* Makes EnsureDirectory properly work for relative and absolute paths * Adds a `PathUtility.GetFullPath` which returns full paths for relative paths to `Core.BaseDirectory`. If the path is absolute, it will return as-is. * Moves EnsureDirectory to `PathUtility`. So `ScriptsHandler.EnsureDirectory` and `AssemblyHandler.EnsureDirectory` are now `PathUtility.EnsureDirectory` * Fixes crash guard so that it copies accounts properly. * Changes world save and auto archive to use a random folder name inside of the temp folder.
67 lines
2.6 KiB
C#
67 lines
2.6 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2021 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PathUtility.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.IO;
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using Server.Text;
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namespace Server
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{
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public static class PathUtility
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{
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public static string EnsureDirectory(string dir)
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{
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var path = GetFullPath(dir, Core.BaseDirectory);
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Directory.CreateDirectory(path);
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return path;
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}
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public static void EnsureDirectory(this FileInfo fi)
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{
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var dir = GetFullPath(fi.DirectoryName, Core.BaseDirectory);
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if (dir != null)
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{
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Directory.CreateDirectory(dir);
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}
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}
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public static void EnsureDirectory(this DirectoryInfo di)
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{
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var file = GetFullPath(di.FullName, Core.BaseDirectory);
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Directory.CreateDirectory(file);
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}
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public static string GetFullPath(string relativeOrAbsolutePath) =>
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GetFullPath(relativeOrAbsolutePath, Core.BaseDirectory);
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public static string GetFullPath(string relativeOrAbsolutePath, string basePath) =>
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relativeOrAbsolutePath switch
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{
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null => null,
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"" => basePath,
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_ => Path.IsPathRooted(relativeOrAbsolutePath)
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? relativeOrAbsolutePath
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: Path.GetFullPath(relativeOrAbsolutePath, basePath)
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};
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public static string EnsureRandomPath(string basePath)
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{
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Span<byte> bytes = stackalloc byte[8];
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Utility.RandomBytes(bytes);
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return EnsureDirectory(Path.Combine(basePath, bytes.ToHexString()));
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}
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}
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}
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