128 lines
No EOL
3.1 KiB
C#
128 lines
No EOL
3.1 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Targeting;
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using Server.Multis;
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namespace Server.Spells.Spellweaving
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{
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public class NatureFurySpell : ArcanistSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Nature's Fury", "Rauvvrae",
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-1,
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false
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);
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public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 1.5 ); } }
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public override double RequiredSkill { get { return 0.0; } }
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public override int RequiredMana { get { return 24; } }
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public NatureFurySpell( Mobile caster, Item scroll )
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: base( caster, scroll, m_Info )
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{
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}
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private bool m_MobileTarg;
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public override int GetMana()
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{
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int mana = base.GetMana();
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if( m_MobileTarg )
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mana *= 2;
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return mana;
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}
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public override bool CheckCast()
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{
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if( !base.CheckCast() )
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return false;
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if( (Caster.Followers + 1) > Caster.FollowersMax )
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{
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Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature.
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return false;
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}
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return true;
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( IPoint3D point )
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{
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//What happens if you cast it on yourself? OSI ANSWER: You're an idiot for wasting the mana, and it'll just look for another target.
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Mobile m = point as Mobile;
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Point3D p = new Point3D( point );
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Map map = Caster.Map;
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m_MobileTarg = (m != null);
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BaseHouse house = BaseHouse.FindHouseAt( p, map, 0 );
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if ( house != null)
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if ( !house.IsFriend ( Caster ) )
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return;
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if (m != null) //say "Target can not be seen" if you target directly a mobile, like in OSI
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) )
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{
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Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
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}
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else if( SpellHelper.CheckTown( p, Caster ) && (m_MobileTarg ? CheckHSequence( m ) : CheckSequence()) )
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{
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TimeSpan duration = TimeSpan.FromSeconds( Caster.Skills.Spellweaving.Value/24 + 25 + FocusLevel*2 );
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if( m == Caster )
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m = null;
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NatureFury nf = new NatureFury( m );
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BaseCreature.Summon( nf, false, Caster, p , 0x5CB, duration );
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Timer t = null;
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t = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 5.0 ), delegate
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{
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if( !nf.Alive || nf.Deleted || nf.DamageMin > 20 ) //sanity
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t.Stop();
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nf.DamageMin++;
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nf.DamageMax++;
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} );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private NatureFurySpell m_Owner;
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public InternalTarget( NatureFurySpell owner ) : base( 10, true, TargetFlags.None )
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{
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m_Owner = owner;
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CheckLOS = true;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if( o is IPoint3D )
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m_Owner.Target( (IPoint3D)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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if( m_Owner != null )
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m_Owner.FinishSequence();
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}
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}
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}
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} |