ModernUO/Projects/UOContent/Spells/Sixth/Reveal.cs
Kamron Batman bea20f36a0
fix: Fixes targeting checks (#869)
* Adds CanTarget for more granular overrides of specific targeting restrictions
* Updates spell targeting
* Fixes targeting checks
2021-12-01 08:15:16 -08:00

94 lines
2.7 KiB
C#

using Server.Mobiles;
namespace Server.Spells.Sixth
{
public class RevealSpell : MagerySpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo _info = new(
"Reveal",
"Wis Quas",
206,
9002,
Reagent.Bloodmoss,
Reagent.SulfurousAsh
);
public RevealSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public void Target(IPoint3D p)
{
if (CheckSequence())
{
SpellHelper.Turn(Caster, p);
SpellHelper.GetSurfaceTop(ref p);
var map = Caster.Map;
if (map != null)
{
var eable = map.GetMobilesInRange(
new Point3D(p),
1 + (int)(Caster.Skills.Magery.Value / 20.0)
);
foreach (var m in eable)
{
if (m is ShadowKnight &&
(m.X != p.X || m.Y != p.Y || !m.Hidden || m.AccessLevel != AccessLevel.Player &&
Caster.AccessLevel <= m.AccessLevel ||
!CheckDifficulty(Caster, m)))
{
continue;
}
m.RevealingAction();
m.FixedParticles(0x375A, 9, 20, 5049, EffectLayer.Head);
m.PlaySound(0x1FD);
}
eable.Free();
}
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this, range: Core.ML ? 10 : 12);
}
// Reveal uses magery and detect hidden vs. hide and stealth
private static bool CheckDifficulty(Mobile from, Mobile m)
{
// Reveal always reveals vs. invisibility spell
if (!Core.AOS || InvisibilitySpell.HasTimer(m))
{
return true;
}
var magery = from.Skills.Magery.Fixed;
var detectHidden = from.Skills.DetectHidden.Fixed;
var hiding = m.Skills.Hiding.Fixed;
var stealth = m.Skills.Stealth.Fixed;
var divisor = hiding + stealth;
int chance;
if (divisor > 0)
{
chance = 50 * (magery + detectHidden) / divisor;
}
else
{
chance = 100;
}
return chance > Utility.Random(100);
}
}
}