ModernUO/Projects/UOContent/Spells/Third/Unlock.cs
Kamron Batman 361ec4dba4
Effects packets (#308)
- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
2020-11-12 00:52:38 -08:00

102 lines
3.3 KiB
C#

using Server.Items;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.Spells.Third
{
public class UnlockSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Unlock Spell",
"Ex Por",
215,
9001,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public UnlockSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public void Target(IPoint3D p)
{
if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
var loc = new Point3D(p);
Effects.SendLocationParticles(
EffectItem.Create(loc, Caster.Map, EffectItem.DefaultDuration),
0x376A,
9,
32,
5024
);
Effects.PlaySound(loc, Caster.Map, 0x1FF);
if (p is Mobile)
{
Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 503101); // That did not need to be unlocked.
}
else if (!(p is LockableContainer cont))
{
Caster.SendLocalizedMessage(501666); // You can't unlock that!
}
else
{
if (BaseHouse.CheckSecured(cont))
{
Caster.SendLocalizedMessage(503098); // You cannot cast this on a secure item.
}
else if (!cont.Locked)
{
Caster.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
503101
); // That did not need to be unlocked.
}
else if (cont.LockLevel == 0)
{
Caster.SendLocalizedMessage(501666); // You can't unlock that!
}
else
{
var level = (int)(Caster.Skills.Magery.Value * 0.8) - 4;
if (level >= cont.RequiredSkill &&
!(cont is TreasureMapChest chest && chest.Level > 2))
{
cont.Locked = false;
if (cont.LockLevel == -255)
{
cont.LockLevel = cont.RequiredSkill - 10;
}
}
else
{
Caster.LocalOverheadMessage(
MessageType.Regular,
0x3B2,
503099
); // My spell does not seem to have an effect on that lock.
}
}
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, Core.ML ? 10 : 12);
}
}
}