ModernUO/Projects/Server/Persistence/QueuedMemoryWriter.cs
2020-09-12 15:31:21 -07:00

94 lines
3.3 KiB
C#

using System.Collections.Generic;
using System.IO;
namespace Server
{
public sealed class QueuedMemoryWriter : BinaryFileWriter
{
private readonly MemoryStream _memStream;
private readonly List<IndexInfo> _orderedIndexInfo = new List<IndexInfo>();
public QueuedMemoryWriter()
: base(new MemoryStream(1024 * 1024), true) =>
_memStream = UnderlyingStream as MemoryStream;
protected override int BufferSize => 512;
public void QueueForIndex(ISerializable serializable, int size)
{
IndexInfo info;
info.size = size;
info.typeCode = serializable.TypeRef; // For guilds, this will automagically be zero.
info.serial = serializable.Serial;
_orderedIndexInfo.Add(info);
}
public void CommitTo(SequentialFileWriterStream dataFile, SequentialFileWriterStream indexFile)
{
Flush();
var memLength = (int)_memStream.Position;
if (memLength > 0)
{
var memBuffer = _memStream.GetBuffer();
var actualPosition = dataFile.Position;
dataFile.Write(memBuffer, 0, memLength); // The buffer contains the data from many items.
// Console.WriteLine("Writing {0} bytes starting at {1}, with {2} things", memLength, actualPosition, _orderedIndexInfo.Count);
var indexBuffer = new byte[20];
// int indexWritten = _orderedIndexInfo.Count * indexBuffer.Length;
// int totalWritten = memLength + indexWritten
for (var i = 0; i < _orderedIndexInfo.Count; i++)
{
var info = _orderedIndexInfo[i];
indexBuffer[0] = (byte)info.typeCode;
indexBuffer[1] = (byte)(info.typeCode >> 8);
indexBuffer[2] = (byte)(info.typeCode >> 16);
indexBuffer[3] = (byte)(info.typeCode >> 24);
indexBuffer[4] = (byte)info.serial;
indexBuffer[5] = (byte)(info.serial >> 8);
indexBuffer[6] = (byte)(info.serial >> 16);
indexBuffer[7] = (byte)(info.serial >> 24);
indexBuffer[8] = (byte)actualPosition;
indexBuffer[9] = (byte)(actualPosition >> 8);
indexBuffer[10] = (byte)(actualPosition >> 16);
indexBuffer[11] = (byte)(actualPosition >> 24);
indexBuffer[12] = (byte)(actualPosition >> 32);
indexBuffer[13] = (byte)(actualPosition >> 40);
indexBuffer[14] = (byte)(actualPosition >> 48);
indexBuffer[15] = (byte)(actualPosition >> 56);
indexBuffer[16] = (byte)info.size;
indexBuffer[17] = (byte)(info.size >> 8);
indexBuffer[18] = (byte)(info.size >> 16);
indexBuffer[19] = (byte)(info.size >> 24);
indexFile.Write(indexBuffer, 0, indexBuffer.Length);
actualPosition += info.size;
}
}
Close(); // We're done with this writer.
}
private struct IndexInfo
{
public int size;
public int typeCode;
public uint serial;
}
}
}