- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
84 lines
2.2 KiB
C#
84 lines
2.2 KiB
C#
using System;
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using Server.Network;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Ethics.Evil
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{
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public sealed class Blight : Power
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{
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public Blight() =>
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m_Definition = new PowerDefinition(
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15,
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"Blight",
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"Velgo Ontawl",
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""
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);
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public override void BeginInvoke(Player from)
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{
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from.Mobile.BeginTarget(12, true, TargetFlags.None, Power_OnTarget, from);
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from.Mobile.SendMessage("Where do you wish to blight?");
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}
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private void Power_OnTarget(Mobile fromMobile, object obj, Player from)
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{
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if (!(obj is IPoint3D p))
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{
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return;
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}
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if (!CheckInvoke(from))
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{
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return;
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}
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var powerFunctioned = false;
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SpellHelper.GetSurfaceTop(ref p);
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foreach (var mob in from.Mobile.GetMobilesInRange(6))
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{
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if (mob == from.Mobile || !SpellHelper.ValidIndirectTarget(from.Mobile, mob))
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{
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continue;
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}
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if (mob.GetStatMod("Holy Curse") != null)
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{
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continue;
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}
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if (!from.Mobile.CanBeHarmful(mob, false))
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{
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continue;
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}
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from.Mobile.DoHarmful(mob, true);
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mob.AddStatMod(new StatMod(StatType.All, "Holy Curse", -10, TimeSpan.FromMinutes(30.0)));
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mob.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist);
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mob.PlaySound(0x1FB);
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powerFunctioned = true;
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}
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if (powerFunctioned)
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{
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SpellHelper.Turn(from.Mobile, p);
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Effects.PlaySound(new Point3D(p), from.Mobile.Map, 0x1FB);
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from.Mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2, false, "You curse the area.");
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FinishInvoke(from);
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}
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else
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{
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from.Mobile.FixedEffect(0x3735, 6, 30);
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from.Mobile.PlaySound(0x5C);
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}
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}
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}
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}
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