- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
60 lines
2 KiB
C#
60 lines
2 KiB
C#
using Server.Items;
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using Server.Network;
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using Server.Targeting;
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namespace Server.ContextMenus
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{
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public class AddToSpellbookEntry : ContextMenuEntry
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{
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public AddToSpellbookEntry() : base(6144, 3)
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{
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}
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public override void OnClick()
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{
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if (Owner.From.CheckAlive() && Owner.Target is SpellScroll scroll)
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{
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Owner.From.Target = new InternalTarget(scroll);
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}
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}
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private class InternalTarget : Target
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{
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private readonly SpellScroll m_Scroll;
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public InternalTarget(SpellScroll scroll) : base(3, false, TargetFlags.None) => m_Scroll = scroll;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is Spellbook book)
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{
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if (from.CheckAlive() && !m_Scroll.Deleted && m_Scroll.Movable && m_Scroll.Amount >= 1 &&
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m_Scroll.CheckItemUse(from))
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{
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var type = Spellbook.GetTypeForSpell(m_Scroll.SpellID);
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if (type != book.SpellbookType)
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{
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}
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else if (book.HasSpell(m_Scroll.SpellID))
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{
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from.SendLocalizedMessage(500179); // That spell is already present in that spellbook.
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}
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else
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{
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var val = m_Scroll.SpellID - book.BookOffset;
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if (val >= 0 && val < book.BookCount)
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{
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book.Content |= (ulong)1 << val;
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m_Scroll.Consume();
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from.SendSound(0x249, book.GetWorldLocation());
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}
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}
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}
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}
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}
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}
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}
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}
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