ModernUO/Projects/UOContent/Engines/Spawners/RegionSpawner.cs
2020-05-26 00:34:29 -07:00

152 lines
4 KiB
C#

using System;
using System.Text.Json;
using Server.Json;
using Server.Regions;
namespace Server.Engines.Spawners
{
public class RegionSpawner : Spawner
{
private BaseRegion m_SpawnRegion;
[CommandProperty(AccessLevel.Developer)]
public BaseRegion SpawnRegion
{
get => m_SpawnRegion;
set
{
m_SpawnRegion = value;
m_SpawnRegion?.InitRectangles();
InvalidateProperties();
}
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner()
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(string spawnedName) : base(spawnedName)
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(int amount, int minDelay, int maxDelay, int team, int homeRange,
params string[] spawnedNames) : this(amount, TimeSpan.FromMinutes(minDelay), TimeSpan.FromMinutes(maxDelay),
team, homeRange, spawnedNames)
{
}
[Constructible(AccessLevel.Developer)]
public RegionSpawner(int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange,
params string[] spawnedNames) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames)
{
}
public RegionSpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options)
{
json.GetProperty("map", options, out Map map);
json.GetProperty("region", options, out string spawnRegion);
m_SpawnRegion = Region.Find(spawnRegion, map) as BaseRegion;
m_SpawnRegion?.InitRectangles();
}
public RegionSpawner(Serial serial) : base(serial)
{
}
public override void GetSpawnerProperties(ObjectPropertyList list)
{
base.GetSpawnerProperties(list);
if (Running && m_SpawnRegion != null) list.Add(1076228, "region:\t{0}", m_SpawnRegion.Name); // ~1_DUMMY~ ~2_DUMMY~
}
public override Point3D GetSpawnPosition(ISpawnable spawned, Map map)
{
if (m_SpawnRegion == null || map == null || map == Map.Internal || map != m_SpawnRegion.Map || m_SpawnRegion.TotalWeight <= 0)
return Location;
bool waterMob, waterOnlyMob;
if (spawned is Mobile mob)
{
waterMob = mob.CanSwim;
waterOnlyMob = mob.CanSwim && mob.CantWalk;
}
else
{
waterMob = false;
waterOnlyMob = false;
}
// Try 10 times to find a valid location.
for (int i = 0; i < 10; i++)
{
int rand = Utility.Random(m_SpawnRegion.TotalWeight);
int x = int.MinValue;
int y = int.MinValue;
for (int j = 0; j < m_SpawnRegion.RectangleWeights.Length; j++)
{
int curWeight = m_SpawnRegion.RectangleWeights[j];
if (rand < curWeight)
{
Rectangle3D rect = m_SpawnRegion.Rectangles[j];
x = rect.Start.X + rand % rect.Width;
y = rect.Start.Y + rand / rect.Width;
break;
}
rand -= curWeight;
}
int mapZ = map.GetAverageZ(x, y);
if (waterMob)
{
if (IsValidWater(map, x, y, Z))
return new Point3D(x, y, Z);
if (IsValidWater(map, x, y, mapZ))
return new Point3D(x, y, mapZ);
}
if (!waterOnlyMob)
{
if (map.CanSpawnMobile(x, y, Z))
return new Point3D(x, y, Z);
if (map.CanSpawnMobile(x, y, mapZ))
return new Point3D(x, y, mapZ);
}
}
return HomeLocation;
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
m_SpawnRegion = Region.Find(reader.ReadString(), Map) as BaseRegion;
m_SpawnRegion?.InitRectangles();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write(m_SpawnRegion?.Name);
}
}
}