ModernUO/Projects/Server/Persistence/FileQueue.cs
2019-10-04 23:08:13 -07:00

228 lines
5.6 KiB
C#

/***************************************************************************
* FileQueue.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Threading;
namespace Server
{
public delegate void FileCommitCallback(FileQueue.Chunk chunk);
public sealed class FileQueue : IDisposable
{
private static int bufferSize;
private Chunk[] active;
private int activeCount;
private Page buffered;
private FileCommitCallback callback;
private ManualResetEvent idle;
private Queue<Page> pending;
private object syncRoot;
static FileQueue() => bufferSize = FileOperations.BufferSize;
public FileQueue(int concurrentWrites, FileCommitCallback callback)
{
if (concurrentWrites < 1) throw new ArgumentOutOfRangeException("concurrentWrites");
if (bufferSize < 1)
throw new ArgumentOutOfRangeException("bufferSize");
syncRoot = new object();
active = new Chunk[concurrentWrites];
pending = new Queue<Page>();
this.callback = callback;
idle = new ManualResetEvent(true);
}
public long Position{ get; private set; }
public void Dispose()
{
if (idle != null)
{
idle.Close();
idle = null;
}
}
private void Append(Page page)
{
lock (syncRoot)
{
if (activeCount == 0) idle.Reset();
++activeCount;
for (int slot = 0; slot < active.Length; ++slot)
if (active[slot] == null)
{
active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
callback(active[slot]);
return;
}
pending.Enqueue(page);
}
}
public void Flush()
{
if (buffered.buffer != null)
{
Append(buffered);
buffered.buffer = null;
buffered.length = 0;
}
/*lock ( syncRoot ) {
if ( pending.Count > 0 ) {
idle.Reset();
}
for ( int slot = 0; slot < active.Length && pending.Count > 0; ++slot ) {
if ( active[slot] == null ) {
Page page = pending.Dequeue();
active[slot] = new Chunk( this, slot, page.buffer, 0, page.length );
++activeCount;
callback( active[slot] );
}
}
}*/
idle.WaitOne();
}
private void Commit(Chunk chunk, int slot)
{
if (slot < 0 || slot >= active.Length) throw new ArgumentOutOfRangeException("slot");
lock (syncRoot)
{
if (active[slot] != chunk) throw new ArgumentException();
ArrayPool<byte>.Shared.Return(chunk.Buffer);
if (pending.Count > 0)
{
Page page = pending.Dequeue();
active[slot] = new Chunk(this, slot, page.buffer, 0, page.length);
callback(active[slot]);
}
else
{
active[slot] = null;
}
--activeCount;
if (activeCount == 0) idle.Set();
}
}
public void Enqueue(byte[] buffer, int offset, int size)
{
if (buffer == null) throw new ArgumentNullException("buffer");
if (offset < 0) throw new ArgumentOutOfRangeException("offset");
if (size < 0) throw new ArgumentOutOfRangeException("size");
if (buffer.Length - offset < size) throw new ArgumentException();
Position += size;
while (size > 0)
{
if (buffered.buffer == null)
buffered.buffer = ArrayPool<byte>.Shared.Rent(bufferSize);
byte[] page = buffered.buffer; // buffer page
int pageSpace = page.Length - buffered.length; // available bytes in page
int byteCount = size > pageSpace ? pageSpace : size; // how many bytes we can copy over
Buffer.BlockCopy(buffer, offset, page, buffered.length, byteCount);
buffered.length += byteCount;
offset += byteCount;
size -= byteCount;
if (buffered.length == page.Length)
{
// page full
Append(buffered);
buffered.buffer = null;
buffered.length = 0;
}
}
}
public sealed class Chunk
{
private int offset;
private FileQueue owner;
private int slot;
public Chunk(FileQueue owner, int slot, byte[] buffer, int offset, int size)
{
this.owner = owner;
this.slot = slot;
Buffer = buffer;
this.offset = offset;
Size = size;
}
public byte[] Buffer{ get; }
public int Offset => 0;
public int Size{ get; }
public void Commit()
{
owner.Commit(this, slot);
}
}
private struct Page
{
public byte[] buffer;
public int length;
}
}
}