351 lines
11 KiB
C#
351 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Server.Engines.Spawners;
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// Version 0.8
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namespace Server
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{
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public class UOAMVendorGenerator
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{
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// configuration
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private const int
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NPCCount = 2; // 2 npcs per type (so a mage spawner will spawn 2 npcs, a alchemist and herbalist spawner will spawn 4 npcs total)
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private const int HomeRange = 5; // How far should they wander?
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private const bool TotalRespawn = true; // Should we spawn them up right away?
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private const int Team = 0; // "team" the npcs are on
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private static int m_Count;
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private static readonly TimeSpan MinTime = TimeSpan.FromMinutes(2.5); // min spawn time
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private static readonly TimeSpan MaxTime = TimeSpan.FromMinutes(10.0); // max spawn time
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public static void Initialize()
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{
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CommandSystem.Register("UOAMVendors", AccessLevel.Administrator, Generate_OnCommand);
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}
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[Usage("UOAMVendors")]
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[Description("Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)")]
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private static void Generate_OnCommand(CommandEventArgs e)
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{
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Parse(e.Mobile);
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}
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public static void Parse(Mobile from)
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{
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string vendor_path = Path.Combine(Core.BaseDirectory, "Data/Common.map");
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m_Count = 0;
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if (!File.Exists(vendor_path))
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{
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from.SendMessage("{0} not found!", vendor_path);
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return;
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}
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from.SendMessage("Generating Vendors...");
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using (StreamReader ip = new StreamReader(vendor_path))
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{
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string line;
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while ((line = ip.ReadLine()) != null)
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{
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int indexOf = line.IndexOf(':');
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if (indexOf == -1)
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continue;
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string type = line.Substring(0, ++indexOf).Trim();
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string sub = line.Substring(indexOf).Trim();
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string[] split = sub.Split(' ');
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if (split.Length < 3)
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continue;
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split = new[] { type, split[0], split[1], split[2] };
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switch (split[0].ToLower())
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{
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case "-healer:":
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PlaceNPC(split[1], split[2], split[3], "Healer", "HealerGuildmaster");
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break;
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case "-baker:":
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PlaceNPC(split[1], split[2], split[3], "Baker");
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break;
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case "-vet:":
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PlaceNPC(split[1], split[2], split[3], "Veterinarian");
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break;
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case "-gypsymaiden:":
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PlaceNPC(split[1], split[2], split[3], "GypsyMaiden");
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break;
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case "-gypsybank:":
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PlaceNPC(split[1], split[2], split[3], "GypsyBanker");
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break;
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case "-bank:":
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PlaceNPC(split[1], split[2], split[3], "Banker", "Minter");
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break;
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case "-inn:":
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PlaceNPC(split[1], split[2], split[3], "Innkeeper");
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break;
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case "-provisioner:":
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PlaceNPC(split[1], split[2], split[3], "Provisioner", "Cobbler");
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break;
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case "-tailor:":
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PlaceNPC(split[1], split[2], split[3], "Tailor", "Weaver", "TailorGuildmaster");
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break;
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case "-tavern:":
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PlaceNPC(split[1], split[2], split[3], "Tavernkeeper", "Waiter", "Cook", "Barkeeper");
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break;
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case "-reagents:":
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PlaceNPC(split[1], split[2], split[3], "Herbalist", "Alchemist", "CustomHairstylist");
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break;
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case "-fortuneteller:":
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PlaceNPC(split[1], split[2], split[3], "FortuneTeller");
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break;
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case "-holymage:":
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PlaceNPC(split[1], split[2], split[3], "HolyMage");
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break;
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case "-chivalrykeeper:":
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PlaceNPC(split[1], split[2], split[3], "KeeperOfChivalry");
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break;
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case "-mage:":
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PlaceNPC(split[1], split[2], split[3], "Mage", "Alchemist", "MageGuildmaster");
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break;
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case "-arms:":
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PlaceNPC(split[1], split[2], split[3], "Armorer", "Weaponsmith");
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break;
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case "-tinker:":
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PlaceNPC(split[1], split[2], split[3], "Tinker", "TinkerGuildmaster");
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break;
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case "-gypsystable:":
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PlaceNPC(split[1], split[2], split[3], "GypsyAnimalTrainer");
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break;
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case "-stable:":
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PlaceNPC(split[1], split[2], split[3], "AnimalTrainer");
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break;
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case "-blacksmith:":
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PlaceNPC(split[1], split[2], split[3], "Blacksmith", "BlacksmithGuildmaster");
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break;
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case "-bowyer:":
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case "-fletcher:":
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PlaceNPC(split[1], split[2], split[3], "Bowyer");
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break;
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case "-carpenter:":
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PlaceNPC(split[1], split[2], split[3], "Carpenter", "Architect", "RealEstateBroker");
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break;
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case "-butcher:":
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PlaceNPC(split[1], split[2], split[3], "Butcher");
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break;
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case "-jeweler:":
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PlaceNPC(split[1], split[2], split[3], "Jeweler");
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break;
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case "-tanner:":
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PlaceNPC(split[1], split[2], split[3], "Tanner", "Furtrader");
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break;
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case "-bard:":
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PlaceNPC(split[1], split[2], split[3], "Bard", "BardGuildmaster");
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break;
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case "-market:":
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PlaceNPC(split[1], split[2], split[3], "Butcher", "Farmer");
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break;
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case "-library:":
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PlaceNPC(split[1], split[2], split[3], "Scribe");
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break;
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case "-shipwright:":
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PlaceNPC(split[1], split[2], split[3], "Shipwright", "Mapmaker");
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break;
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case "-docks:":
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PlaceNPC(split[1], split[2], split[3], "Fisherman");
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break;
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case "-beekeeper:":
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PlaceNPC(split[1], split[2], split[3], "Beekeeper");
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break;
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// Guilds & Misc
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case "-tinkers guild:":
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PlaceNPC(split[1], split[2], split[3], "TinkerGuildmaster");
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break;
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case "-blacksmiths guild:":
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PlaceNPC(split[1], split[2], split[3], "BlacksmithGuildmaster");
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break;
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case "-sorcerors guild:":
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PlaceNPC(split[1], split[2], split[3], "MageGuildmaster");
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break;
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case "-customs:": break;
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case "-painter:": break;
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case "-theater:": break;
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case "-warriors guild:":
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PlaceNPC(split[1], split[2], split[3], "WarriorGuildmaster");
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break;
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case "-archers guild:":
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PlaceNPC(split[1], split[2], split[3], "RangerGuildmaster");
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break;
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case "-thieves guild:":
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PlaceNPC(split[1], split[2], split[3], "ThiefGuildmaster");
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break;
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case "-miners guild:":
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PlaceNPC(split[1], split[2], split[3], "MinerGuildmaster");
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break;
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case "-fishermans guild:":
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PlaceNPC(split[1], split[2], split[3], "FisherGuildmaster");
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break;
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case "-merchants guild:":
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PlaceNPC(split[1], split[2], split[3], "MerchantGuildmaster");
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break;
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case "-illusionists guild:": break;
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case "-armourers guild:": break;
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case "-sorcerers guild:": break;
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case "-mages guild:":
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PlaceNPC(split[1], split[2], split[3], "MageGuildmaster");
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break;
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case "-weapons guild:": break;
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case "-bardic guild:":
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PlaceNPC(split[1], split[2], split[3], "BardGuildmaster");
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break;
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case "-rogues guild:":
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break;
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// Skip
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case "+landmark:":
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case "-point of interest:":
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case "+shrine:":
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case "+moongate:":
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case "+dungeon:":
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case "+scenic:":
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case "-gate:":
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case "+Body of Water:":
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case "+ruins:":
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case "+teleporter:":
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case "+Terrain:":
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case "-exit:":
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case "-bridge:":
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case "-other:":
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case "+champion:":
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case "-stairs:":
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case "-guild:":
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case "+graveyard:":
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case "+Island:":
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case "+town:":
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break;
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/*default:
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Console.WriteLine(split[0]);
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break;*/
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}
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}
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}
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from.SendMessage("Done, added {0} spawners", m_Count);
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}
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public static void PlaceNPC(string sx, string sy, string sm, params string[] types)
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{
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if (types.Length == 0)
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return;
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int x = Utility.ToInt32(sx);
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int y = Utility.ToInt32(sy);
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int map = Utility.ToInt32(sm);
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switch (map)
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{
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case 0: // Trammel and Felucca
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MakeSpawner(types, x, y, Map.Felucca);
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MakeSpawner(types, x, y, Map.Trammel);
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break;
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case 1: // Felucca
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MakeSpawner(types, x, y, Map.Felucca);
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break;
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case 2:
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MakeSpawner(types, x, y, Map.Trammel);
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break;
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case 3:
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MakeSpawner(types, x, y, Map.Ilshenar);
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break;
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case 4:
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MakeSpawner(types, x, y, Map.Malas);
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break;
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default:
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Console.WriteLine("UOAM Vendor Parser: Warning, unknown map {0}", map);
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break;
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}
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}
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public static int GetSpawnerZ(int x, int y, Map map)
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{
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int z = map.GetAverageZ(x, y);
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if (map.CanFit(x, y, z, 16, false, false))
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return z;
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for (int i = 1; i <= 5; ++i)
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{
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if (map.CanFit(x, y, z + i, 16, false, false))
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return z + i;
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if (map.CanFit(x, y, z - i, 16, false, false))
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return z - i;
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}
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return z;
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}
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public static void ClearSpawners(int x, int y, int z, Map map)
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{
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IPooledEnumerable<Spawner> eable = map.GetItemsInRange<Spawner>(new Point3D(x, y, z), 0);
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Queue<Spawner> m_ToDelete = new Queue<Spawner>();
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foreach (Spawner item in eable)
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if (item.Z == z)
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m_ToDelete.Enqueue(item);
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eable.Free();
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while (m_ToDelete.Count > 0)
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m_ToDelete.Dequeue().Delete();
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}
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private static void MakeSpawner(string[] types, int x, int y, Map map)
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{
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if (types.Length == 0)
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return;
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int z = GetSpawnerZ(x, y, map);
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ClearSpawners(x, y, z, map);
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Spawner sp = new Spawner
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{
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MinDelay = MinTime,
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MaxDelay = MaxTime,
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Team = Team,
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HomeRange = HomeRange
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};
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int count = 0;
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for (int i = 0; i < types.Length; ++i)
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{
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bool isGuildMaster = types[i].EndsWith("Guildmaster");
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count += isGuildMaster ? 1 : NPCCount;
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if (isGuildMaster)
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count++;
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sp.AddEntry(types[i], 100, isGuildMaster ? 1 : NPCCount);
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}
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sp.Count = count;
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sp.MoveToWorld(new Point3D(x, y, z), map);
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if (TotalRespawn)
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{
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sp.Respawn();
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sp.BringToHome();
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}
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m_Count += types.Length;
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}
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}
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}
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