ModernUO/Projects/UOContent/Engines/Quests/The Summoning/Items/BellOfTheDead.cs
2023-10-11 23:53:51 -07:00

113 lines
3.1 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Doom;
[SerializationGenerator(0, false)]
public partial class BellOfTheDead : Item
{
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private Chyloth _chyloth;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
private SkeletalDragon _dragon;
[Constructible]
public BellOfTheDead() : base(0x91A)
{
Hue = 0x835;
Movable = false;
}
public override int LabelNumber => 1050018; // bell of the dead
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]
public bool Summoning { get; set; }
public override void OnDoubleClick(Mobile from)
{
if (from.InRange(GetWorldLocation(), 2))
{
BeginSummon(from);
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
}
}
public virtual void BeginSummon(Mobile from)
{
if (_chyloth?.Deleted == false)
{
// The ferry man has already been summoned. There is no need to ring for him again.
from.SendLocalizedMessage(1050010);
}
else if (_dragon?.Deleted == false)
{
// The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
from.SendLocalizedMessage(1050017);
}
else if (!Summoning)
{
Summoning = true;
Effects.PlaySound(GetWorldLocation(), Map, 0x100);
Timer.StartTimer(TimeSpan.FromSeconds(8.0), () => EndSummon(from));
}
}
public virtual void EndSummon(Mobile from)
{
if (_chyloth?.Deleted == false)
{
// The ferry man has already been summoned. There is no need to ring for him again.
from.SendLocalizedMessage(1050010);
}
else if (_dragon?.Deleted == false)
{
// The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
from.SendLocalizedMessage(1050017);
}
else if (Summoning)
{
Summoning = false;
var loc = GetWorldLocation();
loc.Z -= 16;
Effects.SendLocationParticles(
EffectItem.Create(loc, Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
0,
0,
2023,
0
);
Effects.PlaySound(loc, Map, 0x1FE);
Chyloth = new Chyloth { Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo(loc))) };
Chyloth.MoveToWorld(loc, Map);
Chyloth.Bell = this;
Chyloth.AngryAt = from;
Chyloth.BeginGiveWarning();
Chyloth.BeginRemove(TimeSpan.FromSeconds(40.0));
}
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
_chyloth?.Delete();
}
}