ModernUO/Projects/Scripts/Items/Lights/WallSconce.cs
2019-08-02 18:13:40 -07:00

79 lines
No EOL
1.5 KiB
C#

using System;
namespace Server.Items
{
[Flippable]
public class WallSconce : BaseLight
{
[Constructible]
public WallSconce() : base(0x9FB)
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.WestBig;
Weight = 3.0;
}
public WallSconce(Serial serial) : base(serial)
{
}
public override int LitItemID
{
get
{
if (ItemID == 0x9FB)
return 0x9FD;
return 0xA02;
}
}
public override int UnlitItemID
{
get
{
if (ItemID == 0x9FD)
return 0x9FB;
return 0xA00;
}
}
public void Flip()
{
if (Light == LightType.WestBig)
Light = LightType.NorthBig;
else if (Light == LightType.NorthBig)
Light = LightType.WestBig;
switch (ItemID)
{
case 0x9FB:
ItemID = 0xA00;
break;
case 0x9FD:
ItemID = 0xA02;
break;
case 0xA00:
ItemID = 0x9FB;
break;
case 0xA02:
ItemID = 0x9FD;
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}