ModernUO/Projects/UOContent/Engines/Chat/Chat.cs
Kamron Batman 369a27b800
Replacing Networking (#271)
- [X] Removing Kestrel & Libuv
- [X] Cleaning up NetState
- [X] Removing System.IO.Pipelines
- [X] Cleaning up packet reading
- [X] Adds a maximum of 5000 sockets (configurable) to prevent OOM
- [X] Replaces the AsyncState with a thread-safe wrapped boolean called NetworkState
- [X] Removes Parallel.ForEach (no perf gain)
- [X] Removes custom houses compression on another thread
- [X] Test high load scenarios

Bumps release version
2020-10-20 20:55:19 -07:00

112 lines
3.4 KiB
C#

using System;
using Server.Network;
namespace Server.Engines.Chat
{
public static class ChatSystem
{
public static bool Enabled { get; set; }
public static void Configure()
{
Enabled = ServerConfiguration.GetOrUpdateSetting("chat.enabled", false);
}
public static void Initialize()
{
PacketHandlers.Register(0xB5, 0x40, true, OpenChatWindowRequest);
PacketHandlers.Register(0xB3, 0, true, ChatAction);
}
public static void SendCommandTo(Mobile to, ChatCommand type, string param1 = null, string param2 = null)
{
to?.Send(new ChatMessagePacket(null, (int)type + 20, param1, param2));
}
public static void OpenChatWindowRequest(NetState state, PacketReader reader)
{
var from = state.Mobile;
if (!Enabled)
{
from.SendMessage("The chat system has been disabled.");
return;
}
// Newer clients don't send chat username anymore so we are ignoring the rest of this packet.
// TODO: How does OSI handle incognito/disguise kits?
// TODO: Does OSI still allow duplicate names?
// For now we assume they should use their raw name.
var chatName = from.RawName ?? $"Unknown User {Utility.RandomMinMax(1000000, 9999999)}";
SendCommandTo(from, ChatCommand.OpenChatWindow, chatName);
ChatUser.AddChatUser(from, chatName);
}
public static ChatUser SearchForUser(ChatUser from, string name)
{
var user = ChatUser.GetChatUser(name);
if (user == null)
{
from.SendMessage(32, name); // There is no player named '%1'.
}
return user;
}
public static void ChatAction(NetState state, PacketReader reader)
{
if (!Enabled)
{
return;
}
try
{
var from = state.Mobile;
var user = ChatUser.GetChatUser(from);
if (user == null)
{
return;
}
var lang = reader.ReadAsciiSafe(4);
int actionID = reader.ReadInt16();
var param = reader.ReadBigUniSafe();
var handler = ChatActionHandlers.GetHandler(actionID);
if (handler == null)
{
state.WriteConsole("Unknown chat action 0x{0:X}: {1}", actionID, param);
return;
}
var channel = user.CurrentChannel;
if (handler.RequireConference && channel == null)
{
// You must be in a conference to do this.
// To join a conference, select one from the Conference menu.
user.SendMessage(31);
return;
}
if (handler.RequireModerator && !user.IsModerator)
{
user.SendMessage(29); // You must have operator status to do this.
return;
}
handler.Callback(user, channel, param);
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
}
}