ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/AnimalTrainer.cs

518 lines
15 KiB
C#

using ModernUO.Serialization;
using System.Collections.Generic;
using Server.Collections;
using Server.ContextMenus;
using Server.Gumps;
using Server.Items;
using Server.Network;
using Server.Targeting;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class AnimalTrainer : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new();
[Constructible]
public AnimalTrainer() : base("the animal trainer")
{
SetSkill(SkillName.AnimalLore, 64.0, 100.0);
SetSkill(SkillName.AnimalTaming, 90.0, 100.0);
SetSkill(SkillName.Veterinary, 65.0, 88.0);
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override VendorShoeType ShoeType => Female ? VendorShoeType.ThighBoots : VendorShoeType.Boots;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAnimalTrainer());
}
public override int GetShoeHue() => 0;
public override void InitOutfit()
{
base.InitOutfit();
AddItem(Utility.RandomBool() ? new QuarterStaff() : new ShepherdsCrook());
}
public override void AddCustomContextEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
{
if (from is PlayerMobile { Alive: true } pm)
{
list.Add(new StableEntry());
if (pm.Stabled?.Count > 0)
{
list.Add(new ClaimAllEntry());
}
}
base.AddCustomContextEntries(from, ref list);
}
public static int GetMaxStabled(Mobile from)
{
var taming = from.Skills.AnimalTaming.Value;
var anlore = from.Skills.AnimalLore.Value;
var vetern = from.Skills.Veterinary.Value;
var sklsum = taming + anlore + vetern;
int max;
if (sklsum >= 240.0)
{
max = 5;
}
else if (sklsum >= 200.0)
{
max = 4;
}
else if (sklsum >= 160.0)
{
max = 3;
}
else
{
max = 2;
}
if (taming >= 100.0)
{
max += (int)((taming - 90.0) / 10);
}
if (anlore >= 100.0)
{
max += (int)((anlore - 90.0) / 10);
}
if (vetern >= 100.0)
{
max += (int)((vetern - 90.0) / 10);
}
return max;
}
private static void CloseClaimList(Mobile from)
{
from.CloseGump<ClaimListGump>();
}
public void BeginClaimList(Mobile from)
{
if (Deleted || !from.CheckAlive() || from is not PlayerMobile pm)
{
return;
}
var list = new List<BaseCreature>();
if (pm.Stabled?.Count > 0)
{
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in pm.Stabled)
{
if (m is BaseCreature pet)
{
if (!pet.Deleted)
{
list.Add(pet);
continue;
}
pet.IsStabled = false;
pet.StabledBy = null;
}
queue.Enqueue(m);
}
while (queue.Count > 0)
{
pm.RemoveStabled(queue.Dequeue());
}
}
if (list.Count > 0)
{
ClaimListGump.DisplayTo(this, from, list);
}
else
{
SayTo(from, 502671); // But I have no animals stabled with me at the moment!
}
}
public void EndClaimList(Mobile from, BaseCreature pet)
{
if (pet?.Deleted != false || from.Map != Map || from is not PlayerMobile pm
|| pm.Stabled?.Contains(pet) != true || !from.CheckAlive())
{
return;
}
if (!from.InRange(this, 14))
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
if (CanClaim(from, pet))
{
DoClaim(from, pet);
pm.RemoveStabled(pet);
pm.AutoStabled?.Remove(pet);
}
else
{
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
public void BeginStable(Mobile from)
{
if (Deleted || !from.CheckAlive())
{
return;
}
if (!(from.Backpack?.GetAmount(typeof(Gold)) >= 30) &&
!(Banker.GetBalance(from) >= 30))
{
SayTo(from, 1042556); // Thou dost not have enough gold, not even in thy bank account.
}
else
{
/* I charge 30 gold per pet for a real week's stable time.
* I will withdraw it from thy bank account.
* Which animal wouldst thou like to stable here?
*/
from.SendLocalizedMessage(1042558);
from.Target = new StableTarget(this);
}
}
public void EndStable(Mobile from, BaseCreature pet)
{
if (Deleted || !from.CheckAlive() || from is not PlayerMobile pm)
{
return;
}
if (pet.Body.IsHuman)
{
SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
}
else if (!pet.Controlled)
{
SayTo(from, 1048053); // You can't stable that!
}
else if (pet.ControlMaster != from)
{
SayTo(from, 1042562); // You do not own that pet!
}
else if (pet.IsDeadPet)
{
SayTo(from, 1049668); // Living pets only, please.
}
else if (pet.Summoned)
{
SayTo(from, 502673); // I can not stable summoned creatures.
}
/*
else if (pet.Allured)
{
SayTo( from, 1048053 ); // You can't stable that!
}
*/
else if (pet is PackLlama or PackHorse or Beetle && pet.Backpack?.Items.Count > 0)
{
SayTo(from, 1042563); // You need to unload your pet.
}
else if (pet.Combatant != null && pet.InRange(pet.Combatant, 12) && pet.Map == pet.Combatant.Map)
{
SayTo(from, 1042564); // I'm sorry. Your pet seems to be busy.
}
else if (pm.Stabled?.Count >= GetMaxStabled(from))
{
SayTo(from, 1042565); // You have too many pets in the stables!
}
else
{
if (from.Backpack?.ConsumeTotal(typeof(Gold), 30) == true || Banker.Withdraw(from, 30))
{
pet.ControlTarget = null;
pet.ControlOrder = OrderType.Stay;
pet.Internalize();
pet.SetControlMaster(null);
pet.SummonMaster = null;
pet.IsStabled = true;
pet.StabledBy = from;
if (Core.SE)
{
pet.Loyalty = MaxLoyalty; // Wonderfully happy
}
pm.AddStabled(pet);
// [AOS: Your pet has been stabled.] Very well, thy pet is stabled. Thou mayst recover it by saying 'claim' to me. In one real world week, I shall sell it off if it is not claimed!
SayTo(from, Core.AOS ? 1049677 : 502679);
}
else
{
SayTo(from, 502677); // But thou hast not the funds in thy bank account!
}
}
}
public void Claim(Mobile from, string petName = null)
{
if (Deleted || !from.CheckAlive() || from is not PlayerMobile pm)
{
return;
}
var claimed = false;
var stabled = 0;
var claimByName = petName != null;
if (pm.Stabled?.Count > 0)
{
using var queue = PooledRefQueue<Mobile>.Create();
foreach (var m in pm.Stabled)
{
var pet = m as BaseCreature;
if (pet?.Deleted != false)
{
if (pet != null)
{
pet.IsStabled = false;
pet.StabledBy = null;
}
queue.Enqueue(pet);
continue;
}
++stabled;
if (claimByName && !pet.Name.InsensitiveEquals(petName))
{
continue;
}
if (CanClaim(from, pet))
{
DoClaim(from, pet);
queue.Enqueue(pet);
claimed = true;
pm.AutoStabled?.Remove(pet);
}
else
{
SayTo(from, 1049612, pet.Name); // ~1_NAME~ remained in the stables because you have too many followers.
}
}
while (queue.Count > 0)
{
pm.RemoveStabled(queue.Dequeue());
}
}
if (claimed)
{
SayTo(from, 1042559); // Here you go... and good day to you!
}
else if (stabled == 0)
{
SayTo(from, 502671); // But I have no animals stabled with me at the moment!
}
else if (claimByName)
{
BeginClaimList(from);
}
}
public bool CanClaim(Mobile from, BaseCreature pet) => from.Followers + pet.ControlSlots <= from.FollowersMax;
private void DoClaim(Mobile from, BaseCreature pet)
{
pet.SetControlMaster(from);
if (pet.Summoned)
{
pet.SummonMaster = from;
}
pet.ControlTarget = from;
pet.ControlOrder = OrderType.Follow;
pet.MoveToWorld(from.Location, from.Map);
pet.IsStabled = false;
pet.StabledBy = null;
if (Core.SE)
{
pet.Loyalty = MaxLoyalty; // Wonderfully Happy
}
}
public override bool HandlesOnSpeech(Mobile from) => true;
public override void OnSpeech(SpeechEventArgs e)
{
if (!e.Handled && e.HasKeyword(0x0008)) // *stable*
{
e.Handled = true;
CloseClaimList(e.Mobile);
BeginStable(e.Mobile);
}
else if (!e.Handled && e.HasKeyword(0x0009)) // *claim*
{
e.Handled = true;
CloseClaimList(e.Mobile);
var index = e.Speech.IndexOfOrdinal(' ');
if (index != -1)
{
Claim(e.Mobile, e.Speech[index..].Trim());
}
else
{
Claim(e.Mobile);
}
}
else
{
base.OnSpeech(e);
}
}
private class StableEntry : ContextMenuEntry
{
public StableEntry() : base(6126, 12)
{
}
public override void OnClick(Mobile from, IEntity target)
{
(target as AnimalTrainer)?.BeginStable(from);
}
}
private class ClaimListGump : DynamicGump
{
private readonly List<BaseCreature> _list;
private readonly AnimalTrainer _trainer;
public override bool Singleton => true;
private ClaimListGump(AnimalTrainer trainer, List<BaseCreature> list) : base(50, 50)
{
_trainer = trainer;
_list = list;
}
public static void DisplayTo(AnimalTrainer trainer, Mobile from, List<BaseCreature> list)
{
if (from?.NetState == null || trainer == null || list == null || list.Count == 0)
{
return;
}
from.SendGump(new ClaimListGump(trainer, list));
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
builder.AddPage();
builder.AddBackground(0, 0, 325, 50 + _list.Count * 20, 9250);
builder.AddAlphaRegion(5, 5, 315, 40 + _list.Count * 20);
// Select a pet to retrieve from the stables:
builder.AddHtmlLocalized(15, 15, 275, 20, 1080333, 0x7FFF);
for (var i = 0; i < _list.Count; ++i)
{
var pet = _list[i];
if (pet?.Deleted != false)
{
continue;
}
builder.AddButton(15, 39 + i * 20, 10006, 10006, i + 1);
builder.AddHtml(32, 35 + i * 20, 275, 18, pet.Name.Color(0xC0C0EE));
}
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
var index = info.ButtonID - 1;
if (index >= 0 && index < _list.Count)
{
_trainer.EndClaimList(sender.Mobile, _list[index]);
}
}
}
private class ClaimAllEntry : ContextMenuEntry
{
public ClaimAllEntry() : base(6127, 12)
{
}
public override void OnClick(Mobile from, IEntity target)
{
(target as AnimalTrainer)?.Claim(from);
}
}
private class StableTarget : Target
{
private readonly AnimalTrainer m_Trainer;
public StableTarget(AnimalTrainer trainer) : base(12, false, TargetFlags.None) => m_Trainer = trainer;
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is BaseCreature creature)
{
m_Trainer.EndStable(from, creature);
}
else if (targeted == from)
{
m_Trainer.SayTo(from, 502672); // HA HA HA! Sorry, I am not an inn.
}
else
{
m_Trainer.SayTo(from, 1048053); // You can't stable that!
}
}
}
}
}