48 lines
No EOL
1 KiB
C#
48 lines
No EOL
1 KiB
C#
using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public abstract class BaseRefreshPotion : BasePotion
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{
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public BaseRefreshPotion(PotionEffect effect) : base(0xF0B, effect)
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{
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}
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public BaseRefreshPotion(Serial serial) : base(serial)
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{
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}
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public abstract double Refresh{ get; }
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void Drink(Mobile from)
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{
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if (from.Stam < from.StamMax)
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{
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from.Stam += Scale(from, (int)(Refresh * from.StamMax));
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PlayDrinkEffect(from);
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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}
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else
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{
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from.SendMessage("You decide against drinking this potion, as you are already at full stamina.");
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}
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}
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}
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} |