ModernUO/Projects/UOContent/Items/Maps/WorldMap.cs
2020-09-13 21:49:46 -07:00

51 lines
1.2 KiB
C#

namespace Server.Items
{
public class WorldMap : MapItem
{
[Constructible]
public WorldMap()
{
SetDisplay(0, 0, 5119, 4095, 400, 400);
}
public WorldMap(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1015233; // world map
public override void CraftInit(Mobile from)
{
// Unlike the others, world map is not based on crafted location
var skillValue = from.Skills.Cartography.Value;
var x20 = (int)(skillValue * 20);
var size = 25 + (int)(skillValue * 6.6);
if (size < 200)
{
size = 200;
}
else if (size > 400)
{
size = 400;
}
SetDisplay(1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}