- [X] Changes effect packets - [X] Updates playing sounds - [X] Updates Effects class to have more options so there are less direct calls to building the packets - [X] Changes bonding status packet
128 lines
3.6 KiB
C#
128 lines
3.6 KiB
C#
using Server.Items;
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namespace Server.Mobiles
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{
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public class KhaldunSummoner : BaseCreature
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{
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[Constructible]
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public KhaldunSummoner() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Body = 0x190;
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Title = "the Summoner";
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SetStr(351, 400);
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SetDex(101, 150);
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SetInt(502, 700);
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SetHits(421, 480);
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SetDamage(5, 15);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Cold, 25);
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SetResistance(ResistanceType.Physical, 35, 40);
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SetResistance(ResistanceType.Fire, 25, 30);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 25, 35);
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SetResistance(ResistanceType.Energy, 25, 35);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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SetSkill(SkillName.Tactics, 90.1, 100.0);
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SetSkill(SkillName.MagicResist, 90.1, 100.0);
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SetSkill(SkillName.Magery, 90.1, 100.0);
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SetSkill(SkillName.EvalInt, 100.0);
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SetSkill(SkillName.Meditation, 120.1, 130.0);
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VirtualArmor = 36;
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Fame = 10000;
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Karma = -10000;
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var gloves = new LeatherGloves();
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gloves.Hue = 0x66D;
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AddItem(gloves);
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var helm = new BoneHelm();
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helm.Hue = 0x835;
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AddItem(helm);
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var necklace = new Necklace();
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necklace.Hue = 0x66D;
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AddItem(necklace);
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var cloak = new Cloak();
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cloak.Hue = 0x66D;
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AddItem(cloak);
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var kilt = new Kilt();
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kilt.Hue = 0x66D;
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AddItem(kilt);
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var sandals = new Sandals();
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sandals.Hue = 0x66D;
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AddItem(sandals);
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}
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public KhaldunSummoner(Serial serial) : base(serial)
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{
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}
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public override bool ClickTitle => false;
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public override bool ShowFameTitle => false;
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public override string DefaultName => "Zealot of Khaldun";
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public override bool AlwaysMurderer => true;
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public override bool Unprovokable => true;
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public override int GetIdleSound() => 0x184;
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public override int GetAngerSound() => 0x286;
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public override int GetDeathSound() => 0x288;
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public override int GetHurtSound() => 0x19F;
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public override bool OnBeforeDeath()
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{
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var rm = new BoneMagi();
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rm.Team = Team;
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rm.Combatant = Combatant;
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rm.NoKillAwards = true;
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if (rm.Backpack == null)
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{
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var pack = new Backpack();
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pack.Movable = false;
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rm.AddItem(pack);
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}
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for (var i = 0; i < 2; i++)
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{
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LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this));
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LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this));
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}
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Effects.PlaySound(this, GetDeathSound());
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Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835);
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rm.MoveToWorld(Location, Map);
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Delete();
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return false;
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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