* Adds `BeforeSerialized` for entities to handle cleanup. * Adds `Created` and `LastSerialized` fields to all entities. While this is a big bloat, this will be necessary for identifying dangling references to other invalid entities. * Changes formula for determining a valid reference to be _not null, not deleted, and reference's created date must be at or before the entities last serialized date_. * Adds versioning to idx file and serializes `Created` and `LastSerialized`. * Fixes Save Stats and also disables it by default.
124 lines
3.6 KiB
C#
124 lines
3.6 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IEntity.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server
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{
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public interface IEntity : IPoint3D, ISerializable
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{
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Point3D Location { get; }
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Map Map { get; }
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void MoveToWorld(Point3D location, Map map);
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void ProcessDelta();
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bool InRange(Point2D p, int range);
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bool InRange(Point3D p, int range);
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void RemoveItem(Item item);
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}
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public class Entity : IEntity
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{
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public Entity(Serial serial, Point3D loc, Map map) : this(serial)
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{
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Location = loc;
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Map = map;
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Deleted = false;
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}
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public Entity(Serial serial) => Serial = serial;
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public void SetTypeRef(Type type)
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{
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}
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DateTime ISerializable.Created { get; set; } = Core.Now;
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DateTime ISerializable.LastSerialized { get; set; } = DateTime.MaxValue;
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long ISerializable.SavePosition { get; set; } = -1;
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BufferWriter ISerializable.SaveBuffer { get; set; }
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public int TypeRef => -1;
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public Serial Serial { get; }
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public Point3D Location { get; private set; }
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public int X => Location.X;
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public int Y => Location.Y;
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public int Z => Location.Z;
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public Map Map { get; private set; }
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public void MoveToWorld(Point3D newLocation, Map map)
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{
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Location = newLocation;
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Map = map;
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}
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public bool Deleted { get; }
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public void Delete()
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{
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}
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public void ProcessDelta()
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{
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}
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public void RemoveItem(Item item)
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{
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}
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public bool InRange(Point2D p, int range) =>
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p.m_X >= Location.m_X - range
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&& p.m_X <= Location.m_X + range
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&& p.m_Y >= Location.m_Y - range
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&& p.m_Y <= Location.m_Y + range;
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public bool InRange(Point3D p, int range) =>
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p.m_X >= Location.m_X - range
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&& p.m_X <= Location.m_X + range
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&& p.m_Y >= Location.m_Y - range
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&& p.m_Y <= Location.m_Y + range;
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public bool InRange(IPoint2D p, int range) =>
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p.X >= Location.m_X - range
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&& p.X <= Location.m_X + range
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&& p.Y >= Location.m_Y - range
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&& p.Y <= Location.m_Y + range;
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public void BeforeSerialize()
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{
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}
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public void Deserialize(IGenericReader reader)
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{
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// Should not actually be saved
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Timer.StartTimer(Delete);
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}
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public void Serialize(IGenericWriter writer)
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{
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}
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}
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}
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