ModernUO/Projects/Server/Network/EncodedReader.cs
Kamron Batman 369a27b800
Replacing Networking (#271)
- [X] Removing Kestrel & Libuv
- [X] Cleaning up NetState
- [X] Removing System.IO.Pipelines
- [X] Cleaning up packet reading
- [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM
- [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState
- [X] Removes Parallel.ForEach (no perf gain)
- [X] Removes custom houses compression on another thread
- [X] Test high load scenarios

Bumps release version
2020-10-20 20:55:19 -07:00

26 lines
856 B
C#

namespace Server.Network
{
public ref struct EncodedReader
{
private PacketReader m_Reader;
public EncodedReader(PacketReader reader) => m_Reader = reader;
public void Trace(NetState state)
{
m_Reader.Trace(state);
}
public int ReadInt32() => m_Reader.ReadByte() != 0 ? 0 : m_Reader.ReadInt32();
public Point3D ReadPoint3D() => m_Reader.ReadByte() != 3
? Point3D.Zero
: new Point3D(m_Reader.ReadInt16(), m_Reader.ReadInt16(), m_Reader.ReadByte());
public string ReadUnicodeStringSafe() =>
m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadBigUniSafe(m_Reader.ReadUInt16());
public string ReadUnicodeString() =>
m_Reader.ReadByte() != 2 ? string.Empty : m_Reader.ReadBigUni(m_Reader.ReadUInt16());
}
}