ModernUO/Projects/Server/Network/NetState/NetState.cs
Kamron Batman 361ec4dba4
Effects packets (#308)
- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
2020-11-12 00:52:38 -08:00

806 lines
22 KiB
C#

/*************************************************************************
* ModernUO *
* Copyright 2019-2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: NetState.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Buffers;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Runtime.CompilerServices;
using System.Threading;
using Server.Accounting;
using Server.Gumps;
using Server.HuePickers;
using Server.Items;
using Server.Menus;
namespace Server.Network
{
public delegate void NetStateCreatedCallback(NetState ns);
public delegate void EncodePacket(ref CircularBuffer<byte> buffer, ref int length);
public partial class NetState : IComparable<NetState>, IDisposable
{
private static int RecvPipeSize = 1024 * 64 + 1;
private static int SendPipeSize = 1024 * 256 + 1;
private static int GumpCap = 512;
private static int HuePickerCap = 512;
private static int MenuCap = 512;
private static readonly ConcurrentQueue<NetState> m_Disposed = new ConcurrentQueue<NetState>();
private static NetworkState m_NetworkState = NetworkState.ResumeState;
public static NetStateCreatedCallback CreatedCallback { get; set; }
private readonly string m_ToString;
private int m_Disposing;
private ClientVersion m_Version;
private byte[] _recvBuffer;
private byte[] _sendBuffer;
private long m_NextCheckActivity;
private volatile bool m_Running;
private volatile EncodePacket _packetDecoder;
private volatile EncodePacket _packetEncoder;
internal int m_AuthID;
internal int m_Seed;
public static void Configure()
{
RecvPipeSize = ServerConfiguration.GetOrUpdateSetting("netstate.recvPipeSize", RecvPipeSize);
SendPipeSize = ServerConfiguration.GetOrUpdateSetting("netstate.sendPipeSize", SendPipeSize);
GumpCap = ServerConfiguration.GetOrUpdateSetting("netstate.gumpCap", GumpCap);
HuePickerCap = ServerConfiguration.GetOrUpdateSetting("netstate.huePickerCap", HuePickerCap);
MenuCap = ServerConfiguration.GetOrUpdateSetting("netstate.menuCap", MenuCap);
}
public static void Initialize()
{
var checkAliveDuration = TimeSpan.FromMinutes(1.5);
Timer.DelayCall(checkAliveDuration, checkAliveDuration, CheckAllAlive);
}
public NetState(ISocket connection)
{
m_Running = false;
Connection = connection;
Seeded = false;
Gumps = new List<Gump>();
HuePickers = new List<HuePicker>();
Menus = new List<IMenu>();
Trades = new List<SecureTrade>();
_recvBuffer = new byte[RecvPipeSize];
RecvPipe = new Pipe<byte>(_recvBuffer);
_sendBuffer = new byte[SendPipeSize];
SendPipe = new Pipe<byte>(_sendBuffer);
m_NextCheckActivity = Core.TickCount + 30000;
try
{
Address = Utility.Intern((Connection?.RemoteEndPoint as IPEndPoint)?.Address);
m_ToString = Address?.ToString() ?? "(error)";
}
catch (Exception ex)
{
TraceException(ex);
Address = IPAddress.None;
m_ToString = "(error)";
}
ConnectedOn = DateTime.UtcNow;
CreatedCallback?.Invoke(this);
}
public DateTime ConnectedOn { get; }
public TimeSpan ConnectedFor => DateTime.UtcNow - ConnectedOn;
public DateTime ThrottledUntil { get; set; }
public IPAddress Address { get; }
public EncodePacket PacketDecoder
{
get => _packetDecoder;
set => _packetDecoder = value;
}
public EncodePacket PacketEncoder
{
get => _packetEncoder;
set => _packetEncoder = value;
}
public bool SentFirstPacket { get; set; }
public bool BlockAllPackets { get; set; }
public List<SecureTrade> Trades { get; }
public bool Running => m_Running;
public bool Seeded { get; set; }
public Pipe<byte> RecvPipe { get; private set; }
public Pipe<byte> SendPipe { get; private set; }
public ISocket Connection { get; private set; }
public bool CompressionEnabled { get; set; }
public int Sequence { get; set; }
public List<Gump> Gumps { get; private set; }
public List<HuePicker> HuePickers { get; private set; }
public List<IMenu> Menus { get; private set; }
public CityInfo[] CityInfo { get; set; }
public Mobile Mobile { get; set; }
public ServerInfo[] ServerInfo { get; set; }
public IAccount Account { get; set; }
public bool IsDisposing => m_Disposing != 0;
public int CompareTo(NetState other) => string.CompareOrdinal(m_ToString, other?.m_ToString);
public void ValidateAllTrades()
{
for (var i = Trades.Count - 1; i >= 0; --i)
{
if (i >= Trades.Count)
{
continue;
}
var trade = Trades[i];
if (trade.From.Mobile.Deleted || trade.To.Mobile.Deleted || !trade.From.Mobile.Alive ||
!trade.To.Mobile.Alive || !trade.From.Mobile.InRange(trade.To.Mobile, 2) ||
trade.From.Mobile.Map != trade.To.Mobile.Map)
{
trade.Cancel();
}
}
}
public void CancelAllTrades()
{
for (var i = Trades.Count - 1; i >= 0; --i)
{
if (i < Trades.Count)
{
Trades[i].Cancel();
}
}
}
public void RemoveTrade(SecureTrade trade)
{
Trades.Remove(trade);
}
public SecureTrade FindTrade(Mobile m)
{
for (var i = 0; i < Trades.Count; ++i)
{
var trade = Trades[i];
if (trade.From.Mobile == m || trade.To.Mobile == m)
{
return trade;
}
}
return null;
}
public SecureTradeContainer FindTradeContainer(Mobile m)
{
for (var i = 0; i < Trades.Count; ++i)
{
var trade = Trades[i];
var from = trade.From;
var to = trade.To;
if (from.Mobile == Mobile && to.Mobile == m)
{
return from.Container;
}
if (from.Mobile == m && to.Mobile == Mobile)
{
return to.Container;
}
}
return null;
}
public SecureTradeContainer AddTrade(NetState state)
{
var newTrade = new SecureTrade(Mobile, state.Mobile);
Trades.Add(newTrade);
state.Trades.Add(newTrade);
return newTrade.From.Container;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteConsole(string text)
{
Console.WriteLine("Client: {0}: {1}", this, text);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WriteConsole(string format, params object[] args)
{
WriteConsole(string.Format(format, args));
}
public void AddMenu(IMenu menu)
{
Menus ??= new List<IMenu>();
if (Menus.Count < MenuCap)
{
Menus.Add(menu);
}
else
{
WriteConsole("Exceeded menu cap, disconnecting...");
Dispose();
}
}
public void RemoveMenu(IMenu menu)
{
Menus?.Remove(menu);
}
public void RemoveMenu(int index)
{
Menus?.RemoveAt(index);
}
public void ClearMenus()
{
Menus?.Clear();
}
public void AddHuePicker(HuePicker huePicker)
{
HuePickers ??= new List<HuePicker>();
if (HuePickers.Count < HuePickerCap)
{
HuePickers.Add(huePicker);
}
else
{
WriteConsole("Exceeded hue picker cap, disconnecting...");
Dispose();
}
}
public void RemoveHuePicker(HuePicker huePicker)
{
HuePickers?.Remove(huePicker);
}
public void RemoveHuePicker(int index)
{
HuePickers?.RemoveAt(index);
}
public void ClearHuePickers()
{
HuePickers?.Clear();
}
public void AddGump(Gump gump)
{
Gumps ??= new List<Gump>();
if (Gumps.Count < GumpCap)
{
Gumps.Add(gump);
}
else
{
WriteConsole("Exceeded gump cap, disconnecting...");
Dispose();
}
}
public void RemoveGump(Gump gump)
{
Gumps?.Remove(gump);
}
public void RemoveGump(int index)
{
Gumps?.RemoveAt(index);
}
public void ClearGumps()
{
Gumps?.Clear();
}
public void LaunchBrowser(string url)
{
Send(new MessageLocalized(Serial.MinusOne, -1, MessageType.Label, 0x35, 3, 501231, "", ""));
Send(new LaunchBrowser(url));
}
public override string ToString() => m_ToString;
public static void Pause()
{
NetworkState.Pause(ref m_NetworkState);
}
public static void Resume()
{
NetworkState.Resume(ref m_NetworkState);
}
public bool GetSendBuffer(out CircularBuffer<byte> cBuffer)
{
var result = SendPipe.Writer.TryGetMemory();
cBuffer = new CircularBuffer<byte>(result.Buffer);
return !(result.IsClosed || result.Length <= 0);
}
public void Send(ReadOnlySpan<byte> span)
{
var length = span.Length;
if (Connection == null || BlockAllPackets || length <= 0 || !GetSendBuffer(out var buffer))
{
return;
}
try
{
buffer.CopyFrom(span);
_packetEncoder?.Invoke(ref buffer, ref length);
SendPipe.Writer.Advance((uint)length);
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
TraceException(ex);
#endif
Dispose();
}
}
/**
* Send data using a circular buffer from SendPipe
*/
public void Send(ref CircularBuffer<byte> buffer, int length)
{
if (Connection == null || BlockAllPackets || length <= 0)
{
return;
}
try
{
_packetEncoder?.Invoke(ref buffer, ref length);
SendPipe.Writer.Advance((uint)length);
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
TraceException(ex);
#endif
Dispose();
}
}
public virtual void Send(Packet p)
{
if (Connection == null || BlockAllPackets)
{
p.OnSend();
return;
}
var writer = SendPipe.Writer;
try
{
byte[] buffer = p.Compile(CompressionEnabled, out var length);
if (buffer.Length > 0 && length > 0)
{
var result = writer.TryGetMemory();
if (result.IsClosed)
{
p.OnSend();
return;
}
if (result.Length >= length)
{
result.CopyFrom(buffer.AsSpan(0, length));
writer.Advance((uint)length);
// Flush at the end of the game loop
}
else
{
WriteConsole("Too much data pending, disconnecting...");
Dispose();
}
}
else
{
WriteConsole("Didn't write anything!");
}
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
TraceException(ex);
#endif
Dispose();
}
finally
{
p.OnSend();
}
}
internal void Start()
{
if (Connection == null || m_Running)
{
return;
}
m_Running = true;
ThreadPool.UnsafeQueueUserWorkItem(RecvTask, null);
ThreadPool.UnsafeQueueUserWorkItem(SendTask, null);
}
private async void SendTask(object state)
{
var reader = SendPipe.Reader;
try
{
while (m_Running)
{
var result = await reader.Read();
if (result.IsClosed)
{
break;
}
if (result.Length <= 0)
{
continue;
}
var bytesWritten = await Connection.SendAsync(result.Buffer, SocketFlags.None);
if (bytesWritten > 0)
{
m_NextCheckActivity = Core.TickCount + 90000;
reader.Advance((uint)bytesWritten);
}
}
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
TraceException(ex);
#endif
}
finally
{
Dispose();
}
}
private void DecodePacket(ArraySegment<byte>[] buffer, ref int length)
{
CircularBuffer<byte> cBuffer = new CircularBuffer<byte>(buffer);
_packetDecoder?.Invoke(ref cBuffer, ref length);
}
private async void RecvTask(object state)
{
var socket = Connection;
var writer = RecvPipe.Writer;
try
{
while (m_Running)
{
if (m_NetworkState == NetworkState.PauseState)
{
continue;
}
var result = await writer.GetMemory();
if (result.IsClosed)
{
break;
}
if (result.Length <= 0)
{
continue;
}
var bytesWritten = await socket.ReceiveAsync(result.Buffer, SocketFlags.None);
if (bytesWritten <= 0)
{
break;
}
DecodePacket(result.Buffer, ref bytesWritten);
writer.Advance((uint)bytesWritten);
m_NextCheckActivity = Core.TickCount + 90000;
// No need to flush
}
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
TraceException(ex);
#endif
}
finally
{
Dispose();
}
}
public static void HandleAllReceives()
{
var clients = TcpServer.Instances;
for (int i = 0; i < clients.Count; ++i)
{
clients[i].HandleReceive();
}
}
public void HandleReceive()
{
if (Connection == null)
{
return;
}
try
{
var reader = RecvPipe.Reader;
// Process as many packets as we can synchronously
while (true)
{
var result = reader.TryRead();
if (result.IsClosed || result.Length <= 0)
{
return;
}
var bytesProcessed = this.ProcessPacket(result.Buffer);
if (bytesProcessed <= 0)
{
// Error
// TODO: Throw exception instead?
if (bytesProcessed < 0)
{
Dispose();
}
return;
}
reader.Advance((uint)bytesProcessed);
}
}
catch (Exception ex)
{
#if DEBUG
Console.WriteLine(ex);
TraceException(ex);
#endif
Dispose();
}
}
public void Flush()
{
if (Connection != null)
{
SendPipe.Writer.Flush();
}
}
public static void FlushAll()
{
var clients = TcpServer.Instances;
for (int i = 0; i < clients.Count; ++i)
{
clients[i].Flush();
}
}
public void CheckAlive(long curTicks)
{
if (Connection != null && m_NextCheckActivity - curTicks < 0)
{
WriteConsole("Disconnecting due to inactivity...");
Dispose();
}
}
public static void CheckAllAlive()
{
try
{
long curTicks = Core.TickCount;
var clients = TcpServer.Instances;
for (int i = 0; i < clients.Count; ++i)
{
clients[i].CheckAlive(curTicks);
}
}
catch (Exception ex)
{
TraceException(ex);
}
}
public bool CheckEncrypted(int packetID)
{
if (!SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 &&
packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
{
WriteConsole("Encrypted client detected, disconnecting");
Dispose();
return true;
}
return false;
}
public PacketHandler GetHandler(int packetID) =>
ContainerGridLines ? IncomingPackets.Get6017Handler(packetID) : IncomingPackets.GetHandler(packetID);
public static void TraceException(Exception ex)
{
try
{
using var op = new StreamWriter("network-errors.log", true);
op.WriteLine("# {0}", DateTime.UtcNow);
op.WriteLine(ex);
op.WriteLine();
op.WriteLine();
}
catch
{
// ignored
}
Console.WriteLine(ex);
}
public virtual void Dispose()
{
if (Connection == null || Interlocked.Exchange(ref m_Disposing, 1) != 0)
{
return;
}
SendPipe.Writer.Close();
try
{
Connection.Shutdown(SocketShutdown.Both);
}
catch (Exception ex)
{
TraceException(ex);
}
finally
{
m_Disposed.Enqueue(this);
}
}
public static void ProcessDisposedQueue()
{
var breakout = 0;
while (breakout++ < 200)
{
if (!m_Disposed.TryDequeue(out var ns))
{
break;
}
var m = ns.Mobile;
var a = ns.Account;
if (m != null)
{
m.NetState = null;
ns.Mobile = null;
}
ns.m_Running = false;
ns.Connection = null;
ns._recvBuffer = null;
ns.RecvPipe = null;
ns._sendBuffer = null;
ns.SendPipe = null;
ns.Gumps.Clear();
ns.Menus.Clear();
ns.HuePickers.Clear();
ns.Account = null;
ns.ServerInfo = null;
ns.CityInfo = null;
TcpServer.Instances.Remove(ns);
if (a != null)
{
ns.WriteConsole("Disconnected. [{0} Online] [{1}]", TcpServer.Instances.Count, a);
}
else
{
ns.WriteConsole("Disconnected. [{0} Online]", TcpServer.Instances.Count);
}
}
}
}
}