ModernUO/Projects/Scripts/Items/Skill Items/Magical/Potions/Refresh Potions/BaseRefreshPotion.cs
2019-08-02 18:13:40 -07:00

48 lines
No EOL
1 KiB
C#

using Server.Engines.ConPVP;
namespace Server.Items
{
public abstract class BaseRefreshPotion : BasePotion
{
public BaseRefreshPotion(PotionEffect effect) : base(0xF0B, effect)
{
}
public BaseRefreshPotion(Serial serial) : base(serial)
{
}
public abstract double Refresh{ get; }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void Drink(Mobile from)
{
if (from.Stam < from.StamMax)
{
from.Stam += Scale(from, (int)(Refresh * from.StamMax));
PlayDrinkEffect(from);
if (!DuelContext.IsFreeConsume(from))
Consume();
}
else
{
from.SendMessage("You decide against drinking this potion, as you are already at full stamina.");
}
}
}
}