ModernUO/Projects/UOContent/Mobiles/Special/Harrower.cs
Kamron Batman 361ec4dba4
Effects packets (#308)
- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
2020-11-12 00:52:38 -08:00

724 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class Harrower : BaseCreature
{
private static readonly SpawnEntry[] m_Entries =
{
new SpawnEntry(new Point3D(5242, 945, -40), new Point3D(1176, 2638, 0)), // Destard
new SpawnEntry(new Point3D(5225, 798, 0), new Point3D(1176, 2638, 0)), // Destard
new SpawnEntry(new Point3D(5556, 886, 30), new Point3D(1298, 1080, 0)), // Despise
new SpawnEntry(new Point3D(5187, 615, 0), new Point3D(4111, 432, 5)), // Deceit
new SpawnEntry(new Point3D(5319, 583, 0), new Point3D(4111, 432, 5)), // Deceit
new SpawnEntry(new Point3D(5713, 1334, -1), new Point3D(2923, 3407, 8)), // Fire
new SpawnEntry(new Point3D(5860, 1460, -2), new Point3D(2923, 3407, 8)), // Fire
new SpawnEntry(new Point3D(5328, 1620, 0), new Point3D(5451, 3143, -60)), // Terathan Keep
new SpawnEntry(new Point3D(5690, 538, 0), new Point3D(2042, 224, 14)), // Wrong
new SpawnEntry(new Point3D(5609, 195, 0), new Point3D(514, 1561, 0)), // Shame
new SpawnEntry(new Point3D(5475, 187, 0), new Point3D(514, 1561, 0)), // Shame
new SpawnEntry(new Point3D(6085, 179, 0), new Point3D(4721, 3822, 0)), // Hythloth
new SpawnEntry(new Point3D(6084, 66, 0), new Point3D(4721, 3822, 0)), // Hythloth
new SpawnEntry(new Point3D(5499, 2003, 0), new Point3D(2499, 919, 0)), // Covetous
new SpawnEntry(new Point3D(5579, 1858, 0), new Point3D(2499, 919, 0)) // Covetous
};
private static readonly double[] m_Offsets =
{
Math.Cos(000.0 / 180.0 * Math.PI), Math.Sin(000.0 / 180.0 * Math.PI),
Math.Cos(040.0 / 180.0 * Math.PI), Math.Sin(040.0 / 180.0 * Math.PI),
Math.Cos(080.0 / 180.0 * Math.PI), Math.Sin(080.0 / 180.0 * Math.PI),
Math.Cos(120.0 / 180.0 * Math.PI), Math.Sin(120.0 / 180.0 * Math.PI),
Math.Cos(160.0 / 180.0 * Math.PI), Math.Sin(160.0 / 180.0 * Math.PI),
Math.Cos(200.0 / 180.0 * Math.PI), Math.Sin(200.0 / 180.0 * Math.PI),
Math.Cos(240.0 / 180.0 * Math.PI), Math.Sin(240.0 / 180.0 * Math.PI),
Math.Cos(280.0 / 180.0 * Math.PI), Math.Sin(280.0 / 180.0 * Math.PI),
Math.Cos(320.0 / 180.0 * Math.PI), Math.Sin(320.0 / 180.0 * Math.PI)
};
private Dictionary<Mobile, int> m_DamageEntries;
private Item m_GateItem;
private List<HarrowerTentacles> m_Tentacles;
private Timer m_Timer;
private bool m_TrueForm;
[Constructible]
public Harrower() : base(AIType.AI_Mage, FightMode.Closest, 18, 1, 0.2, 0.4)
{
Instances.Add(this);
BodyValue = 146;
SetStr(900, 1000);
SetDex(125, 135);
SetInt(1000, 1200);
Fame = 22500;
Karma = -22500;
VirtualArmor = 60;
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 55, 65);
SetResistance(ResistanceType.Fire, 60, 80);
SetResistance(ResistanceType.Cold, 60, 80);
SetResistance(ResistanceType.Poison, 60, 80);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
SetSkill(SkillName.Tactics, 90.2, 110.0);
SetSkill(SkillName.MagicResist, 120.2, 160.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.EvalInt, 120.0);
SetSkill(SkillName.Meditation, 120.0);
m_Tentacles = new List<HarrowerTentacles>();
m_Timer = new TeleportTimer(this);
m_Timer.Start();
}
public Harrower(Serial serial) : base(serial)
{
Instances.Add(this);
}
public Type[] UniqueList => new[] { typeof(AcidProofRobe) };
public Type[] SharedList => new[] { typeof(TheRobeOfBritanniaAri) };
public Type[] DecorativeList => new[] { typeof(EvilIdolSkull), typeof(SkullPole) };
public static List<Harrower> Instances { get; } = new List<Harrower>();
public static bool CanSpawn => Instances.Count == 0;
public override string DefaultName => "the harrower";
public override bool AutoDispel => true;
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Lethal;
[CommandProperty(AccessLevel.GameMaster)]
public override int HitsMax => m_TrueForm ? 65000 : 30000;
[CommandProperty(AccessLevel.GameMaster)]
public override int ManaMax => 5000;
public override bool DisallowAllMoves => m_TrueForm;
public static Harrower Spawn(Point3D platLoc, Map platMap)
{
if (Instances.Count > 0)
{
return null;
}
var entry = m_Entries.RandomElement();
var harrower = new Harrower();
harrower.MoveToWorld(entry.m_Location, Map.Felucca);
harrower.m_GateItem = new HarrowerGate(harrower, platLoc, platMap, entry.m_Entrance, Map.Felucca);
return harrower;
}
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
AddLoot(LootPack.Meager);
}
public void Morph()
{
if (m_TrueForm)
{
return;
}
m_TrueForm = true;
Name = "the true harrower";
BodyValue = 780;
Hue = 0x497;
Hits = HitsMax;
Stam = StamMax;
Mana = ManaMax;
ProcessDelta();
Say(1049499); // Behold my true form!
var map = Map;
if (map != null)
{
for (var i = 0; i < m_Offsets.Length; i += 2)
{
var rx = m_Offsets[i];
var ry = m_Offsets[i + 1];
var dist = 0;
var ok = false;
int x = 0, y = 0, z = 0;
while (!ok && dist < 10)
{
var rdist = 10 + dist;
x = X + (int)(rx * rdist);
y = Y + (int)(ry * rdist);
z = map.GetAverageZ(x, y);
if (!(ok = map.CanFit(x, y, Z, 16, false, false)))
{
ok = map.CanFit(x, y, z, 16, false, false);
}
if (dist >= 0)
{
dist = -(dist + 1);
}
else
{
dist = -(dist - 1);
}
}
if (!ok)
{
continue;
}
var spawn = new HarrowerTentacles(this) { Team = Team };
spawn.MoveToWorld(new Point3D(x, y, z), map);
m_Tentacles.Add(spawn);
}
}
}
public override void OnAfterDelete()
{
Instances.Remove(this);
base.OnAfterDelete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_TrueForm);
writer.Write(m_GateItem);
writer.WriteMobileList(m_Tentacles);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_TrueForm = reader.ReadBool();
m_GateItem = reader.ReadItem();
m_Tentacles = reader.ReadStrongMobileList<HarrowerTentacles>();
m_Timer = new TeleportTimer(this);
m_Timer.Start();
break;
}
}
}
public void GivePowerScrolls()
{
var toGive = new List<Mobile>();
var rights = GetLootingRights(DamageEntries, HitsMax);
for (var i = rights.Count - 1; i >= 0; --i)
{
var ds = rights[i];
if (ds.m_HasRight)
{
toGive.Add(ds.m_Mobile);
}
}
if (toGive.Count == 0)
{
return;
}
toGive.Shuffle();
for (var i = 0; i < 16; ++i)
{
int level;
var random = Utility.RandomDouble();
if (random <= 0.1)
{
level = 25;
}
else if (random <= 0.25)
{
level = 20;
}
else if (random <= 0.45)
{
level = 15;
}
else if (random <= 0.70)
{
level = 10;
}
else
{
level = 5;
}
var m = toGive[i % toGive.Count];
m.SendLocalizedMessage(1049524); // You have received a scroll of power!
m.AddToBackpack(new StatCapScroll(225 + level));
if (m is PlayerMobile pm)
{
for (var j = 0; j < pm.JusticeProtectors.Count; ++j)
{
var prot = pm.JusticeProtectors[j];
if (prot.Map != pm.Map || prot.Kills >= 5 || prot.Criminal ||
!JusticeVirtue.CheckMapRegion(pm, prot))
{
continue;
}
var chance = VirtueHelper.GetLevel(prot, VirtueName.Justice) switch
{
VirtueLevel.Seeker => 60,
VirtueLevel.Follower => 80,
VirtueLevel.Knight => 100,
_ => 0
};
if (chance > Utility.Random(100))
{
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
prot.AddToBackpack(new StatCapScroll(225 + level));
}
}
}
}
}
public override bool OnBeforeDeath()
{
if (m_TrueForm)
{
var rights = GetLootingRights(DamageEntries, HitsMax);
for (var i = rights.Count - 1; i >= 0; --i)
{
var ds = rights[i];
if (ds.m_HasRight && ds.m_Mobile is PlayerMobile mobile)
{
ChampionTitleInfo.AwardHarrowerTitle(mobile);
}
}
if (!NoKillAwards)
{
GivePowerScrolls();
var map = Map;
if (map != null)
{
for (var x = -16; x <= 16; ++x)
{
for (var y = -16; y <= 16; ++y)
{
var dist = Math.Sqrt(x * x + y * y);
if (dist <= 16)
{
new GoodiesTimer(map, X + x, Y + y).Start();
}
}
}
}
m_DamageEntries = new Dictionary<Mobile, int>();
for (var i = 0; i < m_Tentacles.Count; ++i)
{
Mobile m = m_Tentacles[i];
if (!m.Deleted)
{
m.Kill();
}
RegisterDamageTo(m);
}
m_Tentacles.Clear();
RegisterDamageTo(this);
AwardArtifact(GetArtifact());
m_GateItem?.Delete();
}
return base.OnBeforeDeath();
}
Morph();
return false;
}
public virtual void RegisterDamageTo(Mobile m)
{
if (m == null)
{
return;
}
foreach (var de in m.DamageEntries)
{
var damager = de.Damager;
var master = damager.GetDamageMaster(m);
if (master != null)
{
damager = master;
}
RegisterDamage(damager, de.DamageGiven);
}
}
public void RegisterDamage(Mobile from, int amount)
{
if (from?.Player != true)
{
return;
}
m_DamageEntries[from] = amount + (m_DamageEntries.TryGetValue(from, out var value) ? value : 0);
from.SendMessage($"Total Damage: {m_DamageEntries[from]}");
}
public void AwardArtifact(Item artifact)
{
if (artifact == null)
{
return;
}
var totalDamage = 0;
var validEntries = new Dictionary<Mobile, int>();
foreach (var kvp in m_DamageEntries)
{
if (IsEligible(kvp.Key, artifact))
{
validEntries.Add(kvp.Key, kvp.Value);
totalDamage += kvp.Value;
}
}
var randomDamage = Utility.RandomMinMax(1, totalDamage);
totalDamage = 0;
foreach (var kvp in validEntries)
{
totalDamage += kvp.Value;
if (totalDamage >= randomDamage)
{
GiveArtifact(kvp.Key, artifact);
return;
}
}
artifact.Delete();
}
public void GiveArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
{
return;
}
var pack = to.Backpack;
if (pack?.TryDropItem(to, artifact, false) != true)
{
artifact.Delete();
}
else
{
to.SendLocalizedMessage(
1062317
); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
}
}
public bool IsEligible(Mobile m, Item artifact) =>
m.Player && m.Alive && m.InRange(Location, 32) &&
m.Backpack?.CheckHold(m, artifact, false) == true;
public Item GetArtifact()
{
var random = Utility.RandomDouble();
if (random <= 0.05)
{
return CreateArtifact(UniqueList);
}
if (random <= 0.15)
{
return CreateArtifact(SharedList);
}
if (random <= 0.30)
{
return CreateArtifact(DecorativeList);
}
return null;
}
public Item CreateArtifact(Type[] list) => Loot.Construct(list.RandomElement());
private class SpawnEntry
{
public readonly Point3D m_Entrance;
public readonly Point3D m_Location;
public SpawnEntry(Point3D loc, Point3D ent)
{
m_Location = loc;
m_Entrance = ent;
}
}
private class TeleportTimer : Timer
{
private static readonly int[] m_Offsets =
{
-1, -1,
-1, 0,
-1, 1,
0, -1,
0, 1,
1, -1,
1, 0,
1, 1
};
private readonly Mobile m_Owner;
public TeleportTimer(Mobile owner) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
{
Priority = TimerPriority.TwoFiftyMS;
m_Owner = owner;
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
var map = m_Owner.Map;
if (map == null)
{
return;
}
if (Utility.RandomDouble() > 0.25)
{
return;
}
var toTeleport = m_Owner.GetMobilesInRange(16)
.FirstOrDefault(mob => mob != m_Owner && mob.Player && m_Owner.CanBeHarmful(mob) && m_Owner.CanSee(mob));
if (toTeleport == null)
{
return;
}
var offset = Utility.Random(8) * 2;
var to = m_Owner.Location;
for (var i = 0; i < m_Offsets.Length; i += 2)
{
var x = m_Owner.X + m_Offsets[(offset + i) % m_Offsets.Length];
var y = m_Owner.Y + m_Offsets[(offset + i + 1) % m_Offsets.Length];
if (map.CanSpawnMobile(x, y, m_Owner.Z))
{
to = new Point3D(x, y, m_Owner.Z);
break;
}
var z = map.GetAverageZ(x, y);
if (map.CanSpawnMobile(x, y, z))
{
to = new Point3D(x, y, z);
break;
}
}
var m = toTeleport;
var from = m.Location;
m.Location = to;
SpellHelper.Turn(m_Owner, toTeleport);
SpellHelper.Turn(toTeleport, m_Owner);
m.ProcessDelta();
Effects.SendLocationParticles(
EffectItem.Create(from, m.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, m.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
m.PlaySound(0x1FE);
m_Owner.Combatant = toTeleport;
}
}
private class GoodiesTimer : Timer
{
private readonly Map m_Map;
private readonly int m_X;
private readonly int m_Y;
public GoodiesTimer(Map map, int x, int y) : base(TimeSpan.FromSeconds(Utility.RandomDouble() * 10.0))
{
Priority = TimerPriority.TwoFiftyMS;
m_Map = map;
m_X = x;
m_Y = y;
}
protected override void OnTick()
{
var z = m_Map.GetAverageZ(m_X, m_Y);
var canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);
for (var i = -3; !canFit && i <= 3; ++i)
{
canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);
if (canFit)
{
z += i;
}
}
if (!canFit)
{
return;
}
var g = new Gold(750, 1250);
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
if (Utility.RandomDouble() <= 0.5)
{
switch (Utility.Random(3))
{
case 0: // Fire column
{
Effects.SendLocationParticles(
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x3709,
10,
30,
5052
);
Effects.PlaySound(g, 0x208);
break;
}
case 1: // Explosion
{
Effects.SendLocationParticles(
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x36BD,
20,
10,
5044
);
Effects.PlaySound(g, 0x307);
break;
}
case 2: // Ball of fire
{
Effects.SendLocationParticles(
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
0x36FE,
10,
10,
5052
);
break;
}
}
}
}
}
}
}