 0x1079, 0x1078 )]
|
|
public class BarbedHides : BaseHides, IScissorable
|
|
{
|
|
[Constructable]
|
|
public BarbedHides() : this( 1 )
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
|
|
{
|
|
}
|
|
|
|
public BarbedHides( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
|
|
|
|
public bool Scissor( Mobile from, Scissors scissors )
|
|
{
|
|
if ( Deleted || !from.CanSee( this ) ) return false;
|
|
|
|
if ( !IsChildOf ( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
|
return false;
|
|
}
|
|
|
|
base.ScissorHelper( from, new BarbedLeather(), 1 );
|
|
|
|
return true;
|
|
}
|
|
}
|
|
} |