189 lines
7.6 KiB
C#
189 lines
7.6 KiB
C#
using System;
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using Server.Engines.MLQuests.Objectives;
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using Server.Engines.MLQuests.Rewards;
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using Server.Engines.Spawners;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests.Definitions
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{
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public class UnfadingMemoriesPartOne : MLQuest
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{
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public UnfadingMemoriesPartOne()
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{
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Activated = true;
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Title = 1075355; // Unfading Memories
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Description =
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1075356; // Aargh! It<49>s just not right! It doesn<73>t capture the unique color of her hair at all! If only I had some Prismatic Amber. That would be perfect. They used to mine it in Malas, but alas, those veins ran dry some time ago. I hear it may have been found in the Prism of Light. Oh, if only there were a bold adventurer within earshot who would go to the Prism of Light and retrieve some for me!
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RefusalMessage = 1075358; // Is there no one who can help a humble artist pursue his Muse?
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InProgressMessage =
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1075359; // You can find Prismatic Amber in the Prism of Light, located just north of the city of Nujel'm.
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CompletionMessage =
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1075360; // I knew it! See, it<69>s just the color I needed! Look how it brings out the highlights of her wheaten tresses!
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CompletionNotice = CompletionNoticeShort;
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Objectives.Add(new CollectObjective(1, typeof(PrismaticAmber), "Prismatic Amber"));
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Rewards.Add(new DummyReward(
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1075357)); // The joy of contributing to a noble artistic effort, however paltry the end product.
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}
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public override Type NextQuest => typeof(UnfadingMemoriesPartTwo);
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public override void Generate()
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{
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base.Generate();
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PutSpawner(new Spawner(1, 5, 10, 0, 3, "Emilio"), new Point3D(1447, 1664, 10), Map.Trammel);
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PutSpawner(new Spawner(1, 5, 10, 0, 3, "Emilio"), new Point3D(1447, 1664, 10), Map.Felucca);
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}
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}
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public class UnfadingMemoriesPartTwo : MLQuest
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{
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public UnfadingMemoriesPartTwo()
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{
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Activated = true;
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Title = 1075367; // Unfading Memories
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Description =
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1075368; // Finished! With the pigment I was able to create from the Prismatic Amber you brought me, I was able to complete my humble work. I should explain. Once, I loved a noble lady of gentleness and refinement, who possessed such beauty that I have found myself unable to love another to this day. But it was from afar that I admired her, for it is not for one so lowly as I to pay court to the likes of her. You have heard of the fair Thalia, Lady of Nujel'm? No? Well, she was my Muse, my inspiration, and when I heard she was to be married, I lost whatever pitiful talent I possessed. I felt I must compose a portrait of her, my masterpiece, or I would never be able to paint again. You, my friend, have helped me complete my work. Now I ask another favor of you. Will you take it to her as a wedding gift? She will probably reject it, but I must make the offer.
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RefusalMessage =
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1075370; // Alright then, you have already helped me more than I deserved. I shall find someone else to undertake this task.
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InProgressMessage =
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1075371; // The wedding is taking place in the palace in Nujel'm. You will likely find her there.
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CompletionMessage =
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1075372; // I<>m sorry, I<>m getting ready to be married. I don<6F>t have time to . . . what<61>s that you say?
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CompletionNotice = CompletionNoticeShort;
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Objectives.Add(new DeliverObjective(typeof(PortraitOfTheBride), 1, "Portrait of the Bride", typeof(Thalia)));
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Rewards.Add(new DummyReward(1075369)); // The Artist<73>s gratitude.
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}
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public override Type NextQuest => typeof(UnfadingMemoriesPartThree);
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public override bool IsChainTriggered => true;
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}
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public class UnfadingMemoriesPartThree : MLQuest
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{
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public UnfadingMemoriesPartThree()
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{
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Activated = true;
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OneTimeOnly = true;
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Title = 1075373; // Unfading Memories
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Description =
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1075374; // Emilio painted this? It is absolutely wonderful! I used to love looking at his paintings, but I don<6F>t remember him creating anything like this before. Would you be so kind as to carry a letter to him? Fate may have it that I am to marry another, yet I am compelled to reveal to him that his love was not entirely unrequited.
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RefusalMessage = 1075376; // Very well, then. If you will excuse me, I need to get ready.
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InProgressMessage =
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1075377; // Take the letter back to the Artist<73>s Guild in Britain, if you would do me this kindness.
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CompletionMessage =
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1075378; // She said what? She thinks what of me? I . . . I can<61>t believe it! All this time, I never knew how she truly felt. Thank you, my friend. I believe now I will be able to paint once again. Here, take this bleach. I was going to use it to destroy all of my works. Perhaps you can find a better use for it now.
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CompletionNotice = CompletionNoticeShort;
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Objectives.Add(new DeliverObjective(typeof(BridesLetter), 1, "Bride's Letter", typeof(Emilio)));
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Rewards.Add(new ItemReward(1075375, typeof(Bleach))); // Bleach
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}
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public override bool IsChainTriggered => true;
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public override void Generate()
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{
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base.Generate();
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PutSpawner(new Spawner(1, 5, 10, 0, 3, "Thalia"), new Point3D(3675, 1322, 20), Map.Trammel);
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PutSpawner(new Spawner(1, 5, 10, 0, 3, "Thalia"), new Point3D(3675, 1322, 20), Map.Felucca);
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}
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}
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[QuesterName("Emilio (Britain)")] // OSI's description is "Artist", not very helpful
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public class Emilio : BaseCreature
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{
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[Constructible]
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public Emilio()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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{
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Title = "the Tortured Artist";
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Race = Race.Human;
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BodyValue = 0x190;
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Female = false;
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Hue = Race.RandomSkinHue();
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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AddItem(new Backpack());
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AddItem(new Sandals(0x72B));
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AddItem(new LongPants(0x525));
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AddItem(new FancyShirt(0x53F));
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AddItem(new FloppyHat(0x58C));
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AddItem(new BodySash(0x1C));
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}
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public Emilio(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName => "Emilio";
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public override bool IsInvulnerable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[QuesterName("Thalia (Nujel'm)")] // OSI's description is "Bride", not very helpful
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public class Thalia : BaseCreature
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{
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[Constructible]
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public Thalia()
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: base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
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{
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Title = "the Bride";
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Race = Race.Human;
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BodyValue = 0x191;
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Female = true;
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Hue = Race.RandomSkinHue();
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InitStats(100, 100, 25);
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Utility.AssignRandomHair(this);
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AddItem(new Backpack());
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AddItem(new Sandals(0x8FD));
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AddItem(new FancyDress(0x8FD));
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}
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public Thalia(Serial serial)
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: base(serial)
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{
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}
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public override string DefaultName => "Thalia";
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public override bool IsInvulnerable => true;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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