59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
using Server.Network;
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namespace Server.Misc
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{
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public static class ProtocolExtensions
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{
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private static readonly PacketHandler[] m_Handlers = new PacketHandler[0x100];
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public static void Initialize()
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{
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IncomingPackets.Register(0xF0, 0, false, DecodeBundledPacket);
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}
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public static void Register(int packetID, bool ingame, OnPacketReceive onReceive)
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{
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m_Handlers[packetID] = new PacketHandler(packetID, 0, ingame, onReceive);
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}
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public static PacketHandler GetHandler(int packetID) =>
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packetID >= 0 && packetID < m_Handlers.Length ? m_Handlers[packetID] : null;
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public static void DecodeBundledPacket(NetState state, CircularBufferReader reader)
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{
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int packetID = reader.ReadByte();
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var ph = GetHandler(packetID);
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if (ph != null)
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{
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if (ph.Ingame && state.Mobile == null)
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{
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state.WriteConsole(
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"Sent ingame packet (0xF0x{0:X2}) before having been attached to a mobile",
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packetID
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);
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state.Dispose();
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}
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else if (ph.Ingame && state.Mobile.Deleted)
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{
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state.Dispose();
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}
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else
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{
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ph.OnReceive(state, reader);
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}
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}
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}
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}
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public abstract class ProtocolExtension : Packet
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{
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public ProtocolExtension(int packetID, int capacity) : base(0xF0)
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{
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EnsureCapacity(4 + capacity);
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Stream.Write((byte)packetID);
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}
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}
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}
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