* Fixes pooled timer leaking * Fixes `[dumptimers` command so it outputs properly, adds spacing, and stacktraces * Adds `[Tidy]` for serializing Lists. This will remove deleted entities during world save before serializing the list. * Adds helpers for managing Lists/Sets/Dictionaries ### New API ```cs // Creates the list if it is null, then adds Utility.Add(ref list, value); Utility.Add(ref set, value); Utility.Add(ref dict, key, value); // Nulls the variable if the count is zero Utility.Remove(ref list, value); Utility.Remove(ref set, value); Utility.Remove(ref dict, key); // Marks entity as dirty in addition to doing the action entity.Add(list, value); // Marks entity as dirty, and will create list if it doesn't exist entity.Add(ref list, value); // Marks entity as dirty in addition to doing the action entity.Remove(list, value); // Marks entity as dirty, and will null the list count is zero entity.Remove(ref list, value); ``` ### Updates to [dumptimers <img width="825" alt="Screen Shot 2021-08-14 at 2 55 10 AM" src="https://user-images.githubusercontent.com/3953314/129442449-ccf7fe14-29d6-4f3f-9366-c8eb7b9828a7.png">
561 lines
16 KiB
C#
561 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class Election
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{
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public const int MaxCandidates = 10;
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public const int CandidateRank = 5;
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public static readonly TimeSpan PendingPeriod = TimeSpan.FromDays(5.0);
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public static readonly TimeSpan CampaignPeriod = TimeSpan.FromDays(1.0);
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public static readonly TimeSpan VotingPeriod = TimeSpan.FromDays(3.0);
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private Timer _timer;
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public Election(Faction faction)
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{
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Faction = faction;
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Candidates = new List<Candidate>();
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StartTimer();
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}
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public Election(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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Faction = Faction.ReadReference(reader);
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LastStateTime = reader.ReadDateTime();
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CurrentState = (ElectionState)reader.ReadEncodedInt();
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Candidates = new List<Candidate>();
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var count = reader.ReadEncodedInt();
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for (var i = 0; i < count; ++i)
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{
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var cd = new Candidate(reader);
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if (cd.Mobile != null)
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{
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Candidates.Add(cd);
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}
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}
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break;
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}
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}
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StartTimer();
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}
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public Faction Faction { get; }
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public List<Candidate> Candidates { get; }
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public ElectionState State
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{
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get => CurrentState;
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set
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{
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CurrentState = value;
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LastStateTime = Core.Now;
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}
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}
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public DateTime LastStateTime { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public ElectionState CurrentState { get; private set; }
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[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
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public TimeSpan NextStateTime
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{
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get
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{
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var period = CurrentState switch
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{
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ElectionState.Pending => PendingPeriod,
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ElectionState.Election => VotingPeriod,
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ElectionState.Campaign => CampaignPeriod,
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_ => PendingPeriod
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};
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var until = Utility.Max(LastStateTime + period - Core.Now, TimeSpan.Zero);
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return until;
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}
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set
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{
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var period = CurrentState switch
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{
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ElectionState.Pending => PendingPeriod,
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ElectionState.Election => VotingPeriod,
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ElectionState.Campaign => CampaignPeriod,
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_ => PendingPeriod
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};
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LastStateTime = Core.Now - period + value;
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}
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}
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public void StartTimer()
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{
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_timer = Timer.DelayCall(TimeSpan.FromMinutes(1.0), TimeSpan.FromMinutes(1.0), Slice);
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}
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public void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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Faction.WriteReference(writer, Faction);
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writer.Write(LastStateTime);
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writer.WriteEncodedInt((int)CurrentState);
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writer.WriteEncodedInt(Candidates.Count);
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for (var i = 0; i < Candidates.Count; ++i)
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{
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Candidates[i].Serialize(writer);
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}
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}
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public void AddCandidate(Mobile mob)
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{
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if (IsCandidate(mob))
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{
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return;
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}
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Candidates.Add(new Candidate(mob));
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mob.SendLocalizedMessage(1010117); // You are now running for office.
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}
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public void RemoveVoter(Mobile mob)
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{
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if (CurrentState == ElectionState.Election)
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{
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for (var i = 0; i < Candidates.Count; ++i)
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{
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var voters = Candidates[i].Voters;
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for (var j = 0; j < voters.Count; ++j)
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{
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var voter = voters[j];
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if (voter.From == mob)
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{
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voters.RemoveAt(j--);
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}
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}
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}
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}
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}
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public void RemoveCandidate(Mobile mob)
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{
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var cd = FindCandidate(mob);
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if (cd == null)
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{
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return;
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}
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Candidates.Remove(cd);
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mob.SendLocalizedMessage(1038031);
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if (CurrentState == ElectionState.Election)
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{
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if (Candidates.Count == 1)
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{
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// There are no longer any valid candidates in the Faction Commander election.
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Faction.Broadcast(1038031);
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var winner = Candidates[0];
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var winMob = winner.Mobile;
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var pl = PlayerState.Find(winMob);
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if (pl == null || pl.Faction != Faction || winMob == Faction.Commander)
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{
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Faction.Broadcast(1038026); // Faction leadership has not changed.
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}
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else
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{
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Faction.Broadcast(1038028); // The faction has a new commander.
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Faction.Commander = winMob;
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}
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Candidates.Clear();
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State = ElectionState.Pending;
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}
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else if (Candidates.Count == 0) // well, I guess this'll never happen
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{
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// There are no longer any valid candidates in the Faction Commander election.
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Faction.Broadcast(1038031);
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Candidates.Clear();
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State = ElectionState.Pending;
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}
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}
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}
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public bool IsCandidate(Mobile mob) => FindCandidate(mob) != null;
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public bool CanVote(Mobile mob) => CurrentState == ElectionState.Election && !HasVoted(mob);
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public bool HasVoted(Mobile mob) => FindVoter(mob) != null;
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public Candidate FindCandidate(Mobile mob)
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{
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for (var i = 0; i < Candidates.Count; ++i)
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{
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if (Candidates[i].Mobile == mob)
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{
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return Candidates[i];
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}
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}
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return null;
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}
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public Candidate FindVoter(Mobile mob)
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{
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for (var i = 0; i < Candidates.Count; ++i)
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{
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var voters = Candidates[i].Voters;
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for (var j = 0; j < voters.Count; ++j)
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{
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var voter = voters[j];
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if (voter.From == mob)
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{
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return Candidates[i];
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}
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}
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}
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return null;
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}
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public bool CanBeCandidate(Mobile mob)
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{
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if (IsCandidate(mob))
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{
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return false;
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}
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if (Candidates.Count >= MaxCandidates)
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{
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return false;
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}
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if (CurrentState != ElectionState.Campaign)
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{
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return false; // sanity..
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}
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var pl = PlayerState.Find(mob);
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return pl != null && pl.Faction == Faction && pl.Rank.Rank >= CandidateRank;
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}
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public void Slice()
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{
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if (Faction.Election != this)
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{
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_timer?.Stop();
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_timer = null;
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return;
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}
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switch (CurrentState)
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{
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case ElectionState.Pending:
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{
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if (LastStateTime + PendingPeriod > Core.Now)
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{
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break;
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}
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Faction.Broadcast(1038023); // Campaigning for the Faction Commander election has begun.
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Candidates.Clear();
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State = ElectionState.Campaign;
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break;
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}
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case ElectionState.Campaign:
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{
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if (LastStateTime + CampaignPeriod > Core.Now)
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{
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break;
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}
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if (Candidates.Count == 0)
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{
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Faction.Broadcast(1038025); // Nobody ran for office.
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State = ElectionState.Pending;
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}
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else if (Candidates.Count == 1)
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{
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Faction.Broadcast(1038029); // Only one member ran for office.
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var winner = Candidates[0];
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var mob = winner.Mobile;
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var pl = PlayerState.Find(mob);
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if (pl == null || pl.Faction != Faction || mob == Faction.Commander)
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{
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Faction.Broadcast(1038026); // Faction leadership has not changed.
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}
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else
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{
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Faction.Broadcast(1038028); // The faction has a new commander.
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Faction.Commander = mob;
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}
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Candidates.Clear();
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State = ElectionState.Pending;
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}
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else
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{
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Faction.Broadcast(1038030);
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State = ElectionState.Election;
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}
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break;
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}
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case ElectionState.Election:
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{
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if (LastStateTime + VotingPeriod > Core.Now)
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{
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break;
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}
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Faction.Broadcast(1038024); // The results for the Faction Commander election are in
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Candidate winner = null;
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for (var i = 0; i < Candidates.Count; ++i)
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{
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var cd = Candidates[i];
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var pl = PlayerState.Find(cd.Mobile);
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if (pl == null || pl.Faction != Faction)
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{
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continue;
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}
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// cd.CleanMuleVotes();
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if (winner == null || cd.Votes > winner.Votes)
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{
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winner = cd;
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}
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}
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if (winner == null)
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{
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Faction.Broadcast(1038026); // Faction leadership has not changed.
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}
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else if (winner.Mobile == Faction.Commander)
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{
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Faction.Broadcast(1038027); // The incumbent won the election.
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}
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else
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{
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Faction.Broadcast(1038028); // The faction has a new commander.
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Faction.Commander = winner.Mobile;
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}
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Candidates.Clear();
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State = ElectionState.Pending;
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break;
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}
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}
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}
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}
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public class Voter
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{
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public Voter(Mobile from, Mobile candidate)
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{
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From = from;
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Candidate = candidate;
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if (From.NetState != null)
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{
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Address = From.NetState.Address;
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}
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else
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{
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Address = IPAddress.None;
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}
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Time = Core.Now;
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}
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public Voter(IGenericReader reader, Mobile candidate)
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{
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Candidate = candidate;
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 0:
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{
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From = reader.ReadEntity<Mobile>();
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Address = Utility.Intern(reader.ReadIPAddress());
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Time = reader.ReadDateTime();
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break;
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}
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}
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}
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public Mobile From { get; }
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public Mobile Candidate { get; }
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public IPAddress Address { get; }
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public DateTime Time { get; }
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public object[] AcquireFields()
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{
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var gameTime = TimeSpan.Zero;
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if (From is PlayerMobile mobile)
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{
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gameTime = mobile.GameTime;
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}
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var kp = PlayerState.Find(From)?.KillPoints ?? 0;
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var sk = From.Skills.Total;
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var factorSkills = 50 + sk * 100 / 10000;
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var factorKillPts = 100 + kp * 2;
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var factorGameTime = 50 + (int)(gameTime.Ticks * 100 / TimeSpan.TicksPerDay);
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var totalFactor = Math.Clamp(factorSkills * factorKillPts * Math.Max(factorGameTime, 100) / 10000, 0, 100);
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return new object[] { From, Address, Time, totalFactor };
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}
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public void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0);
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writer.Write(From);
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writer.Write(Address);
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writer.Write(Time);
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}
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}
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public class Candidate
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{
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public Candidate(Mobile mob)
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{
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Mobile = mob;
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Voters = new List<Voter>();
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}
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public Candidate(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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switch (version)
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{
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case 1:
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{
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Mobile = reader.ReadEntity<Mobile>();
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var count = reader.ReadEncodedInt();
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Voters = new List<Voter>(count);
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for (var i = 0; i < count; ++i)
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{
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var voter = new Voter(reader, Mobile);
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if (voter.From != null)
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{
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Voters.Add(voter);
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}
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}
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break;
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}
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case 0:
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{
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Mobile = reader.ReadEntity<Mobile>();
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var mobs = reader.ReadEntityList<Mobile>();
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Voters = new List<Voter>(mobs.Count);
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for (var i = 0; i < mobs.Count; ++i)
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{
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Voters.Add(new Voter(mobs[i], Mobile));
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}
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break;
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}
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}
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}
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public Mobile Mobile { get; }
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public List<Voter> Voters { get; }
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public int Votes => Voters.Count;
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public void CleanMuleVotes()
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{
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for (var i = 0; i < Voters.Count; ++i)
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{
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var voter = Voters[i];
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if ((int)voter.AcquireFields()[3] < 90)
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{
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Voters.RemoveAt(i--);
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}
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}
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}
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public void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(1); // version
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writer.Write(Mobile);
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writer.WriteEncodedInt(Voters.Count);
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for (var i = 0; i < Voters.Count; ++i)
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{
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Voters[i].Serialize(writer);
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}
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}
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}
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public enum ElectionState
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{
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Pending,
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Campaign,
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Election
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}
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}
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